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Author Topic: Empires Rulebook  (Read 54830 times)

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461.weavile

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Re: Empires Rulebook
« Reply #200 on: June 08, 2016, 06:21:19 pm »
+1

The even better Donate/Windfall

Turn 1:
Play 5 Copper, Borrow, buy Donate, pay off 6 Debt.
Draw 4 cards.
Put your Deck and discard into your hand, Trash 3 Estate/2 Copper, Discard 5 Copper, Draw 5 Copper.

Turn 2:
Play 5 Copper, Spend Baker Token, Borrow, Pay off 2 Debt, Buy Windfall, Gain 3 Golds.

This assumes you ignore the recommendation of max. 2 Events+Landmarks. Then you need the luck to deal out 4 particular cards within the first 13 or so, and you need to draw 5 Coppers, but a lot of hypothetical situations assume that. The thing that really strikes me as weird is ignoring the official recommendation.

I guess it really doesn't matter, but I wasn't sure it was a useful example... whatever.
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Deadlock39

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Re: Empires Rulebook
« Reply #201 on: June 08, 2016, 06:30:52 pm »
+1

The even better Donate/Windfall

Turn 1:
Play 5 Copper, Borrow, buy Donate, pay off 6 Debt.
Draw 4 cards.
Put your Deck and discard into your hand, Trash 3 Estate/2 Copper, Discard 5 Copper, Draw 5 Copper.

Turn 2:
Play 5 Copper, Spend Baker Token, Borrow, Pay off 2 Debt, Buy Windfall, Gain 3 Golds.

This assumes you ignore the recommendation of max. 2 Events+Landmarks. Then you need the luck to deal out 4 particular cards within the first 13 or so, and you need to draw 5 Coppers, but a lot of hypothetical situations assume that. The thing that really strikes me as weird is ignoring the official recommendation.

I guess it really doesn't matter, but I wasn't sure it was a useful example... whatever.

I had no intentions of being useful here. I just realized you could get Windfall turn 2, and thought it was cool.

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Re: Empires Rulebook
« Reply #202 on: June 08, 2016, 09:32:51 pm »
+1

Poor House is also good with Donate:
T1 Poor House
T2 Donate everything but PH
T3 Pay off debt
T4 Pay off debt if any left and start buying

If you have a splitter:
T1/T2 Poor House/splitter
T3 Poor House
T4 Donate all starting cards
T5 Play 2 Poor Houses, pay off debt and start buying
This takes one more turn but you have an additional Poor House and splitter.

This has the advantage of not clogging up your deck with yucky Golds.

ConMan

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Re: Empires Rulebook
« Reply #203 on: June 08, 2016, 10:38:27 pm »
+1

If you want to start getting specific, how about a Shelters game with Poor House, Donate and Travelling Fair?

T1: Travelling Fair/PH/PH
T2: Donate everything except PH and Necropolis
T3: Play Necro/PH/PH, pay off debt
T4: Debt? What debt?
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Re: Empires Rulebook
« Reply #204 on: June 08, 2016, 10:46:07 pm »
+1

If you want to start getting specific, how about a Shelters game with Poor House, Donate and Travelling Fair?

T1: Travelling Fair/PH/PH
T2: Donate everything except PH and Necropolis
T3: Play Necro/PH/PH, pay off debt
T4: Debt? What debt?

If you draw Necropolis on turn 2, you can pay off your debt that turn.
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eHalcyon

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Re: Empires Rulebook
« Reply #205 on: June 08, 2016, 10:53:10 pm »
0

If you want to start getting specific, how about a Shelters game with Poor House, Donate and Travelling Fair?

T1: Travelling Fair/PH/PH
T2: Donate everything except PH and Necropolis
T3: Play Necro/PH/PH, pay off debt
T4: Debt? What debt?

If you draw Necropolis on turn 2, you can pay off your debt that turn.

You'd also have to not draw any Copper on turn 2, which is possible but not guaranteed.
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Re: Empires Rulebook
« Reply #206 on: June 08, 2016, 11:13:45 pm »
0

If you want to start getting specific, how about a Shelters game with Poor House, Donate and Travelling Fair?

T1: Travelling Fair/PH/PH
T2: Donate everything except PH and Necropolis
T3: Play Necro/PH/PH, pay off debt
T4: Debt? What debt?

