Why not scout + village effect?
Assuming you mean +2actions without +cards, I really like it but I fear it might compare badly to all other villages, at any price. Does Intrigue really need another shanty town?
That would be necropolis + scout.
I meant scout + village.
(I disagree that cantrip-scout would be op, I think village-scout is olish; it's a village. The scout is just a nice bonus to have.)
Oh, my bad.
I agree that cantrip-scout would be fine powerwise, but I think it would be too similar to Cartographer. I'm afraid that Village-Scout would be a bit too good compared to Cartographer, while still being too similar.
Also, Scout is fairly slow to resolve (see Cartographer and more prominently Apothecary), and forcing its effect on a Kingdom's only village could be painful. You might not be interested at all in the Scout effect (eg you have strong trashing), but the reordering can always be marginally beneficial, so you'll have to sit through 10 minutes of deck-sorting per turn.
I hope that it's ok to have speculation here, but if it's annoying to somebody we could move to another thread