Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: 1 [2] 3 4 ... 13  All

Author Topic: Previews #4: Werewolf, Skulk, Cursed Village  (Read 11301 times)

0 Members and 1 Guest are viewing this topic.

Awaclus

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 9920
  • Shuffle iT Username: Awaclus
  • (´。• ω •。`)
  • Respect: +9969
    • View Profile
Re: Previews #4: Werewolf, Skulk, Cursed Village
« Reply #25 on: October 26, 2017, 05:42:44 am »
0

Skulk, because it comes with a Gold, is just killer--you often will want to buy it just for the $4 Gold, Hexes are a bonus.

It isn't a $4 Gold. It also gives you a terminal stop card that doesn't give you any money.
Logged
Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

The Twitch channel where I stream DominionThe YouTube channel where I make musicDownload my band's new 2017 album for free

Awaclus

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 9920
  • Shuffle iT Username: Awaclus
  • (´。• ω •。`)
  • Respect: +9969
    • View Profile
Re: Previews #4: Werewolf, Skulk, Cursed Village
« Reply #26 on: October 26, 2017, 05:43:01 am »
+14

I'm disappointed that Locusts doesn't just discard a Gardens though.
Logged
Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

The Twitch channel where I stream DominionThe YouTube channel where I make musicDownload my band's new 2017 album for free

J Reggie

  • Minion
  • *****
  • Offline Offline
  • Posts: 598
  • Shuffle iT Username: J Reggie
  • Respect: +885
    • View Profile
    • Jeff Rosenthal Music
Re: Previews #4: Werewolf, Skulk, Cursed Village
« Reply #27 on: October 26, 2017, 05:53:26 am »
+2

So this is it, the card we've all been waiting for: the draw-to-x village!

Also, there's the village blacksmith who turns into a werewolf at night. I guess it's always the full moon in Dominion land.

Donald X.

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 4507
  • Respect: +18034
    • View Profile
Re: Previews #4: Werewolf, Skulk, Cursed Village
« Reply #28 on: October 26, 2017, 05:58:30 am »
+6

So this is it, the card we've all been waiting for: the draw-to-x village!

Also, there's the village blacksmith who turns into a werewolf at night. I guess it's always the full moon in Dominion land.
Turns are a month long! Village, smithy, village, smithy...
Logged

NoMoreFun

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1299
  • Respect: +900
    • View Profile
Re: Previews #4: Werewolf, Skulk, Cursed Village
« Reply #29 on: October 26, 2017, 06:00:31 am »
+2

If you Inherit a Werewolf (cost reducer required), it has 5 types. Courtier can run out of options!
« Last Edit: October 26, 2017, 06:09:07 am by NoMoreFun »
Logged

Minotaur

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1688
  • Respect: +2757
    • View Profile
Re: Previews #4: Werewolf, Skulk, Cursed Village
« Reply #30 on: October 26, 2017, 06:12:37 am »
0

Envious makes your Silvers and Golds suck for one turn (well one Buy phase, because you can play Treasures ahead of your Buy phase with e.g. Storyteller, and not necessarily just one, because you can get another Buy phase with e.g. Villa - this game is full of edge cases).

I can accept that Envious doesn't trigger until your Buy phase, but once it triggers, isn't it persistent for "this turn", and your turn doesn't end just because you go to an Action phase?  Does Envious really lose track of what turn it is if you jump to another Action phase?  Or is there a time machine where you go back to the time in the turn to when you hadn't triggered Envious yet?  And Envious keeps track of all of this Dr. Who stuff but I still can't Summon a Nomad Camp?
Once it triggers, it is in fact persistent for "this turn," and normally that will only include the Buy phase it triggered in, but it can include multiple Buy phases (and multiple Action phases, though it's less likely to matter there but can).

Envious makes your Silvers and Golds suck for one turn (this is inaccurate in some ways and would require way too lengthy of an explanation of edge cases to want to go into, and it turns out the ones I mentioned were already too much).

I think I misunderstood your first quote.  You're saying it DOES affect two buy phases in this case.  Storyteller pre-emptively avoids the treasure-sucking, but Villa happens "in the same turn after Envious triggers", so treasures still suck, further Storytellers have sucky treasures, and Return To Buy Phase still has sucky treasures.