If you draw Necropolis on turn 2, you can pay off your debt that turn.

You'd also have to not draw any Copper on turn 2, which is possible but not guaranteed.

Right of course, it's pretty unlikely.
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ConMan

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Re: Empires Rulebook
« Reply #207 on: June 09, 2016, 12:50:43 am »
+2

We're talking fairly specific scenarios in the first place (two Events plus a Kingdom card plus a Shelters game plus opening minimum 4 coppers), why not assume everything else is perfectly arranged?
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Re: Empires Rulebook
« Reply #208 on: June 09, 2016, 01:03:04 am »
0

This was probably answered before for Forge, but can I:

-I buy donate.
-I put all cards in hand.
-I have (among other things) two rats and a market square in hand.
-I trash a rat, and discard market square to gain a gold.
-I draw a card from trashing rat, so I get market square back in hand.
-I trash the other rat.
-I reveal the same market square again to gain another gold.

Can I do this?

(I am wondering if there is any way to exploit putting your whole deck in hand, even though it's not your turn)
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Re: Empires Rulebook
« Reply #209 on: June 09, 2016, 01:19:19 am »
+1

This was probably answered before for Forge, but can I:

-I buy donate.
-I put all cards in hand.
-I have (among other things) two rats and a market square in hand.
-I trash a rat, and discard market square to gain a gold.
-I draw a card from trashing rat, so I get market square back in hand.
-I trash the other rat.
-I reveal the same market square again to gain another gold.

Can I do this?

(I am wondering if there is any way to exploit putting your whole deck in hand, even though it's not your turn)

So, you can't do what you describe, because you trash all cards simultaneously. You can't trash one Rats, discard Market Square for that, and then trash the other Rats.

However, you can:

Trash two Rats,
discard one Market Square to gain one Gold,
+2 cards (from the Rats),
discard the same Market Square again.
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scott_pilgrim

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Re: Empires Rulebook
« Reply #210 on: June 09, 2016, 03:03:11 am »
+1

I think you can do what pacovf described, it's just misleading because the way he said it made it sound like the trashes are not simultaneous.

You trash two Rats.
Reveal and discard MS to gain Gold.
Resolve the on-trash of Rat #1, draw one card (MS).
Reveal and discard MS to gain Gold.
Resolve the on-trash of Rat #2, draw one card (Gold).

In fact, if you use Cultist, I think you can reveal the same MS three times for only two cards, which seems extra weird.

Trash two Cultists.
Reveal and discard MS to gain Gold.
Resolve the on-trash of Cultist #1, drawing Gold and MS.
Reveal and discard MS to gain Gold.
Resolve the on-trash of Cultist #2, drawing Gold and MS.
Reveal and discard MS to gain Gold.

You could continue doing this as many times as you like, so that if you trash n Cultists, one MS will give you n+1 Golds.
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Re: Empires Rulebook
« Reply #211 on: June 09, 2016, 10:43:07 am »
+4

Open Banquet, gain Cache.

Fountain/Gardens game.
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crj

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Re: Empires Rulebook
« Reply #212 on: June 09, 2016, 12:11:10 pm »
0

Once you have $8 to spend: Travelling Fair, Banquet gaining Cache, Banquet gaining Cache, top-deck both Caches and two of the Coppers. Lather, rinse, repeat.
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Re: Empires Rulebook
« Reply #213 on: June 09, 2016, 12:13:28 pm »
+1

Open Banquet, gain Cache.

Fountain/Gardens game.
Let me guess: wall was in the kingdom.
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Re: Empires Rulebook
« Reply #214 on: June 09, 2016, 12:43:48 pm »
0

And here the mandatory art commentary:

It might be an effect of the low resolution, but Charm must really be magic. How else could it be floating a few centimeters above the table? It must also have the power of not casting shadows (a power it shares with the candles).
Some of the worst of Dominion.
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Re: Empires Rulebook
« Reply #215 on: June 09, 2016, 12:47:10 pm »
+3

I don't want to give a commentary on art until I see the full resolution. Some of the good art shown in the previews looks bad in the low res.
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Re: Empires Rulebook
« Reply #216 on: June 09, 2016, 01:00:50 pm »
+8

The blurry aesthetic is cool, really draws the set together, like the bald theme in Guilds.
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Re: Empires Rulebook
« Reply #217 on: June 09, 2016, 08:03:55 pm »
+2

My question is, if all the cards are listed in alphabetical order, then why is Royal Blacksmith found where it is?
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Re: Empires Rulebook
« Reply #218 on: June 09, 2016, 08:07:07 pm »
0

My question is, if all the cards are listed in alphabetical order, then why is Royal Blacksmith found where it is?

