Here is the ballot for Challenge #8!--
Voting Rules:Each person may cast votes as follows: For each Challenge, you may fill your ballot out in one of two ways:
(1) Award 3 points to one entry. Award 1 point to any number of other entries.
(2) Award 2 points to each of two entries. Award 1 point to any number of other entries.
Submit your votes via PM to me by
Monday, August 6, 2012, 10am EDT in the following format:
Challenge 1
3 CardName
1 AnotherCardName
1 StillAnotherCardName
1 AnotherCardNameGoesHereToo
Challenge 2
2 CardName
2 AnotherCardName
1 StillAnotherCardName
Please use the above format! One card per line, with the number of votes given before it, and no extra punctuation or anything. This will make it easy for me to copy-and-paste your votes into the format my vote-counting script needs it to be in.
Do not submit votes for your own cards. (If you do, my script will catch you anyway.)
By submitting vote(s) for a challenge, you will automatically earn 1 point for your entry in that challenge. This is to incentivize contestants to submit votes. (My script does this automatically, so don't worry that I'll forget to do this.)
Note that the supplied card names are for discussion/identification only -- they are not the card names that were submitted to me. The proper card names will be revealed when the results are announced. Whenever card text says "[This Card]" it means the submitted text says the card's own name there.
Inclusion on the ballot means that the card was deemed eligible for the contest. You therefore do not need to consider eligibility when voting. In some cases, this may mean a pretty loose interpretation of the eligibility requirements. I tried to be fair but also forgiving when a submission came in that twisted the rules in a way I hadn't foreseen.
As a voter, you may use whatever criteria you wish in determining what your votes will be. Be as forgiving or particular as you like concerning conformance to standard Dominion terminology. For all winning cards, there will be a chance to tweak the wording as a community, if necessary, before they are canonized.
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Apple$5 - Action
+$1
Trash a card from your hand.
Draw up to 5 cards in hand.
Each other player may put a card from their hand on top of their deck.
Orange$4 - Action
+2 Cards
Name a card. Each other player reveals the bottom card of his deck. If the named card is revealed, +1 Action, +$1.
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(Rules clarification: After the reveal, the card is returned to the bottom of his deck.)Strawberry$5 - Action
+3 Cards
Reveal your hand and trash two Copper cards. If you do, gain a Silver, putting it into your hand. Each other player may trash a Copper from their hand or gain a Copper, putting it into their hand.
Pear$5 - Action
The player to your left chooses one for you to receive:
+$4, +1 Buy
+2 Cards, +1 Action
+2 VPs
Banana$3 - Action
Trash this card.
Gain a card costing up to $6, placing it on top of your deck.
Each other player may gain a copy of the card you gained.
Plum$5 - Action
+2 VP
Discard down to 2 cards in hand. Gain a Silver, putting it in hand.
Each other player may trash up to two cards in hand.
Apricot$4 - Action
+1 Action
Discard any number of cards from your hand. Draw until you have 5 cards in hand.
Each other player with at least 5 cards may discard his hand and then draw 5 cards.
Grapefruit$3 - Action
+$2
You may trash all the cards in the [This Card] mat.
Each player (including you) chooses one: put a card from his hand into the [This Card] mat; or gain a card from the [This Card] mat and put it into his hand
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(Rules clarification: All cards on the [This Card] mat are visible to all players at all times. There is a single communal [This Card] mat, rather than individual ones.)Honeydew$6 - Action
+2 Cards
You may trash 3 random cards from your hand. If you do, gain a Province, putting it on top of your deck.
Every other player may trash two random cards from their hand. If they do, they gain a [This Card], Duchy, or Gold of their choice.
Blueberry$5 - Action
+$4
While this is in play, Victory cards cost +$1 and each other player gains a copy of the first non-Victory card you buy during your Buy step.
Fig$2 - Action
+1 Action
Each player puts a Victory token on a non-empty Supply pile.
You may trash a card from your hand. If you do, +1 VP per Victory token on that card's pile and remove those tokens from that pile.
Grape$3 - Action
Each player may trash up to 2 cards from his hand. +$1 per 2 cards trashed in total, rounded down.
Raspberry$2 - Action
+1 Card
+$1
Each other player may trash a Treasure from his hand. You gain all of these trashed cards; put them into your hand. If no player trashes a treasure this way, +$1.
Cantaloupe$3 - Action
Choose one: +2 Cards; or +$2; or the player to your left chooses +3 Cards or +$3.
Each player (including you) may trash a card from their hand. If no one does, each player gains a Silver, placing it on top of their deck.
Peach$3 - Action
Trash a card. Gain a card costing up to twice the cost of the trashed card.