I figured Villa should not avoid Envious, but I originally thought you were saying the opposite by mentioning it alongside Storyteller on a list of edge cases.  Well, they're two weird cases, but the results are opposite.  gotcha 100%.
Logged
Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

werothegreat

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 7836
  • Shuffle iT Username: werothegreat
  • Prepare to be boarded!
  • Respect: +8877
    • View Profile
Re: Previews #4: Werewolf, Skulk, Cursed Village
« Reply #31 on: October 26, 2017, 06:54:39 am »
+2

But you could buy Cursed Village and a Villa, taking Envious in the meantime, and only have it affect your second Buy phase.
Logged
Contrary to popular belief, I do not run the wiki all on my own.  There are plenty of other people who are actively editing.  Go bother them!

Check out this fantasy epic adventure novel I wrote, the Broken Globe!  http://www.amazon.com/Broken-Globe-Tyr-Chronicles-Book-ebook/dp/B00LR1SZAS/

ThetaSigma12

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1397
  • Shuffle iT Username: ThetaSigma12
  • Respect: +1297
    • View Profile
Re: Previews #4: Werewolf, Skulk, Cursed Village
« Reply #32 on: October 26, 2017, 07:08:28 am »
+4

Why does the Werewolf art show a buff black guy instead of an actual werewolf? I know he's supposed to be the smithy, but it justs looks weird.
Logged
If you have a fan card you want to be created, just post about it here! I'd love to take a look at it.

Donald X.

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 4507
  • Respect: +18034
    • View Profile
Re: Previews #4: Werewolf, Skulk, Cursed Village
« Reply #33 on: October 26, 2017, 07:17:09 am »
+6

Why does the Werewolf art show a buff black guy instead of an actual werewolf? I know he's supposed to be the smithy, but it justs looks weird.
That's what werewolves look like during the day - just regular people.

I specifically asked for a daytime, not-in-wolf-form werewolf in the artist notes. I still like that.
Logged

Orange

  • 2012 WBC Champion
  • *
  • Offline Offline
  • Posts: 251
  • Shuffle iT Username: Orange
  • 2012 WBC Champion
  • Respect: +249
    • View Profile
Re: Previews #4: Werewolf, Skulk, Cursed Village
« Reply #34 on: October 26, 2017, 07:26:24 am »
+1

Why does the Werewolf art show a buff black guy instead of an actual werewolf? I know he's supposed to be the smithy, but it justs looks weird.
That's what werewolves look like during the day - just regular people.

I specifically asked for a daytime, not-in-wolf-form werewolf in the artist notes. I still like that.

Envious makes your Silvers and Golds suck for one turn (well one Buy phase, because you can play Treasures ahead of your Buy phase with e.g. Storyteller, and not necessarily just one, because you can get another Buy phase with e.g. Villa - this game is full of edge cases).

I can accept that Envious doesn't trigger until your Buy phase, but once it triggers, isn't it persistent for "this turn", and your turn doesn't end just because you go to an Action phase?  Does Envious really lose track of what turn it is if you jump to another Action phase?  Or is there a time machine where you go back to the time in the turn to when you hadn't triggered Envious yet?  And Envious keeps track of all of this Dr. Who stuff but I still can't Summon a Nomad Camp?

With Villa there can be 2 Buy phases in which you're Envious and not just the usual 1.

I smell another grammar discussion coming!
Logged

crj

  • Explorer
  • *****
  • Offline Offline
  • Posts: 341
  • Respect: +435
    • View Profile
Re: Previews #4: Werewolf, Skulk, Cursed Village
« Reply #35 on: October 26, 2017, 07:36:48 am »
+1

Other hexes:
Bad omens: Put your deck into your discard pile. Look through it and put 2 Coppers from it onto your deck (or reveal you can't).
Hmm. That's slightly ambiguous. Is "it" your discard pile or the deck you just put into your discard pile?

