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Author Topic: The Face of Dominion  (Read 9132 times)

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Seprix

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The Face of Dominion
« on: April 14, 2016, 02:01:29 pm »
0

Which Dominion Action Card card is the face of each expansion? Which Dominion Action Card best represents all of Dominion?
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drsteelhammer

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Re: The Face of Dominion
« Reply #1 on: April 14, 2016, 02:04:31 pm »
+1

We need jsh to do the seeding for a best art bracket
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Infthitbox

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Re: The Face of Dominion
« Reply #2 on: April 14, 2016, 02:05:09 pm »
+2

Village.
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Seprix

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Re: The Face of Dominion
« Reply #3 on: April 14, 2016, 02:17:44 pm »
0

Village.

For Base Set? Sure. For all of Dominion? It would be a monument of the triumph of the Engine over Big Money for sure, and it's a classic, and I think it's a contest runner, but Wharf has something to say as well.
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Accatitippi

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Re: The Face of Dominion
« Reply #4 on: April 14, 2016, 02:18:02 pm »
0

Without giving it too much thought:
Village
Conspirator
Wharf
Scrying pool
King's Court
Farming Village
Margrave
Baker
Mercenary
Hireling
Imperial Crow


The hardest one was Hireling vs Warrior.
Conspirator vs Nobles was hard too.
« Last Edit: April 14, 2016, 02:19:39 pm by Accatitippi »
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Seprix

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Re: The Face of Dominion
« Reply #5 on: April 14, 2016, 02:18:49 pm »
0

Without giving it too much thought:
Village
Conspirator
Wharf
Scrying pool
King's Court
Farming Village
Margrave
Baker
Mercenary
Hireling
Imperial Crow

Might want to delete that last one...
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Roadrunner7671

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Re: The Face of Dominion
« Reply #6 on: April 14, 2016, 02:19:02 pm »
0

Scout
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Re: The Face of Dominion
« Reply #7 on: April 14, 2016, 02:20:48 pm »
+1

IMO

Base set: Village
Intrigue: Nobles or Pawn as thet represent new mechanics
Seaside: I think it's one of duration cards, but dunno which one. Caravan maybe or Wharf. Or maybe.. Haven?
Prosperity: GM as the richest richie
Cornucopia: Menagerie, or Fairgrounds for they do show difference between you go for duplicates or not (so is Harvest lol)
Alchemy: Possession as an outstanding card of all Dominion. May be Vineyard as it costs exactly one potion and what else new do we have in Alchemy?
Hinterlands: Noble Brigand or Border village for new mechanic also. Maybe Haggler. Or Farmland.
Dark Ages: for me the face of Dark Ages is definitely Rats. No explanation needed.
Guilds: I think Baker as vanilla card with new mechanic
Adventures: Didn't play yet, but when I think of Adventures I think of Teacher thus it's Reverse, Traveller and Provides tokens and all of that still are new for me.

For the card that is the face of all Dominion... Yeah, maybe it's village because in every expansion we have one or more of it.
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Re: The Face of Dominion
« Reply #8 on: April 14, 2016, 02:22:45 pm »
0

Village
Nobles
Wharf
Possession
Monument
Fairgrounds
Border Village
Mercenary
Caravan Guard
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Accatitippi

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Re: The Face of Dominion
« Reply #9 on: April 14, 2016, 02:22:56 pm »
+1

Without giving it too much thought:
Village
Conspirator
Wharf
Scrying pool
King's Court
Farming Village
Margrave
Baker
Mercenary
Hireling
Imperial Crow

Might want to delete that last one...

I don't care about what you think about birds. It has got lovely feathers.
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Re: The Face of Dominion
« Reply #10 on: April 14, 2016, 02:23:09 pm »
0

Just put Envoy down for every expansion
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Beyond Awesome

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Re: The Face of Dominion
« Reply #11 on: April 14, 2016, 02:26:59 pm »
+1

Village
Nobles
Fishing Village
Alchemist (I would say SP, but I feel Alchemist is more iconic with newer players)
King's Court
Tournament
Border Village
Cultist
Butcher
Page/Champion

As for the face of all Dominion, I vote Chapel
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wachsmuth

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Re: The Face of Dominion
« Reply #12 on: April 14, 2016, 02:38:43 pm »
0

My best attempt at picking one for each expansion (excluding Adventures). They should be fun cards that are commonly used, as well as representing the themes of the expansion in question, I feel.

