Setup Post:
Many of the roles in this RMM are invented by us. We'll keep adding to this post as we think of new things everyone needs to know while the game is ongoing.
All players will be given role QTs, and some will also have a factional QT. All communications with the mods should be made in those QTs.
Items
There are some items in this game. Unless otherwise stated, players my pass items to other players during the night in addition to any other actions they might take.
Unless otherwise stated, players may not use an item and their own ability in the same night.
Action Resolution Chain
All actions that are resolved at the same time -- in particular night actions -- will be resolved according to the following protocol:
1. Find an action (or a passive modifier) such that its effect cannot possibly be modified by any other action.
2. Resolve it.
3. Repeat from step 1 until all actions are resolved.
In case of conflicting night actions, order of resolution is determined by the kind of action performed in the following way:
1. Commute
2. Block
3. Item Use
4. Copy
5. Redirect
6. Protect
7. Kill
8. Miscellaneous
9. Inspect
10. Item Giving
If you are unsure in which category your night action falls, please ask in your Role QT. In case of conflicting night actions of the same type, the following protocol is applied:
1. Actions by town-aligned players are resolved first.
2. If 1 doesn't apply, the action submitted first will be resolved first.