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Author Topic: Weekly Design Contest Thread  (Read 19427 times)

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Commodore Chuckles

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Re: Weekly Design Contest Thread
« Reply #900 on: December 03, 2018, 07:32:58 pm »
+1

« Last Edit: December 03, 2018, 10:10:14 pm by Commodore Chuckles »
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Holunder9

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Re: Weekly Design Contest Thread
« Reply #901 on: December 03, 2018, 07:41:41 pm »
0


Bonkers with overdraw and the on-gain bonus is arguably too good relative to Acting Troupe.
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Fragasnap

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Re: Weekly Design Contest Thread
« Reply #902 on: December 03, 2018, 07:42:41 pm »
+1


Quote
Paper Mill
Types: Victory
Cost: $3
Worth 1VP for every 2 tokens on your Villager mat more than the player who has the fewest tokens on their Villager mat (rounded down), but at least 1VP.
Setup: Each player gets +5 Villagers.
Note that the first 3 Villagers are free, assuming you can't produce more.
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Holunder9

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Re: Weekly Design Contest Thread
« Reply #903 on: December 03, 2018, 07:45:33 pm »
+1


Quote
Paper Mill
Types: Victory
Cost: $3
Worth 1VP for every 2 tokens on your Villager mat more than the player who has the fewest tokens on their Villager mat (rounded down), but at least 1VP.
Setup: Each player gets +5 Villagers.
Note that the first 3 Villagers are free, assuming you can't produce more.
This is extremly Kingdom-dependent: nice with Villager-yielding Renaissance cards, otherwise strictly worse than Tunnel.
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Commodore Chuckles

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Re: Weekly Design Contest Thread
« Reply #904 on: December 03, 2018, 10:12:30 pm »
0

Bonkers with overdraw and the on-gain bonus is arguably too good relative to Acting Troupe.

You're right about the overdraw. I've changed it so you can't react more than once per turn. About the on-gain, I'm not sure. Keep in mind it's more expensive, and it's a dead card that doesn't trash itself.
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King Leon

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Re: Weekly Design Contest Thread
« Reply #905 on: December 04, 2018, 01:21:45 am »
+1


Quote
Paper Mill
Types: Victory
Cost: $3
Worth 1VP for every 2 tokens on your Villager mat more than the player who has the fewest tokens on their Villager mat (rounded down), but at least 1VP.
Setup: Each player gets +5 Villagers.
Note that the first 3 Villagers are free, assuming you can't produce more.

This may cause endless games, e. g . with Necromancer and Acting Troupe.
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crlundy

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Re: Weekly Design Contest Thread
« Reply #906 on: December 04, 2018, 03:26:21 am »
+6

Trying to keep it simple, for those Renaissance-y bonus points:



Quote
Promenade: Treasure-Victory, $3
$1
+1 Villager

1 VP

EDIT: Was missing coin symbols in upper corners.
« Last Edit: December 04, 2018, 01:36:00 pm by crlundy »
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King Leon

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Re: Weekly Design Contest Thread
« Reply #907 on: December 04, 2018, 01:10:19 pm »
+1

Trying to keep it simple, for those Renaissance-y bonus points:



Quote
Promenade: Treasure-Victory, $3
$1
+1 Villager

1 VP

This would be nice with Scout.
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Violet CLM

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Re: Weekly Design Contest Thread
« Reply #908 on: December 04, 2018, 02:51:20 pm »
+7


Just a silly idea I've had kicking around for a while. Gamble on not all the Duchies getting bought, or some extra incentive to force a three-pile ending. (Or, even sillier, make last minute adjustments for Keep/Fairgrounds/etc.)
« Last Edit: December 04, 2018, 02:54:07 pm by Violet CLM »
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faust

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Re: Weekly Design Contest Thread
« Reply #909 on: December 04, 2018, 03:09:23 pm »
0


Just a silly idea I've had kicking around for a while. Gamble on not all the Duchies getting bought, or some extra incentive to force a three-pile ending. (Or, even sillier, make last minute adjustments for Keep/Fairgrounds/etc.)
This + Ironworks = bad times.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

Holunder9

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Re: Weekly Design Contest Thread
« Reply #910 on: December 04, 2018, 04:23:26 pm »
0


Just a silly idea I've had kicking around for a while. Gamble on not all the Duchies getting bought, or some extra incentive to force a three-pile ending. (Or, even sillier, make last minute adjustments for Keep/Fairgrounds/etc.)
This is innovative, simple and plain brilliant.
There could be balance issues with the price (how often are Duchies really empty?) and, as faust has pointed out, gainers, but I'd nonetheless first try this at $4.
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faust

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Re: Weekly Design Contest Thread
« Reply #911 on: December 04, 2018, 04:40:13 pm »
0

The concept is indeed interesting, just not sure it is balancable.

