Starting a thread where I can keep my fan cards.
River and Market Day are unused images from Asper, Exploration Vessel is an old paining, can't seem to find the artist of fortified village. Siege, Settlement, Escort, and Lagoon are all found on deviantart.
Siege: As soon as adventures came out, I was surprised that none of the cards interacted with events. Maybe empires will fix that, but until then here's siege. It combines three concepts; making events cheaper like bridge, preventing other players from buying events, and letting you solve puzzles with 3 events without cheating.
Escort: A reaction-reserve-action-attack. Yes, I know the image doesn't say attack, that will be fixed soon. I have no idea what the balancing on this one is since it has so much going on. As a quick rules clarification, you can put it on your tavern mat in response to an attack and call it against the same attack.
Fortified Village: I liked Co0kiel0rd's battlement that was a reaction without being a reaction. I tried a similar concept on this. It's not a reaction, but it reacts to a card being trashed. It is a bit niche, granted, but on any board with a one shot or TfB it's can be pretty useful. And, if all else fails, maybe it's the only village on the board.
Lagoon: I've always been intrigued by setup effects. Baker wouldn't be special without the setup effect. Here's an interesting effect. It makes baron much more OP, but you probably won't start with a $5 opening.
Market Day: Overpay on an event! Gazillions of buys! I always hated when you have 18$ and 1 buy. You could traveling fair 2 provinces, at the expense of your next hand. Now you can get all the buys you need and empty that estate pile in no time.
River: An old idea, what if ruins became good? Self-cursers are pretty common but self-looters are rare. Now ruined library becomes the best thing ever and with a river in play it will never hurt to have a few abandoned mines laying around. Prince of rivers is now the ultimate counter to cultist!
Settlement: Distant lands gives you VP for being on your tavern mat, settlement wants to stay off. Maybe you need that 3 for a province, or maybe you just need an extra buy. This could be used a s Settlers of Catan promo. The balancing may be off on this one so be warned!
Trading Vessel: It does two things better than amulet, but it restricts your options. Probably the most balanced card here. Enjoy!
Decay: A event looter. The non-looter part I had an idea for for a while and the ruins is just because there aren't many attack events.
Cottage: The spend vanilla bonuses card. The exchanges may need some work, and I had to invent my own lingo, but I like the cad anyway.
Reconstruct: The reaction part needs some work. I went with this version just because it was the most workable one I could think of. The other option was AFTER the player draw the card but that didn't keep you accountable so it was ditched in favor of a slightly more annoying version.
Scenic Village: Mini Champion, why not? It will give you unlimited actions, but only for one turn. Why all the actions? The tourists want to help you out.
Stronghold: The market version of Hireling, this card is probably pretty balanced. Fun Fact: A friend of mined came up with the original idea and I just tweaked it and made a mock-up!
Reinforcements: Interesting attack, stacks exactly twice! This is a counterpart to torturer, where you get to chose the bad stuff!
Forum: This one still needs some wording changes I know so please refrain from mentioning them right now.