http://dominion.isotropic.org/gamelog/201203/03/game-20120303-043640-b1179620.htmlToday I played a game that was just plain awesome. It really shows off how when Ambassador is used well it can turn an entire game around.
My opponent and I fought an early Ambassador war that by turn 8 it was apparent my opponent had lost due to I playing Ambassador to give estates and coppers every single turn(and get rid of my own).
I expected to get 4-5 Provinces and so I had as many Hunting Parties as Provinces to prevent losing the search-draw ability due to each one doing the first draw on a Province. I created an idea for an equation of: 1Ambassador+XHunting Parties+1Silver+2Gold+XProvinces=Win, however, expecting myself to make a crucial mistake and be unable to pull that off, I was astounded when I actually did.
I considered getting a HoP but went against it deciding that it wouldn't contribute to my total $ and may end up just getting in the way. However, I saw that it would be able to get to exactly $5 each time it was played if I did buy it, so it was probably better to get one for the last 2 Hunting Parties and later on some Farming Villages(For finding my precious :3).
Generally it is basically a chapel deck with more trashing ability, the "chapel" not getting in the way nearly as much, the ability to always get those $8, and being able to fight cursers even more easily with the "chapel" being played once each turn. It is also faster but I would be interested in knowing which wins in the simulator when played against this: the classic chapel deck and the "Golden Deck". I would expect it to be either this deck or the "Golden Deck".
Golden Deck is a deck of just Gold and a Bishop in which you buy provinces and trash them with the bishop each turn for about half the vp but twice the efficiency you might otherwise have.