A potential minor issue is that you can exchange those for themselves, allowing indefinite stalling. Lets assume A and B both have one Construction Site, and the Castles up to Grand Castle as well as the Provinces are gone. It is easy to imagine a situation where neither player would want to get Grand Castle when their opponent can get King's Castle afterwards, but taking something else will free the opponent to get the Castle and win. The best move is to keeping exchanging them for themselves until everyone starves to death. Of course this is avoidable by disallowing this exchange.

A bigger problem are Colony games. Here, since at most one of Provinces/Colonies is going to run out usually, these are worth 6 VP at least.

The are also some probably resolvable timing issues. When is "at the end of the game"? By Donate/Mountain Pass ruling, the end of the game happens when it's still a player's turn, so theoretically this means that Construction Site is affected by Possession. Also Fleet turns happen "after the game ends", adding further confusion.
« Last Edit: December 04, 2018, 04:45:26 pm by faust »
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

Chappy7

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Re: Weekly Design Contest Thread
« Reply #912 on: December 04, 2018, 07:05:06 pm »
+1

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MrHiTech

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Re: Weekly Design Contest Thread
« Reply #913 on: December 04, 2018, 07:41:10 pm »
+1


Just a silly idea I've had kicking around for a while. Gamble on not all the Duchies getting bought, or some extra incentive to force a three-pile ending. (Or, even sillier, make last minute adjustments for Keep/Fairgrounds/etc.)
Is this really a Victory card?
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Tejayes

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Re: Weekly Design Contest Thread
« Reply #914 on: December 04, 2018, 08:00:04 pm »
+1

Going for Renaissance themes of simplicity + Coffers:



Quote
Stock Exchange
Action/Victory - $5
-
+2 Coffers
-
Worth 1VP for every 3 Coffers (round down) on your Coffers mat at the end of the game.

Go to the Stock Exchange to invest, and as long as you can hang on to those investments, the more this is worth. I'm still working on the cost and the Coffers-to-VP ratio. Right now, with no other Coffers gainers in play, you'll need to play Stock Exchanges five times to make it worth as much as a Duchy. However, it could potentially get pretty nutty with good Coffers gainers in play, like Merchant Guild. May bump it to 1VP per 4 Coffers (or 2VP per 7 Coffers). Will try to playtest if I have time.
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LibraryAdventurer

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Re: Weekly Design Contest Thread
« Reply #915 on: December 04, 2018, 08:19:55 pm »
0

Quote
Art Gallery (old version)
Action - Victory
+2 Cards.
Discard up to two cards. Gain a silver for each card discarded.
-
Worth 2
This seems a bit too strong as a BM enabler. You can gain 2 Silvers each play, for $4. This is better than JoaT for BM, and it provides you some extra VP.
Yeah, I guess I'll change it back to my original idea which was the same except you always discard one card for one silver (not flexible). I'll edit my OP.
« Last Edit: December 04, 2018, 08:26:58 pm by LibraryAdventurer »
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crlundy

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Re: Weekly Design Contest Thread
« Reply #916 on: December 04, 2018, 11:29:31 pm »
+1


Just a silly idea I've had kicking around for a while. Gamble on not all the Duchies getting bought, or some extra incentive to force a three-pile ending. (Or, even sillier, make last minute adjustments for Keep/Fairgrounds/etc.)
Is this really a Victory card?

This is a bit off-topic, but it seems like a good candidate for the "Endgame" or "Special" types:

A few times over the years, I tried to make a card that cost the other players a victory card at the end of the game. It attacks your score. This version I'm looking at was an "Action - Endgame."


Cemetery I tried multiple times, since it was novel, a different way to attack the other players. It was always too little or too much.
(Click the image to enlarge, look for the pink cards)
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Violet CLM

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Re: Weekly Design Contest Thread
« Reply #917 on: December 05, 2018, 01:29:39 am »
+1

Is this really a Victory card?
It's a bit of a stretch, yes, but its sole purpose is affecting your score and you only care about its text during (the very start of) scoring, so I think it's close enough.

(I think "just before scoring" is the more important part of the timing, and "at the end of the game" is mostly just there so that people remember when "scoring" happens.)
« Last Edit: December 05, 2018, 01:33:26 am by Violet CLM »
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terminalCopper

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Re: Weekly Design Contest Thread
« Reply #918 on: December 05, 2018, 04:28:16 am »
0

Going for Renaissance themes of simplicity + Coffers:



Quote
Stock Exchange
Action/Victory - $5
-
+2 Coffers
-
Worth 1VP for every 3 Coffers (round down) on your Coffers mat at the end of the game.