Probably so that no card notes would span two pages.

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Re: Empires Rulebook
« Reply #219 on: June 09, 2016, 08:15:50 pm »
+3

My question is, if all the cards are listed in alphabetical order, then why is Royal Blacksmith found where it is?

Probably so that no card notes would span two pages.
But then why is it in the wrong place on the inlay?

We didn't think that art looked "Old."
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Re: Empires Rulebook
« Reply #220 on: June 10, 2016, 12:23:10 am »
+1

Okay! Time for a lengthy post on my thoughts:
Engineer: The on play effect seems fine, I'll probably trash it after a few plays. The 4 debt cost is what intrigues me. It's so small it seems like it is essentially a 4 costing card. My guess is the debt cost is so it can't gain itself. Don't know why that would be too good though. I do appreciate having a wider variety of debt costs. The art seems decent, especially for a first time artist. Interesting that it features a woman, don't know what to think about that. There do need to be more cards with women but I would have put a dude on engineer.

That is the reason why there is a woman on it!
There weren't very many female engineers/inventors in the Roman times. A male would have been more historically accurate, but compared to steward it's not that bad.

Dominion isn't history though. There certainly weren't any Enchantresses or Ghost Ships or Scrying Pools or real Alchemists in historical times; so why not make the world a little better and more equal rather than constraining ourselves to the sexism of the past?

That people see the word "Engineer" and think "male" is more than enough reason to not do that, really. That gender conception exists TODAY.

Most engineers are male. Assuming an engineer is a male isn't sexism, it's reality. When more women complete STEM in college (which is happening now) that stigma will soon vanish. Women already outnumber men in college, and that number is growing.
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Re: Empires Rulebook
« Reply #221 on: June 10, 2016, 12:44:12 am »
+4

Okay! Time for a lengthy post on my thoughts:
Engineer: The on play effect seems fine, I'll probably trash it after a few plays. The 4 debt cost is what intrigues me. It's so small it seems like it is essentially a 4 costing card. My guess is the debt cost is so it can't gain itself. Don't know why that would be too good though. I do appreciate having a wider variety of debt costs. The art seems decent, especially for a first time artist. Interesting that it features a woman, don't know what to think about that. There do need to be more cards with women but I would have put a dude on engineer.

That is the reason why there is a woman on it!
There weren't very many female engineers/inventors in the Roman times. A male would have been more historically accurate, but compared to steward it's not that bad.

Dominion isn't history though. There certainly weren't any Enchantresses or Ghost Ships or Scrying Pools or real Alchemists in historical times; so why not make the world a little better and more equal rather than constraining ourselves to the sexism of the past?

That people see the word "Engineer" and think "male" is more than enough reason to not do that, really. That gender conception exists TODAY.

Most engineers are male. Assuming an engineer is a male isn't sexism, it's reality. When more women complete STEM in college (which is happening now) that stigma will soon vanish. Women already outnumber men in college, and that number is growing.

If we're discussing this could we take it to rsp? I don't want this thread to get closed.

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Re: Empires Rulebook
« Reply #222 on: June 10, 2016, 02:53:32 am »
+2

I came up with a killer combo the other day (that everyone probably saw already but eh). Advance+Fortress with extra buys? Borked?
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Re: Empires Rulebook
« Reply #223 on: June 10, 2016, 07:08:22 am »
+1

The blurry aesthetic is cool, really draws the set together, like the bald theme in Guilds.

I think that's just because of poor scan quality.
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Re: Empires Rulebook
« Reply #224 on: June 10, 2016, 08:19:13 am »
0

The blurry aesthetic is cool, really draws the set together, like the bald theme in Guilds.

I think that's just because of poor scan quality.

There haven't been any scans yet (my copy is still en route).  These images are all taken from the rulebook online.
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