My misgivings about the amount of luck represented by Boons is somewhat amplified by Hexes. On what percentage of boards is the person who wins the one who Hexes everyone with Locusts?
Logged

markusin

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3275
  • Shuffle iT Username: markusin
  • I also switched from Starcraft
  • Respect: +1880
    • View Profile
Re: Previews #4: Werewolf, Skulk, Cursed Village
« Reply #36 on: October 26, 2017, 07:52:00 am »
0

The biggest thing I noticed with these Doom cards is that their attacks tend to stack. King's Court on Skulk launched a slew of attacks your opponent may not be prepared form. Heck, Fear can prevent your opponent from completing that three-pile ending they were planning.
Logged

markus

  • Young Witch
  • ****
  • Offline Offline
  • Posts: 149
  • Shuffle iT Username: markus
  • Respect: +97
    • View Profile
Re: Previews #4: Werewolf, Skulk, Cursed Village
« Reply #37 on: October 26, 2017, 07:52:34 am »
0

My misgivings about the amount of luck represented by Boons is somewhat amplified by Hexes. On what percentage of boards is the person who wins the one who Hexes everyone with Locusts?
Because it is strong or because it is weak?
Logged

trivialknot

  • Tactician
  • *****
  • Offline Offline
  • Posts: 444
  • Respect: +619
    • View Profile
Re: Previews #4: Werewolf, Skulk, Cursed Village
« Reply #38 on: October 26, 2017, 08:00:33 am »
+10

What is going on in the Envy art?
Logged

Co0kieL0rd

  • Minion
  • *****
  • Offline Offline
  • Posts: 701
  • Respect: +792
    • View Profile
Re: Previews #4: Werewolf, Skulk, Cursed Village
« Reply #39 on: October 26, 2017, 08:02:20 am »
+4

Why does the Werewolf art show a buff black guy instead of an actual werewolf? I know he's supposed to be the smithy, but it justs looks weird.

The online implementation could at least show some fancy, hearthstone-esque animation showing his transformation if you play him in your night phase.
Logged
Check out my fan cards!
Dominion: Seasons - a small set Asper and I made that revolves around a unique and original mechanic
Roots and Renewal - this set is about interacting with the Supply and manipulating your opening turns
Flash cards - trying out a new concept

Asper

  • Governor
  • *****
  • Online Online
  • Posts: 4081
  • Respect: +4451
    • View Profile
Re: Previews #4: Werewolf, Skulk, Cursed Village
« Reply #40 on: October 26, 2017, 08:12:49 am »
0

In moments like this, I really wish Donald would look at fan card threads once in a while.

Limetime

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1221
  • Shuffle iT Username: limetime
  • Respect: +1099
    • View Profile
Re: Previews #4: Werewolf, Skulk, Cursed Village
« Reply #41 on: October 26, 2017, 08:16:38 am »
0

I feel like skulk is a good opening.
Logged

pst

  • Minion
  • *****
  • Offline Offline
  • Posts: 529
  • Respect: +807
    • View Profile
Re: Previews #4: Werewolf, Skulk, Cursed Village
« Reply #42 on: October 26, 2017, 08:21:55 am »
0

Fortresses protect you against War, and Faithful Hounds protect you against Fear and Poverty.

I'm not sure how a dog helps with pove... Oh, you are talking about Dominion! I thought it made so much sense anyway.
Logged

ThetaSigma12

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1397
  • Shuffle iT Username: ThetaSigma12
  • Respect: +1297
    • View Profile
Re: Previews #4: Werewolf, Skulk, Cursed Village
« Reply #43 on: October 26, 2017, 08:23:48 am »
+2

I'm not sure how a dog helps with pove...

Fun fact: In Nicaragua, you can sell stray dogs to the circus to feed the lions.
Logged
If you have a fan card you want to be created, just post about it here! I'd love to take a look at it.

