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Author Topic: Weekly Design Contest #128: Look at the trash!  (Read 1604 times)

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majiponi

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Weekly Design Contest #128: Look at the trash!
« on: September 09, 2021, 08:29:36 pm »
+5

Design a card or a landscape that refers to cards in the trash.


I do like Trash-for-Benefits like Graverobbers and Salvager. Let's enjoy trashing!

Your card has to look at the trash; gaining from it, counting Treasures in it, playing a card in it (leaving there), or a kind of thing is accepted.


Official cards that would qualify include:
Thief,
Forager,
Necromancer

Official cards that would not qualify include:
Swindler (it just cares the cost of the trashed card),
Treasure Map (it just cares what you trash),
Possession (it doesn't use the trash)
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Gubump

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Re: Weekly Design Contest #128: Look at the trash!
« Reply #1 on: September 09, 2021, 09:02:19 pm »
0

I don't really see how Thief qualifies, considering that it only cares about what it trashed.
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majiponi

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Re: Weekly Design Contest #128: Look at the trash!
« Reply #2 on: September 09, 2021, 09:56:43 pm »
+4

I don't really see how Thief qualifies, considering that it only cares about what it trashed.

It gains from the trash, not from your opponent's discard pile or revealing zone. So I have to admit that Thief qualifies.
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JW

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Re: Weekly Design Contest #128: Look at the trash!
« Reply #3 on: September 10, 2021, 12:35:02 am »
0

Foraging Village
$3 - Action
+1 Card and +1 Action. Trash a card from your hand. If it is a Victory card, trash this and +1 Card. Otherwise, +1 Action per differently named Action card in the trash.
 
Wording could probably use some updates!

Edit: removed starting with Shelters and made other updates accordingly. Clarification: if you don’t have any cards in hand to trash, the plus actions clause still triggers.
« Last Edit: September 12, 2021, 02:24:33 am by JW »
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kru5h

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Re: Weekly Design Contest #128: Look at the trash!
« Reply #4 on: September 10, 2021, 12:50:37 am »
0

Edit: Never mind. I withdraw this entry.



Start of the game: Trash stuff. Trash something you liked? Gain it back. Basically +1 Card +1 Action.

Mid-game: Gain a Copper from the trash to your hand if you're 1 coin short, or some other random useful card that happens to be there.

Late-game: Gain tie-breaker Estates back.
« Last Edit: September 10, 2021, 06:26:41 pm by kru5h »
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emtzalex

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Re: Weekly Design Contest #128: Look at the trash!
« Reply #5 on: September 10, 2021, 01:03:46 am »
0

My Submission:


Quote from: Commodity
COMMODITY

[Card art shows several baskets filled with different kinds of fruits and vegetables. On the left side of
the picture, there is a white stone pillar with greenery on the top half of it.]

+1 Buy
Choose one: +$2; or +$1 per copy of Commodity in the trash; or trash this for +2 Coffers.



$5
   TREASURE   
                   
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faust

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Re: Weekly Design Contest #128: Look at the trash!
« Reply #6 on: September 10, 2021, 02:21:45 am »
+2



Start of the game: Trash stuff. Trash something you liked? Gain it back. Basically +1 Card +1 Action.

Mid-game: Gain a Copper from the trash to your hand if you're 1 coin short, or some other random useful card that happens to be there.

Late-game: Gain tie-breaker Estates back.
This can get extremely swingy in games where Provinces end up in the trash (e.g. due to Swindler). There is a reason that all official gain-from-trash cards have a price limit.
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faust

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Re: Weekly Design Contest #128: Look at the trash!
« Reply #7 on: September 10, 2021, 02:25:07 am »
+6


Quote
Mausoleum
Landmark

When scoring, 1 VP per Action card you have that has a copy in the trash.

