Christmas Feast
Event - $4
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Look at cards from the Christmas Feast deck equal to the number of players. Reveal and gain one of these cards onto your deck. Randomly hand out the remaining cards, giving one to each player. They may gain the card or put it on the bottom of the Christmas Feast deck.
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Setup: Make a Christmas Feast deck out of different unused Kingdom cards.
The flavour of this one is delicious. Everyone gets cool presents, they could be anything until you unwrap them, enjoy the suspense! Somebody gets
Socks and that's fine, you kept the receipt so they can return it. I think you nailed it.
I'm curious whether choosing first and topdecking the card is enough of an advantage that I'd choose to spend my Action on this. Topdecking helps a lot -we have entire cards like Scavenger and Harbinger just for that - but is it enough?
Well, maybe the player doesn't care about winning. Maybe they just want to spread some Christmas cheer. Like I said, delicious flavour.
Santa Claus, Action, $5
+1 Card
+1 Action
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While this is in play, when you gain a card without buying it, +1 and each other player draws a card.
A lot of kingdoms won't have any way of triggering this. What a shame! Surely there's a tweak you can make so it activates itself, or can be activated with the base cards only? I can see one way by removing the text "without buying it", though of course that loses the link with Tree.
Big points for simplicity. You could print this on an actual card and it wouldn't even need a small font. It's hard to get an asymmetrical affects-all-players effect into so few words, that's why this week's contest is hard, but you pulled it off.
Prepare • $4 • Action - Victory
+1 Action.
Look at the top 3 cards of your deck. You may discard any number of them.
All players reveal cards from their deck until they reveal a Victory card. Put one of your revealed cards into your hand and discard the rest. Each other player may discard a card revealed this way then put the rest back in the same order.
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2%
This might be too strong for 2VP now that you've buffed its Action. $4 for 2VP and a dead card is an OK deal on its own.
It has some neat self-synergy, because it looks for Victory cards and it's a Victory card itself. Prepare into Prepare! If these are your only Victory cards, you can search your entire deck for the one card you need.
... the thing is, playing this several times a turn would be slow and annoying. Every player has to draw a bunch of cards, examine them all without disordering them, make a choice, and maybe even shuffle the discard pile. Remember, "card that cantrips and involves a decision for each player" is why Spy was removed. This isn't technically an Attack, but it's the same principle.