Base: Village
Intrigue: Ironworks
Seaside: Caravan
Alchemy: Scrying Pool
Prosperity: King's Court
Cornucopia: Horn of Plenty
Hinterlands: Margrave
Dark Ages: Rats
Guilds: Herald
Promo: Black Market
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Seprix

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Re: The Face of Dominion
« Reply #13 on: April 14, 2016, 03:12:13 pm »
0

Base: Village
Intrigue: Steward
Seaside: Ambassador
Alchemy: Scrying Pool
Prosperity: King's Court
Cornucopia: Horn of Plenty
Hinterlands: Haggler
Dark Ages: Cultist
Guilds: Butcher
Promo: Black Market
Adventures: Magpie

Notice how it's not a bracket?
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eHalcyon

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Re: The Face of Dominion
« Reply #14 on: April 14, 2016, 04:17:54 pm »
+11

This is the face.



It's been long enough that there are users who have never seen it, right? :)
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faust

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Re: The Face of Dominion
« Reply #15 on: April 14, 2016, 04:21:24 pm »
+1

What's the Face of Dominion? Did someone open the time vortex and save Donald X's life, so that in the distant future he will end up as a head in a jar?
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Accatitippi

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Re: The Face of Dominion
« Reply #16 on: April 14, 2016, 04:22:39 pm »
0

This is the face.



It's been long enough that there are users who have never seen it, right? :)

Right! I'm guessing it comes from the meme thread?
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Seprix

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Re: The Face of Dominion
« Reply #17 on: April 14, 2016, 04:24:19 pm »
0

What's the Face of Dominion? Did someone open the time vortex and save Donald X's life, so that in the distant future he will end up as a head in a jar?

That was not a consensual joke, it was so incredibly forced. 4/10 keks
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faust

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Re: The Face of Dominion
« Reply #18 on: April 14, 2016, 04:32:27 pm »
0

Now that I read the description...

Base: Village
Intrigue: Nobles
Seaside: Tactician
Alchemy: Scrying Pool
Prosperity: Goons
Cornucopia: Menagerie
Hinterlands: Trader
Dark Ages: Procession
Guilds: Baker
Promo: Black Market
Adventures: Lost Arts (if events are allowed)/Hireling
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Aleimon Thimble

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Re: The Face of Dominion
« Reply #19 on: April 14, 2016, 05:37:10 pm »
+4

Base: Smithy

Most people so far have said Village. I don't really agree. Smithy is the easiest card in the game to understand, and usually the first one I explain when I teach the game to people - you draw 3 cards. That's it. Plus, it's good in Big Money AND engines, not just in engines (like Village), and we all know Base was pretty money-centered compared to the expansions.

Intrigue: Nobles

Intrigue has a lot of alt-VP and a lot of cards with choices. Nobles is the only one that's both.

Seaside: Lighthouse

Seaside introduces Durations, so it should definitely be a Duration. But which one? I could say Wharf, but that would be the third terminal draw card in a row, and Wharf might be strong, but its ability is not that exciting or Seaside-defining. Lighthouse, on the other hand, might be the strongest defensive card in the game, which is important in an expansion with a couple of brutal attacks. It cleverly uses the Duration mechanics, and on top of it all, no other card fits better in Seaside thematically.

Alchemy: Alchemist

Yeah, it's another draw card, but it costs Potion, uses the Potion later on, and is named directly after the expansion itself.

Prosperity: King's Court

It's expensive, it's strong, it's perfect for the 'bigger and better' theme: it's a bigger and better version of Throne Room in all possible ways. I would have chosen Goons, because it also uses the victory tokens, but goons are hardly ever prosperous, so thematically it wouldn't make a lot of sense...

Cornucopia: Horn of Plenty

It likes variety, which is the main theme, and thematically it kinda defines the expansion.

Hinterlands: Noble Brigand

Hinterlands contains a lot of 'fixes' for the base set, and Noble Brigand fixes some of the issues with Thief very well (although, of course, it is still not extremely strong). It has also an on-buy effect, which is one of the main themes of Hinterlands.

Dark Ages: Rats

It's a card that's difficult to use, it has an on-trash effect (which is Dark Ages' main theme), and it's Donald's favorite card so it deserves some mention as a 'face of Dominion'. Oh, and there were a lot of rats in the dark ages, which caused a lot of trouble, so it's extremely thematic too.