EDIT: Wording improved, no functional changes.
« Last Edit: September 10, 2021, 05:15:11 pm by faust »
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Timinou

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Re: Weekly Design Contest #128: Look at the trash!
« Reply #8 on: September 10, 2021, 09:37:46 am »
0


Quote
Mausoleum
Landmark

When scoring, 1 VP per copy of an Action card in the trash that you have.

Just to confirm, if I have 5 Labs, and there are 2 in the trash, I would score 5VP, right?
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Aquila

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Re: Weekly Design Contest #128: Look at the trash!
« Reply #9 on: September 10, 2021, 10:34:07 am »
+4


Quote
Shovel - Treasure, $4 cost.
Cards in the trash cost $2 less this turn. You may buy a card from the trash.
-
Setup: add to the trash a random unused Supply pile costing $5, and one Gold per player.
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faust

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Re: Weekly Design Contest #128: Look at the trash!
« Reply #10 on: September 10, 2021, 11:41:43 am »
+1


Quote
Mausoleum
Landmark

When scoring, 1 VP per copy of an Action card in the trash that you have.

Just to confirm, if I have 5 Labs, and there are 2 in the trash, I would score 5VP, right?
Correct.
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Timinou

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Re: Weekly Design Contest #128: Look at the trash!
« Reply #11 on: September 10, 2021, 12:02:41 pm »
+3

EDIT: Changed my submission to this:



The Remodel variant didn't seem very interesting.  Repair is now an Event that lets you thin and improve your deck early on.  In the midgame, you can trash Action cards like Skulks or Cursers once the Curse pile runs out to gain more useful cards.  However, it will be more awkward to use in the greening phase unless you can set aside or Exile your Victory cards.  On the flip side, you can buy the Event multiple times! 

Original submission:


Thoughts on this?

I don't think it can cost the same as Remodel, since you could trash a Copper but potentially gain a card costing more than $2 if there is something more expensive in the trash.  The issue is that if this is the only trasher in the Kingdom, then this is just Remodel for $5, so I'll probably have to buff it somehow.
« Last Edit: September 10, 2021, 02:44:37 pm by Timinou »
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LastFootnote

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Re: Weekly Design Contest #128: Look at the trash!
« Reply #12 on: September 10, 2021, 02:48:12 pm »
+1


Quote
Mausoleum
Landmark

When scoring, 1 VP per copy of an Action card in the trash that you have.

I don't understand this at all. Do you just choose one Action card and score each copy you have of that, or do you do this for all differently-named Action cards in the trash?
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spineflu

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Re: Weekly Design Contest #128: Look at the trash!
« Reply #13 on: September 10, 2021, 04:33:43 pm »
0


Quote
Mausoleum
Landmark

When scoring, 1 VP per copy of an Action card in the trash that you have.

I don't understand this at all. Do you just choose one Action card and score each copy you have of that, or do you do this for all differently-named Action cards in the trash?
i agree that its worded poorly but i think its mechanically pretty close to tower, only it looks for "that card in the trash" rather than "the pile it came from is empty"
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anordinaryman

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Re: Weekly Design Contest #128: Look at the trash!
« Reply #14 on: September 10, 2021, 05:14:29 pm »
+5


Quote
Mausoleum
Landmark

When scoring, 1 VP per copy of an Action card in the trash that you have.

I don't understand this at all. Do you just choose one Action card and score each copy you have of that, or do you do this for all differently-named Action cards in the trash?

How about,
Quote
When scoring, 1VP for each Action card you have that has a copy in the Trash.
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faust

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Re: Weekly Design Contest #128: Look at the trash!
« Reply #15 on: September 10, 2021, 05:16:37 pm »
0

How about,
Quote
When scoring, 1VP for each Action card you have that has a copy in the Trash.
Ha, I was literally making that change as you were posting! Your post and my edit are less than a minute apart.
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4est

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Re: Weekly Design Contest #128: Look at the trash!
« Reply #16 on: September 10, 2021, 08:14:58 pm »
+6



Here's my entry this week. Junk Shop is a strong trasher early and transitions into a Workshop or Horn of Plenty variant that checks differently named cards in the trash instead of in play. The gain option is weak at the beginning of the game, but slowly gets stronger as more stuff ends up in the trash. Like Horn, it has a self trash mechanic if you gain more expensive cards. Like Forager, you get the nice player interaction of being careful when you add new uniques to the trash. The first Junk Shop you pop also further powers up other Junk Shops' gaining threshold.