Trogdor the Burninator

  • Young Witch
  • ****
  • Offline Offline
  • Posts: 147
  • Shuffle iT Username: J
  • Respect: +50
    • View Profile
Re: Previews #4: Werewolf, Skulk, Cursed Village
« Reply #44 on: October 26, 2017, 08:37:59 am »
0

Not sure if this has already been touched on, but how do cards like Trader and Watchtower function with the Hexes (and Boons) that gain you cards?
If I was to gain a Copper from a Hex could I reveal my Watchtower to trash [the gained Copper] or would that not work since Hexes (and Boons) aren’t  cards in the normal sense?
Love the sneak peeks by the way.
« Last Edit: October 26, 2017, 08:40:25 am by Trogdor the Burninator »
Logged
https://www.youtube.com/watch?v=VHF_bIjIPAE

(I did not create the Trogdor the Burninator song nor am I associated with its producers in any way.  I just think it sounds cool. :P)

LaLight

  • Minion
  • *****
  • Offline Offline
  • Posts: 570
  • Shuffle iT Username: LaLight
  • Because I'm a potato
  • Respect: +648
    • View Profile
Re: Previews #4: Werewolf, Skulk, Cursed Village
« Reply #45 on: October 26, 2017, 08:39:50 am »
+5

Not sure if this has already been touched on, but how do cards like Trader and Watchtower function with the Hexes (and Boons) that gain you cards?
If I was to gain a Copper from a Hex could I reveal my Watchtower to trash it or would that not work since Hexes (and Boons) aren’t  cards in the normal sense?
Love the sneak peeks by the way.

Hexes and Boons may not be cards but cards you gain are cards so reactions work as usual
Logged
Wow where is all this LaLight love coming from all of the sudden?

Wins: M87, M85, M92, M99, M107, RMM37, RMM39, RMM44, RMM45, BM24, M86, M94, M95, M100, ZM24
Losses: M88, M90, RMM38, NM8, NM9, M97, M106, RMM46, ZM23, NM10, M108
Draws: RMM40
MVPs: RMM39, RMM44
Mod/Co-mod: RMM37, M89, M93, M91, M96, RMM41, M98, M101, M102, M104, M105, M109

TonyStark

  • Herbalist
  • **
  • Offline Offline
  • Posts: 7
  • Respect: +2
    • View Profile
Re: Previews #4: Werewolf, Skulk, Cursed Village
« Reply #46 on: October 26, 2017, 08:41:43 am »
0

I just like to see money get thrown a bone from time to time.
Is that a Werewolf joke?


Fun fact: In Nicaragua, you can sell stray dogs to the circus to feed the lions.
That wasn't fun at all. :(
« Last Edit: October 26, 2017, 08:47:04 am by TonyStark »
Logged

McGarnacle

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1030
  • Shuffle iT Username: McGarnacle
  • So, ya like doughnuts, eh?
  • Respect: +549
    • View Profile
Re: Previews #4: Werewolf, Skulk, Cursed Village
« Reply #47 on: October 26, 2017, 08:47:42 am »
+5

Pros- Lots of cool new card types, and the art is pretty great, especially Cursed Village
Cons- How come Werewolf doesn't care about silver?
Logged
This is exactly the kind of deep analysis I come to f.ds for. 

Forum Mafia Record
Town 1/2 50%
Scum 0/0 0%

Asper

  • Governor
  • *****
  • Online Online
  • Posts: 4081
  • Respect: +4451
    • View Profile
Re: Previews #4: Werewolf, Skulk, Cursed Village
« Reply #48 on: October 26, 2017, 08:48:27 am »
+4

Pros- Lots of cool new card types, and the art is pretty great, especially Cursed Village
Cons- How come Werewolf doesn't care about silver?
*chokes*

ThetaSigma12

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1397
  • Shuffle iT Username: ThetaSigma12
  • Respect: +1297
    • View Profile
Re: Previews #4: Werewolf, Skulk, Cursed Village
« Reply #49 on: October 26, 2017, 08:51:14 am »
+3

Pros- Lots of cool new card types, and the art is pretty great, especially Cursed Village
Cons- How come Werewolf doesn't care about silver?
*chokes*

Your Werewolf will always be the official unofficial real Werewolf.

EDIT: Which makes my version of your official unofficial real werewolf the unofficial alternate official unofficial real werewolf.
« Last Edit: October 26, 2017, 09:14:50 am by ThetaSigma12 »
Logged
If you have a fan card you want to be created, just post about it here! I'd love to take a look at it.
Pages: 1 [2] 3 4 ... 13  All
 

Page created in 0.095 seconds with 20 queries.