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Author Topic: Release date  (Read 43046 times)

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TrojH

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Re: Release date
« Reply #50 on: May 23, 2016, 09:38:52 pm »
+1

I think it'd be neat to have a collaborative effort to try to come up with 26 "interesting" Kingdoms without duplication, once Empires is released, since 260 is a nice round number and we can just consider the Bane a special case until we get another promo or something.

We should probably aim for 25 interesting Kingdoms, so we can exclude Scout, Chancellor, Adventurer, etc.
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Jimmmmm

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Re: Release date
« Reply #51 on: May 23, 2016, 10:52:18 pm »
+2

25 Interesting Kingdoms and the Obligatory Uninteresting Kingdom?

It would be a cool competition though to see who can come up with the most interesting 26.
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enfynet

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Re: Release date
« Reply #52 on: May 23, 2016, 11:42:24 pm »
0

Whoever designs a KC-Scout kingdom wins.
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werothegreat

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Re: Release date
« Reply #53 on: May 24, 2016, 12:47:25 am »
+9

Whoever designs a KC-Scout kingdom wins.

Easy, just add Crossroads, Great Hall, Nobles, Harem, Distant Lands, the Castles, Baron, Inheritance, and Ironworks, and drop Scout.
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Re: Release date
« Reply #54 on: May 24, 2016, 02:43:45 am »
+1

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Oyvind

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Re: Release date
« Reply #55 on: May 24, 2016, 05:13:33 am »
0

The easiest thing to do if you're worried about Event/Landmark probabilities and want to play with 2 most of the time is to play with 3 Events/Landmarks 3/26 of the time.

(Tangentially related: I messed around at one point with determining the largest group of Recommended Sets of 10 with no overlapping cards. The best I found was 12 Kingdoms, which happened to not include any single-expansion sets; I was a little surprised I couldn't do a bit better, though I suppose half the available cards is pretty good. I think it'd be neat to have a collaborative effort to try to come up with 26 "interesting" Kingdoms without duplication, once Empires is released, since 260 is a nice round number and we can just consider the Bane a special case until we get another promo or something.)

Or 30 in 259 games with "my" use of YW.  ;)

(That would be great! Or maybe remove 9, 19 or 29 cards from Donald X.'s post in the "What I would change" thread and then make X kingdoms of the remaing cards?)
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mith

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Re: Release date
« Reply #56 on: May 24, 2016, 12:18:34 pm »
+1

Or just use Scout twice, since no one buys it anyway.
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Oyvind

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Re: Release date
« Reply #57 on: May 24, 2016, 12:46:07 pm »
0

Or just use Scout twice, since no one buys it anyway.

Scout is the perfect bane for YW! Even that card can have it's appeal. Or maybe you just want to be Young Witched?
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mith

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Re: Release date
« Reply #58 on: May 24, 2016, 01:22:08 pm »
+3

More probabilities:

Events only, limit of 2
0 Events: 28.67%
1 Event: 34.32%
2 Events: 37.02%

Landmarks only, limit of 2
0 Landmarks: 45.39%
1 Landmark: 35.17%
2 Landmarks: 19.44%

Events/Landmarks, limit of 2 each
0 Events, 0 Landmarks: 14.23%
1 Event, 0 Landmarks: 15.86%
2 Events, 0 Landmarks: 15.29%
0 Events, 1 Landmark: 9.80%
1 Event, 1 Landmark: 12.05%
2 Events, 1 Landmark: 13.32% (19.01% if limiting to 3 total)
0 Events, 2 Landmarks: 4.64%
1 Event, 2 Landmarks: 6.40% (9.12% if limiting to 3 total)
2 Events, 2 Landmarks: 8.41% (0% if limiting to 3 total)

(Note that the Events only and Landmarks only distributions are not independent - that is, you can't get the probabilities in the last table just by multiplying probabilities from the first two. The distribution of Events and Kingdom cards in the shuffled randomizer deck tells you something about the distribution of Landmark and Kingdom cards, and vice versa. The easiest way to see this is to consider the case where there is only one Landmark available. If we shuffle the Events and Kingdom cards, in order to have 0 Events the first 10 cards in our deck must be Kingdom cards, so if we now randomly insert the Landmark there are only 10 places in can go in order to be drawn (before each of those 10 Kingdom cards). In order to draw 1 Event, the tenth Kingdom card is now in the 11th slot, so there are 11 places to insert the Landmark in order for it to be drawn. And so on. The more Events we're playing with, the more Kingdom+Event cards we had to draw, and thus the more slots available for drawing Landmarks.)
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iguanaiguana

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Re: Release date
« Reply #59 on: May 24, 2016, 07:16:20 pm »
+2

Or just use Scout twice, since no one buys it anyway.

Scout is the perfect bane for YW! Even that card can have it's appeal. Or maybe you just want to be Young Witched?

Bane is a 2 or 3 cost, scout costs 4
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ThetaSigma12

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Re: Release date
« Reply #60 on: May 24, 2016, 07:21:00 pm »
+6

Or just use Scout twice, since no one buys it anyway.

Scout is the perfect bane for YW! Even that card can have it's appeal. Or maybe you just want to be Young Witched?