One player's trash is another player's Treasure.
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spineflu

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Re: Weekly Design Contest #128: Look at the trash!
« Reply #17 on: September 10, 2021, 08:24:52 pm »
+3


Quote
Tannery • $4 • Action
You may trash a card from your hand for +1 Card per differently named non-Zombie Action card in the trash. If it was an Action, +1 Action.
-
The first time you buy this in a game, trash an Action card from the Supply.

edit: updated to care about the interaction between this and necromancer, updated to be unique names.
« Last Edit: September 11, 2021, 10:08:00 am by spineflu »
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Mahowrath

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Re: Weekly Design Contest #128: Look at the trash!
« Reply #18 on: September 10, 2021, 09:36:31 pm »
+5


Quote
Altruist - $5
Action - Duration

Trash any number of Treasures from your hand for +$1 each.

At the start of each of your Buy phases for the rest of the game, you may gain a Treasure from the trash to your hand.
(This stays in play.)

One time treasure-trasher. Gives some coin on the turn you play it, and thereafter its perpetual yoyo effect combos with TfB much like treasurer.
Costs $5, but could be a risky opener; likely you're better off building up to it.
« Last Edit: September 11, 2021, 05:33:33 am by Mahowrath »
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Xen3k

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Re: Weekly Design Contest #128: Look at the trash!
« Reply #19 on: September 10, 2021, 11:48:23 pm »
+1



Quote
Relic Excavators - $4
Action
Exile a non-Victory card from the Trash. If it is an...
Action card, play it twice from Exile, leaving it there.
Treasure card, +2 Coffers.
Copper, discard all Action cards from your Exile.
(Heirloom: Worn Shovel)
Quote
Worn Shovel - $4
Treasure - Heirloom
Trash a card from your hand. If it is an...
Action card, gain 2 Horses.
Treasure card, +$2, +1 Buy.
Victory card, gain an Action card costing $4 or less.

Trying out something unusual. The Heirloom is necessary for the Action card to function. I am not sure if the Heirlooms reward for trashing an Action is enough to incentivize it. Thinking of allowing the Heirloom to trash from play. Feedback is appreciated.

Edit: Nerfed the coin gain for Worn Shovel when trashing a Treasure to better differentiate it from Goat. This should slow the acceleration it naturally provides. This does drastically change the first two turns of the game and could be bad in 2/5 split where Worn Shovel is in the 2 Treasure hand. However, as long as you are playing with Estates, players should still be able to at least gain a card off of trashing an Estate with Worn Shovel. Thanks to Boomyday for the critique. Feedback is appreciated.

Old Versions
« Last Edit: September 11, 2021, 10:52:45 am by Xen3k »
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AJL828

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Re: Weekly Design Contest #128: Look at the trash!
« Reply #20 on: September 10, 2021, 11:56:26 pm »
0



Foundry
Action ($4)
+1 Action
Trash a card from your hand.
Choose one: +1 Card; or draw until you have 2 cards in hand for each differently named Treasure in the trash.

Thinking back to the DtX contest and I thought the idea of a "variable" DtX was really interesting so I wanted to give it a try. It also has a +1 Card option for better use early on.
Hopefully the wording on the DtX part makes sense, I'd be happy to hear any suggestions on how to make it clearer if anyone has any :)

EDIT: Lowered price to $4, made trashing mandatory, and changed it to only count Treasures but for 2 cards each instead of 1.
« Last Edit: September 11, 2021, 10:21:03 am by AJL828 »
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Gubump

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Re: Weekly Design Contest #128: Look at the trash!
« Reply #21 on: September 11, 2021, 12:42:56 am »
0



Foundry
Action ($5)
+1 Action
You may trash a card from your hand.
Choose one: +1 Card or draw until you have 1 card in hand per differently named card in the trash.