Go to the Stock Exchange to invest, and as long as you can hang on to those investments, the more this is worth. I'm still working on the cost and the Coffers-to-VP ratio. Right now, with no other Coffers gainers in play, you'll need to play Stock Exchanges five times to make it worth as much as a Duchy. However, it could potentially get pretty nutty with good Coffers gainers in play, like Merchant Guild. May bump it to 1VP per 4 Coffers (or 2VP per 7 Coffers). Will try to playtest if I have time.

I am actually thinking about a similar idea (vp for 2 villagers), but a problem is the temptation to keep building which makes it a boring long game. I will probably make it trash victory cards to give it an indirect limit.
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MrHiTech

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Re: Weekly Design Contest Thread
« Reply #919 on: December 05, 2018, 07:39:21 am »
+2

https://shemitz.net/static/dominion3/?title=Senate&description=Discard%20any%20number%20of%20cards%2C%20revealed.%20For%20each%20card%20discarded%2C%20if%20it%20was%20a%3A%0AVictory%20card%2C%20%2B1%20Card.%0AAction%20card%2C%20%2B1%20Villager%0ATreasure%20card%2C%20%2B1%20Coffers%0A-%0AAt%20the%20end%20of%20the%20game%2C%20if%20you%20have%20any%20tokens%20on%20your%20Coffers%20mat%2C%20this%20is%20worth%201%25%2C%20and%20if%20you%20have%20any%20tokens%20on%20your%20Villagers%20mat%2C%20this%20is%20worth%201%25%20(If%20you%20have%20both%2C%20this%20is%20worth%202%25).&type=Action-Victory&credit=&price=%246&preview=&type2=&picture=&color0=2&color1=1&size=0
Quote
Senate (Action-Victory, cost $6)
Discard any number of cards, revealed. For each card discarded, if it was a:
Victory card, +1 Card.
Action card, +1 Villager
Treasure card, +1 Coffers
-
At the end of the game, if you have any tokens on your Coffers mat, this is worth 1VP, and if you have any tokens on your Villagers mat, this is worth 1VP (If you have both, this is worth 2VP).

EDIT: Changed from “reveal and discard your hand” to “discard any number of cards, revealed”.
« Last Edit: December 05, 2018, 07:43:27 pm by MrHiTech »
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Holunder9

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Re: Weekly Design Contest Thread
« Reply #920 on: December 05, 2018, 07:45:15 am »
0

I like this except for its lack of flexibility. In Kingdoms without a decent sources of virtual Coins you need Silver and Golds and this forces you to discard all of them. This is why I'd rather try: Discard any number of cards, revealed.
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spiralstaircase

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Re: Weekly Design Contest Thread
« Reply #921 on: December 05, 2018, 09:37:16 am »
+1



Quote
Oil Painting
Cost: $4
Types: Victory
Worth 2 VP + 1 VP per Project you have bought.
-
Setup: Add a Project to the kingdom.

Clarification: The added Project is in addition to any other Landscape cards in the kingdom.  So if there are two Events before adding the Project, the maximum value for Oil Painting will be 3VP.  If there are two Projects before adding the extra Project, the maximum value for Oil Painting will be 5VP.
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faust

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Re: Weekly Design Contest Thread
« Reply #922 on: December 05, 2018, 10:36:19 am »
+1

Oil Painting would be more interesting if it rewarded you for not getting Projects.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

spiralstaircase

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Re: Weekly Design Contest Thread
« Reply #923 on: December 05, 2018, 10:52:18 am »
0

Oil Painting would be more interesting if it rewarded you for not getting Projects.

Hah, I see what you mean.  I think in general I find the tension of "There are two things I want to do, and I can only do one of them" to be less fun than the tension of "There are two things I want to do, and if I do one of them first then doing the second is easier but I might have missed the chance to do it", but YMMV.
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Chappy7

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Re: Weekly Design Contest Thread
« Reply #924 on: December 05, 2018, 12:13:03 pm »
+3



Quote
Oil Painting
Cost: $4
Types: Victory
Worth 2 VP + 1 VP per Project you have bought.
-
Setup: Add a Project to the kingdom.

Clarification: The added Project is in addition to any other Landscape cards in the kingdom.  So if there are two Events before adding the Project, the maximum value for Oil Painting will be 3VP.  If there are two Projects before adding the extra Project, the maximum value for Oil Painting will be 5VP.

You only have 2 cubes so the max would be 4 vp
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