Bane is a 2 or 3 cost, scout costs 4
Just put your ferry token on it before the game starts.
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Oyvind

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Re: Release date
« Reply #61 on: May 24, 2016, 08:07:30 pm »
+1

Or just use Scout twice, since no one buys it anyway.

Scout is the perfect bane for YW! Even that card can have it's appeal. Or maybe you just want to be Young Witched?

Bane is a 2 or 3 cost, scout costs 4

Does it help that it should cost less? Something like: Choose a 2 or 3 cost card OR Scout as bane?
« Last Edit: May 24, 2016, 08:08:50 pm by Oyvind »
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Oyvind

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Re: Release date
« Reply #62 on: May 24, 2016, 08:10:11 pm »
0

Or just use Scout twice, since no one buys it anyway.

Scout is the perfect bane for YW! Even that card can have it's appeal. Or maybe you just want to be Young Witched?

Bane is a 2 or 3 cost, scout costs 4
Just put your ferry token on it before the game starts.

Heheh, that's another solution, I guess...
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enfynet

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Re: Release date
« Reply #63 on: May 24, 2016, 09:48:09 pm »
0

Whoever designs a KC-Scout kingdom wins.

Roadrunner set up a game with a Scout + 9VP card kingdom... and we ignored Scout!
http://gokosalvager.com/static/logprettifier.html?http://dominion-game-logs.s3.amazonaws.com/game_logs/20160225/log.0.1456378009709.txt
My intention with the statement is that KC-Scout should be the dominant strategy in the kingdom.
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math

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Re: Release date
« Reply #64 on: May 24, 2016, 09:52:07 pm »
0

Whoever designs a KC-Scout kingdom wins.

Roadrunner set up a game with a Scout + 9VP card kingdom... and we ignored Scout!
http://gokosalvager.com/static/logprettifier.html?http://dominion-game-logs.s3.amazonaws.com/game_logs/20160225/log.0.1456378009709.txt
My intention with the statement is that KC-Scout should be the dominant strategy in the kingdom.

From a practical standpoint, it's really hard to think of a case where KC-Nobles isn't better.
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marksim

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Re: Release date
« Reply #65 on: May 24, 2016, 09:55:17 pm »
0

So is this actually being shipped tomorrow to suppliers?  So my CoolStuffInc order should show up middle of next week?  Just in time for sumpfork to update all his tabs and maybe enough time for a Randomizer app to get caught up.   W00t.
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Donald X.

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Re: Release date
« Reply #66 on: May 24, 2016, 10:02:02 pm »
+2

So is this actually being shipped tomorrow to suppliers?  So my CoolStuffInc order should show up middle of next week?
No, maybe. RGG is currently expecting it Friday, and will ship it then; RGG currently lists May 31st as the street date. I can't speak for how fast things get shipped out by CSI.
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Seprix

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Re: Release date
« Reply #67 on: May 24, 2016, 10:06:31 pm »
+1

I preordered Empires from Miniature Market I think, so I don't know when mine is coming..
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Beyond Awesome

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Re: Release date
« Reply #68 on: May 25, 2016, 12:07:39 am »
+8

I preordered Empires from Miniature Market I think, so I don't know when mine is coming..

Mine is coming when Mint freezes over
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Kirian

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Re: Release date
« Reply #69 on: May 25, 2016, 01:51:27 am »
+7

So is this actually being shipped tomorrow to suppliers?  So my CoolStuffInc order should show up middle of next week?
No, maybe. RGG is currently expecting it Friday, and will ship it then; RGG currently lists May 31st as the street date. I can't speak for how fast things get shipped out by CSI.


Which is why it's a bad idea to buy your games from fake forensic criminologists.
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ThetaSigma12

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Re: Release date
« Reply #70 on: May 25, 2016, 07:32:27 am »
0

I preordered Empires from Miniature Market I think, so I don't know when mine is coming..
Same here.
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Limetime

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Re: Release date
« Reply #71 on: May 25, 2016, 07:57:06 am »
0

When do we see rules?
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Re: Release date
« Reply #72 on: May 25, 2016, 10:12:48 am »
0

Anyone got a good place to preorder or order this yet?

I bought from Cardhaus last year but I was disappointed that they shipped several days after Amazon had Adventures listed on Prime. It just didn't seem worth it.

So I've been waiting for it to show up on Amazon, but I keep searching for it and nothing comes up. So I'll have to wait a day or two more I think.

Or I could go to a FLGS, but psh, who has those???
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Re: Release date
« Reply #73 on: May 25, 2016, 10:40:19 am »
0

Anyone got a good place to preorder or order this yet?

I bought from Cardhaus last year but I was disappointed that they shipped several days after Amazon had Adventures listed on Prime. It just didn't seem worth it.

So I've been waiting for it to show up on Amazon, but I keep searching for it and nothing comes up. So I'll have to wait a day or two more I think.

Or I could go to a FLGS, but psh, who has those???
Cool Stuff Inc has been reliable in my experience. Ive preordered the last four expansions from them.
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Re: Release date
« Reply #74 on: May 25, 2016, 01:55:22 pm »
+3

When do we see rules?

I thought we would see them today for sure.
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