Thinking back to the DtX contest and I thought the idea of a "variable" DtX was really interesting so I wanted to give it a try. It also has a +1 Card option for better use early on.
Hopefully the wording on the DtX part makes sense, I'd be happy to hear any suggestions on how to make it clearer if anyone has any :)

I feel like it's very unlikely for the 2nd option to draw any cards at all, let alone multiple. Which would make this a pretty sad $5, considering that the first option is usually worse than Sanctuary for 3 reasons: 1. No +Buy, 2. trashes instead of Exiling (Exiling is almost always better, except for Curses), and 3. does so before drawing.
« Last Edit: September 11, 2021, 12:50:22 am by Gubump »
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faust

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Re: Weekly Design Contest #128: Look at the trash!
« Reply #22 on: September 11, 2021, 02:34:08 am »
0

I think it's very hard to design a card that scales in power depending on the number of stuff in the trash, especially given existing cards.


This one becomes a full-on Workshop in a Shelters game as soon as you don't want to use the trashing anymore, which is pretty strong. If there are any trashing attacks then it won't take long until you can gain Provinces from it. And it's even Thronable!


Quote
Tannery • $4 • Action
You may trash a card from your hand for +1 Card per Action card in the trash. If it was an Action, +1 Action.
-
The first time you buy this in a game, trash an Action card from the Supply.
Imagine this in a Necromancer game: A least +4 cards on the very first play. In games with trashing attacks this quickly scales into a card that draws your entire deck.



Foundry
Action ($5)
+1 Action
You may trash a card from your hand.
Choose one: +1 Card or draw until you have 1 card in hand per differently named card in the trash.
This card seems like most games, you just want to use the first option, at which point it's still a card you want. But when the second option is good it becomes extremely powerful. I think this could maybe work it the trashing was at least mandatory, but it still has the problem that occasionally you'll be in a Knights game and then this draws to like 15+ cards.
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Boomyday

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Re: Weekly Design Contest #128: Look at the trash!
« Reply #23 on: September 11, 2021, 02:57:13 am »
+1



Quote
Relic Excavators - $4
Action
Exile a non-Victory card from the Trash. If it is an...
Action card, play it twice from Exile, leaving it there.
Treasure card, +2 Coffers.
Copper, discard all Action cards from your Exile.
(Heirloom: Worn Shovel)
Quote
Worn Shovel - $4

Treasure - Heirloom
Trash a card from your hand. If it is an...
Action card, gain 2 Horses.
Treasure card, +$2, +1 Buy.
Victory card, gain an Action card costing $4 or less.

Trying out something unusual. The Heirloom is necessary for the Action card to function. I am not sure if the Heirlooms reward for trashing an Action is enough to incentivize it. Thinking of allowing the Heirloom to trash from play. Feedback is appreciated.

Wow, great idea! I love it. That heirloom is really too strong though - it would lead to some extremely, extremely quick games. I like how it’s a treasure so you can’t trash an action and regain it in the same turn…..it stays so the opponent can use it to. I also like how shovel can gain excavator. However, the heirloom would lead to some extremely warped and quick games, even faster than donate or chapel, maybe making your card undergained

An idea: make it only allowed to trash cards that there isn’t a copy of in the trash. But then it will be luck based whether you trash the estate between the players on turn 1 and 2 - so maybe don’t allow a trash if there are two or more copies in the trash.
« Last Edit: September 11, 2021, 03:00:42 am by Boomyday »
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Gardoomalion

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Re: Weekly Design Contest #128: Look at the trash!
« Reply #24 on: September 11, 2021, 05:10:59 am »
0

Quote
Carpenter
Action
Cost

Trash a card from your hand. Gain a card costing up to more than it. Choose a non-Victory card from the trash. You may Exile it's copy from the Supply.

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