Guilds: Merchant Guild

It has Guild in its game and it gives coin tokens, one of the main themes. Too bad there's no card that has both an overpay effect and something with coin tokens.

Adventures: Peasant

Definitely either an Event or one of the two Travellers - I chose a Traveller because Events are not considered cards. The Peasant goes on an actual adventure (moreso than the Page, who just becomes stronger), and then eventually becomes a Teacher, which uses all of the +1 tokens, another important part of the set.

Promo: Black Market

Clearly most suitable as a promo. Its rules are very quirky, it requires a lot of setup, it's a lot of fun but also high-variance.

All of Dominion: Jack of All Trades

It's one of the most versatile cards, showing off various important possibilities in Dominion: gaining, trashing, drawing and deck-ordering.
« Last Edit: April 14, 2016, 05:38:33 pm by Aleimon Thimble »
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yuma

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Re: The Face of Dominion
« Reply #20 on: April 14, 2016, 06:07:32 pm »
+3

I would have chosen Goons, because it also uses the victory tokens, but goons are hardly ever prosperous, so thematically it wouldn't make a lot of sense...

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Re: The Face of Dominion
« Reply #21 on: April 14, 2016, 06:38:25 pm »
0

Base: Witch. I don't understand people saying Village; Village is a fun card but there are so many all-base games where you have to ignore it.

Intrigue: Minion.

Seaside: Wharf.

Alchemy: Scrying Pool.

Prosperity: Goons.

Cornucopia: Tournament.

Hinterlands: Jack of All Trades.

Dark Ages: Cultist.

Guilds: Baker.

Adventures: Champion.

All of Dominion: Chapel.
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Re: The Face of Dominion
« Reply #22 on: April 14, 2016, 06:46:51 pm »
+1

Moat
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Re: The Face of Dominion
« Reply #23 on: April 14, 2016, 07:17:14 pm »
+3

Base: Market - it has all the vanilla bonuses.
Intrigue: Nobles - Victory and has choices.
Seaside: Tactician - a Duration that represents the increased strategic depth the expansions are starting to offer.
Alchemy: Golem - the Action-synergizer to end all Action-synergizers.
Prosperity: Grand Market - it's "spendy", and a great example of the "bigger and better".
Cornucopia: Tournament - to me, this is the mascot of this set.
Hinterlands: Border Village - it was the first card previewed, and still one of the first cards I think of with this set.
Dark Ages: Hermit - it's complicated, it's "trashy", it upgrades.
Guilds: Baker - so much a mascot that it's actually handing things out for free.
Adventures: Peasant - the Traveller that ends in a Reserve that hands out tokens.
Promo: Stash - Donald X's "perfect promo card".

Alternatively, you can represent each set quite well with its Curser/Junker (except for Guilds and Promo):
Base: Witch - simple.
Intrigue: Torturer - choices.
Seaside: Sea Hag - top-deck.
Alchemy: Familiar - cantrip.
Prosperity: Mountebank - spendy.
Cornucopia: Young Witch - variety.
Hinterlands: Ill-Gotten Gains - when-gain.
Dark Ages: Marauder - gains Spoils, OR Cultist - complex and trashy.
Adventures: Swamp Hag - Duration, OR Giant - uses a token.

You could also represent each set with their worst card!
Base: Woodcutter - dull and boring.
Intrigue: Scout - does something with Victories, I guess.
Seaside: Pearl Diver - can't even get the right end of the deck.
Alchemy: Transmute - complicated, in a bad way.
Prosperity: Counting House - good: does stuff with Treasures! bad: ... it's Copper.
Cornucopia: Harvest - variety in a way that's both boring and weak.
Hinterlands: Develop - slow, likes Silver too much.
Dark Ages: Rats - trashy nonsense that you can't figure out why you're doing it.
Guilds: Taxman - make your opponent's turn worse by... making your turn worse!
Adventures: Miser - uses the Tavern mat, but isn't even a Reserve.
Promo: Walled Village - wait, why did I even take this out?
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eHalcyon

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Re: The Face of Dominion
« Reply #24 on: April 14, 2016, 07:47:54 pm »
+1

Right! I'm guessing it comes from the meme thread?

Yeah, I think it's the single best one I've ever made.
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