Each opponent may gain a card costing up to the cost of the trashed card.
Clementine$5 - Action
+5 Cards
+1 Action
Reveal your hand. The player to your left chooses a card to discard from your hand, then the player to your right does the same.
Boysenberry$5 - Action
Draw one fewer card than last turn during Cleanup this turn. Take an extra turn after this one. During that: Players see all you see. If you may play a card, do so. If you may buy or gain a card, do so, selecting one with the highest cost in coins. The player to your left makes all decisions for you.
Tamarind$3 - Action
+1 Buy
+$1
You may discard 2 cards from your hand. If you do, gain a Treasure costing up to $3, putting it into your hand.
Each other player may discard a card. Each player who does gains a Silver.
Lemon$3 - Action
Name an Action card. The player to your left either reveals the named card, or reveals a hand with no such card. If he revealed the named card, you play it. At the start of Clean-up, return the card to the player's hand. If he did not reveal the card you named, you get +1 Card, +1 Action, and gain a Curse.
Lime$5 - Action
Choose 1: +2 Cards; +2 Actions; +2 Coins; +1 Buy and +1 VP.
The player to your left chooses 1 for you to receive: +2 Cards; +2 Actions; +2 Coins; +1 Buy and +1 VP.
Pomegranate$2 - Action
+1 Action
+$1
Each other player may discard his hand and draw four cards. If any do, you do too.
Guava$4 - Action
+1 Card
+1 Action
Each player (including you) may trash a card from his hand, then draw a card if he does.
If any other player trashes a card this way, +1 Card.
Cherry$4 - Action
+1 Card
+1 Action
Each other player may reveal a copy of [This Card] from his hand. If no one does, +$2.
Tangerine$3 - Action
Choose to draw between 2 and 5 cards. Discard from your hand 2 less cards than you drew. Your opponents draw and discard a number of cards equal to what you discarded.
Blackberry$4 - Action
The player to your left names two cards (the two cards are allowed to be the same). Reveal the top 5 cards in your deck, and pick one: put all instances of cards the player to your left named into your hand, or put all cards that the player to your left did not name into your hand. Discard the rest.
Watermelon$5 - Action
+2 Cards
+$3
+1 Buy
When you play this card, each other player may exchange a card costing more than $2 from their hand for a copy of a card that you have played this turn, including this one. You may either gain the exchanged cards or trash them.
Date$2P - Action
The opponent to your left chooses two: +2 Cards; +2 Actions; +$2 and +P.
Currant$4 - Action
Trash any number of cards from your hand. +$1 for each card trashed this way.
Each other player may trash up to two cards from his hand.
Gain the trashed cards.
Kiwi$5 - Action
+$2
Each other player may reveal an Estate. If no Estates are revealed, +1 Card, +1 Action, +$1.
Gooseberry$5 - Action
You may discard up to two cards. If you discard a Treasure, +4 Cards, +1 Action. If you discard two cards, +1 Buy.
Each other player may discard a Treasure. If he does, he draws 2 cards.
Mango$5 - Action
Each opponent may choose one: gain a Copper in hand, or gain an Estate in hand.
Choose three of the following: +1 Card, +1 Action, +$1, +1 Buy. (The choices don't have to be different.)
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(Rules clarification: Like with Pawn, you have to choose all three before drawing any cards.)Nectarine$3 - Action
The player to your left reveals two cards costing more than $0 from his hand. Name one.
Gain a card of the same price as the named card.
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(Rule clarification: If he have less than two cards costing more than $0, he reveal his hand, and you gain no benefit.)Pineapple$5 - Action
+1 Action
Each other player may trash a card from his hand. If anyone does, +$3. If no one does, you may trash a card from your hand, +$2 if you do.
Elderberry$3* - Action
+1 Action
+1 Card
Each other player may trash a card from hand. If a [This Card] is in play, +1 VP for each card trashed.
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If another card that allows trashing on play is in the kingdom, this card costs $6.
Dragonfruit$5 - Treasure
Worth $3
Each other player may trash a card from his hand.
Papaya$5 - Action
Gain a Gold in hand. Discard 2 cards. Every other player may gain a Silver in hand.
Kumquat$5 - Action
+$3
Each other player may gain 2 coppers, putting one into their hand.
Huckleberry$6 - Action
+$2
+1 Buy
+$1 per differently named action card you have in play (including this).
When you play this card, each other player may place a card on top of his deck, or gain a Copper, putting it into his hand.
Carambola$4 - Action
+$3
Clockwise starting from the player on your left, each player chooses one: +1 VP; +1 Card; gain a Silver; trash a card from hand. No player may choose the same option as any previous player.