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Author Topic: Empires Bonus Preview #1: Villa  (Read 25166 times)

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Witherweaver

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Re: Empires Bonus Preview #1: Villa
« Reply #50 on: May 09, 2016, 03:46:43 pm »
+3

I initially thought jsh was just messing with us.
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Burning Skull

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Re: Empires Bonus Preview #1: Villa
« Reply #51 on: May 09, 2016, 03:57:20 pm »
+3

Also, it's a +3 Actions village if you gain it midturn (or mid action phase, as we should now say).

King Leon

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Re: Empires Bonus Preview #1: Villa
« Reply #52 on: May 09, 2016, 04:04:37 pm »
+1

This card works great with Library or Minion. Play all your money, buy Villa, play Library/Minion, continue ...
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Willvon

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Re: Empires Bonus Preview #1: Villa
« Reply #53 on: May 09, 2016, 04:22:31 pm »
+3

One thing that wasn't quite clear to me was this:

Suppose you buy Villa when you only have one buy.  When you return to your action phase, before you play Villa, do you temporarily have 0 buys?  Playing Villa then gets you a single buy to use when go to your buy phase a second time?

I'm reasonably certain you get handed a free Buy when you enter your Buy phase.  So if you play Villa, then go to your Buy phase again, you should have 2 Buys.
No, ben_king has it right. Your turn comes with an Action and a Buy, the individual phases do not.

I stand corrected.

Unless of course you were sitting at the time. If so, then you actually sit corrected.

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ced

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Re: Empires Bonus Preview #1: Villa
« Reply #54 on: May 09, 2016, 04:40:20 pm »
0

The best combo is probably draw-to-X engines. You can buy a bunch of Watchtowers, then as soon as one lines up with $4, you can buy Villa, go back and play the Watchtower, and repeat to draw your deck. Once you've run the Villas out, you have a semi-decent draw-to-X engine built. You certainly need a strong payload/attack that you can pick up early for this to be viable, though - just playing out a bunch of coppers every turn is not worth it.

The other main use is just avoiding terminal collision in slower money-ish games. Stuff like colliding Mountebanks that usually feels so bad now has an answer. You really don't want to overdo buying these in such decks, though - the top half of the card would be an underwhelming 3 and will often end up being a Copper.
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DoomYoshi

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Re: Empires Bonus Preview #1: Villa
« Reply #55 on: May 09, 2016, 04:45:03 pm »
0

With empires it is now possible to become the villa idiot.

And the City Quarter idiot doesn't have quite the same ring to it...
[turn 1 buy FTW]
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Titandrake

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Re: Empires Bonus Preview #1: Villa
« Reply #56 on: May 09, 2016, 04:51:01 pm »
+4

I actually freaked out in real life. I have absolutely no idea how this plays and that's great.
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Emeric

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Re: Empires Bonus Preview #1: Villa
« Reply #57 on: May 09, 2016, 05:17:51 pm »
+3

This card works great with Library or Minion. Play all your money, buy Villa, play Library/Minion, continue ...
This card works great with Tactician !
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flaquito

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Re: Empires Bonus Preview #1: Villa
« Reply #58 on: May 09, 2016, 05:29:38 pm »
+1

This card works great with Library or Minion. Play all your money, buy Villa, play Library/Minion, continue ...
This card works great with Tactician !

Almost certainly useful here and there, but the idea of trying to build an engine that requires the purchase of a particular card to trigger terrifies me. Knowing that my opponent could run out the pile to kill my engine, and that even if he doesn't, I've only got a limited number of triggers anyway, isn't a good thought. Now, throw in an Ambassador to resupply it, and you may have something. It's still probably more finicky than Black Market + Tactician, but it's still pretty cool to see another way to get money in play and still be able to play Tactician.
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Re: Empires Bonus Preview #1: Villa
« Reply #59 on: May 09, 2016, 06:22:44 pm »
+9

Best. Designed. Card. Ever.
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werothegreat

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Re: Empires Bonus Preview #1: Villa
« Reply #60 on: May 09, 2016, 06:32:12 pm »
+1

Best. Designed. Card. Ever.

Have you already implemented it in Dom2017?
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Re: Empires Bonus Preview #1: Villa
« Reply #61 on: May 09, 2016, 06:35:55 pm »
+4

Best. Designed. Card. Ever.

Have you already implemented it in Dom2017?

They have.
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eHalcyon

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Re: Empires Bonus Preview #1: Villa
« Reply #62 on: May 09, 2016, 06:56:51 pm »
0

I like that the "return to your action phase" is an on-gain effect.  This sets it apart from CotR, which covers similar territory, which is the main reason I've been sceptical of "return to action phase" fan cards.

The other reason is the potential rules confusion, which has already come up in this thread.  But oh well, some confusion is inevitable with every new expansion.

The lack of drawing power by Villa makes Villa almost strictly worse than Village, but it's +Buy and +$1 in addition to it's ability to continue a turn make it alright.

"+1 card" vs. "+$1, +1 buy" is already a big enough difference that it's not at all close to strictly worse, and that's before accounting for the huge impact of the on-gain effect.
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werothegreat

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Re: Empires Bonus Preview #1: Villa
« Reply #63 on: May 09, 2016, 09:04:24 pm »
+1

Best. Designed. Card. Ever.

Have you already implemented it in Dom2017?

They have.

It seems like half this forum is playtesters sometimes.  Makes me raspberry jelly.  :(
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Re: Empires Bonus Preview #1: Villa
« Reply #64 on: May 09, 2016, 09:09:33 pm »
+2

Best. Designed. Card. Ever.

Have you already implemented it in Dom2017?

They have.

It seems like half this forum is playtesters sometimes.  Makes me raspberry jelly.  :(

Amen.  I know they are trying to be helpful, but comments that refer to the knowledge gained in playtesting rub me the wrong way.
« Last Edit: May 09, 2016, 09:10:40 pm by Orange »
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trivialknot

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Re: Empires Bonus Preview #1: Villa
« Reply #65 on: May 09, 2016, 09:17:48 pm »
+1

Messenger - Villa!  Return to your action phase while handing out junk.
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Seprix

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Re: Empires Bonus Preview #1: Villa
« Reply #66 on: May 09, 2016, 09:18:41 pm »
0

Best. Designed. Card. Ever.

Have you already implemented it in Dom2017?

They have.

It seems like half this forum is playtesters sometimes.  Makes me raspberry jelly.  :(

*hint hint* :)
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Ankenaut

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Re: Empires Bonus Preview #1: Villa
« Reply #67 on: May 09, 2016, 09:21:03 pm »
0

Best. Designed. Card. Ever.

Have you already implemented it in Dom2017?

They have.

It seems like half this forum is playtesters sometimes.  Makes me raspberry jelly.  :(

Amen.  I know they are trying to be helpful, but comments that refer to the knowledge gained in playtesting rub me the wrong way.

Me too. I suggest that when making comments like this in the future, you lie and instead say "so, I just played a bunch of games with this card (using a proxy of course), and here's the insight I gained from actually playing it:"
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Re: Empires Bonus Preview #1: Villa
« Reply #68 on: May 09, 2016, 09:29:38 pm »
+3

Best. Designed. Card. Ever.

Have you already implemented it in Dom2017?

They have.

It seems like half this forum is playtesters sometimes.  Makes me raspberry jelly.  :(

Amen.  I know they are trying to be helpful, but comments that refer to the knowledge gained in playtesting rub me the wrong way.

What should playtesters do to improve the experience for you? I get the frustration, but I mean, obviously not everyone is going to be involved in everything. We can just not post, but is that truly better? I have been trying to post less about stuff this time around myself (because of similar feelings expressed) and tell more jokes instead, but you can't expect that from every tester.

Admittedly, this is owing in part to the fact that I didn't test during all of Empires' development and am actually looking forward to playing with many of the cards myself before making too many claims.
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crj

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Re: Empires Bonus Preview #1: Villa
« Reply #69 on: May 09, 2016, 09:39:23 pm »
+3

The thing I like best about Villa is how, after running out of prefixes for Villages (Worker's, Fishing etc.), Donald simply decided to cut the last two letters.
Next set will have "Ill"?
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Elanchana

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Re: Empires Bonus Preview #1: Villa
« Reply #70 on: May 09, 2016, 10:10:37 pm »
0

This must be Elanchana's favorite card (rhymes with vanilla). And I was so sure it would be "flotilla". Oh well.

You are absolutely correct. This is my favorite card that I got to playtest. Protip: Put your +1 card token on it for serious awesome. That's what I did and I won by a landslide.

So yeah, Villa is epic. Just how epic, you ask? Click here...
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SirSlugma

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Re: Empires Bonus Preview #1: Villa
« Reply #71 on: May 09, 2016, 10:22:58 pm »
0

Villa makes your brain explode when you first see it, and there are a lot of neat tricks, but like most well-designed cards, it's not too bonkers-crazy when in (most?) real game scenarios.  Tactically picking them up to continue dead turns is pretty awesome.  I could see this getting really wacky with KC shenanigans.
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Re: Empires Bonus Preview #1: Villa
« Reply #72 on: May 09, 2016, 11:05:11 pm »
+1

If I use Ambassador or Messenger to give Villas to other players, it goes into their hands, yes?
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Orange

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Re: Empires Bonus Preview #1: Villa
« Reply #73 on: May 09, 2016, 11:06:46 pm »
0

Best. Designed. Card. Ever.

Have you already implemented it in Dom2017?

They have.

It seems like half this forum is playtesters sometimes.  Makes me raspberry jelly.  :(

Amen.  I know they are trying to be helpful, but comments that refer to the knowledge gained in playtesting rub me the wrong way.

What should playtesters do to improve the experience for you? I get the frustration, but I mean, obviously not everyone is going to be involved in everything. We can just not post, but is that truly better? I have been trying to post less about stuff this time around myself (because of similar feelings expressed) and tell more jokes instead, but you can't expect that from every tester.

Admittedly, this is owing in part to the fact that I didn't test during all of Empires' development and am actually looking forward to playing with many of the cards myself before making too many claims.

Probably nothing.  It's my flaw, not the playtesters'.
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Elanchana

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Re: Empires Bonus Preview #1: Villa
« Reply #74 on: May 09, 2016, 11:08:52 pm »
+1

If I use Ambassador or Messenger to give Villas to other players, it goes into their hands, yes?

AND THEN EVERYONE GETS AN ACTION PHASE AT THE SAME TIME RAAAAAAH MASS INSANITY

Ahem. I think that's what happens (besides my addition). So that's a pretty bad idea. <.<
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