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Author Topic: Let's Discuss Adventures Cards: Storyteller  (Read 6596 times)

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aku_chi

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Re: Let's Discuss Adventures Cards: Storyteller
« Reply #25 on: March 22, 2016, 02:28:48 pm »
+2

Oh, yeah.  I forgot about the synergy with Governor!  I played a game with these two and ended the game very quickly indeed.  With a few Storytellers, you basically never need to use Governor to draw (unless a Storyteller misses your opening hand).  Instead, you can flood your opponents with Silver and gain super-Labs that turn into Provinces later.  Not bad.  If an opponent mirrors, you can use some of your Governors to remodel Silvers into more Governors and Storytellers.
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funkdoc

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Re: Let's Discuss Adventures Cards: Storyteller
« Reply #26 on: June 01, 2016, 07:30:27 pm »
+1

this is the adventures card that's come the most naturally to me.  pretty sure it's got my highest win% from the set right now!

that reflects on the fact that i'm still not entirely comfortable with engines based on trash-for-benefit or other such gaining, and prefer to go for the "draw a deck full of gold/platinum, buy 2-3 provinces or colonies per turn" variety.  this is like the best freakin card for those decks man!!!!!!!!

drsteelhammer

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Re: Let's Discuss Adventures Cards: Storyteller
« Reply #27 on: June 01, 2016, 07:34:03 pm »
0

this is the adventures card that's come the most naturally to me.  pretty sure it's got my highest win% from the set right now!

that reflects on the fact that i'm still not entirely comfortable with engines based on trash-for-benefit or other such gaining, and prefer to go for the "draw a deck full of gold/platinum, buy 2-3 provinces or colonies per turn" variety.  this is like the best freakin card for those decks man!!!!!!!!

Funny, it's the opposite to me! I think next to Artificier this is the card I misuse the most from the new set!

I find it really hard to accurately determine how many treasures I need to use to draw my deck.
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brokoli

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Re: Let's Discuss Adventures Cards: Storyteller
« Reply #28 on: June 02, 2016, 04:57:57 am »
0

I think it's quite a strong card, that work well in big deck. Often in engines, you want a few treasures to give you money to buy things, but not too much so you can draw all your actions cards easily. With storyteller, you feel more comfortable with these silver or gold gainers. They are the fuel you need. I really like that.
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Chris is me

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Re: Let's Discuss Adventures Cards: Storyteller
« Reply #29 on: June 02, 2016, 07:35:05 am »
+1

Yeah, Storyteller is super great, and the correct way to play it is "just buy it you dumb idiot you'll figure it out as you go". In any game where you have a bunch of Treasure, Storyteller comes to the rescue. It's just fantastic.
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ThetaSigma12

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Re: Let's Discuss Adventures Cards: Storyteller
« Reply #30 on: June 02, 2016, 07:44:14 am »
+2

Yeah, Storyteller is super great, and the correct way to play it is "just buy it you dumb idiot you'll figure it out as you go". In any game where you have a bunch of Treasure, Storyteller comes to the rescue. It's just fantastic.
I love story teller with the page line. It turns all those silver into labs. One of these days I'm gonna open page/storyteller.
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Davio

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Re: Let's Discuss Adventures Cards: Storyteller
« Reply #31 on: June 02, 2016, 08:03:59 am »
+2

I somehow keep forgetting you lose all of your $ after playing Storyteller, whether you put any Treasures in play or not.  ::)
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Re: Let's Discuss Adventures Cards: Storyteller
« Reply #32 on: June 02, 2016, 10:22:11 am »
+1

The problem with Storyteller is getting to it. Once you get to it, you draw freaking everything, but first you have to get to it. If your deck is cluttered with tons of treasures, it can be hard sometimes. It also somewhat combos/nombos with Warehouse, since while it does help you sift, it also decreases your handsize for less treasure draw.

Because of this problem, Storyteller almost feels like a 'fixed' Counting House in a really weird way, since you can use it in the beginning of the shuffle or the end, and it affects all treasures instead of just Copper.
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funkdoc

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Re: Let's Discuss Adventures Cards: Storyteller
« Reply #33 on: June 02, 2016, 01:58:46 pm »
0

maybe this is part of why i do well, but i actually don't like buying it real early.  if you can only tell stories about copper, it's a worse warehouse that costs $5.  only worth it if you have travelers or goons or some other special thing you wanna play early & often.

like if stables & storyteller were on the same board, i'd get like 2 stables then go ham on the storytellers

navical

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Re: Let's Discuss Adventures Cards: Storyteller
« Reply #34 on: June 02, 2016, 02:17:57 pm »
0

maybe this is part of why i do well, but i actually don't like buying it real early.  if you can only tell stories about copper, it's a worse warehouse that costs $5.  only worth it if you have travelers or goons or some other special thing you wanna play early & often.

like if stables & storyteller were on the same board, i'd get like 2 stables then go ham on the storytellers
Unlike Warehouse, Storyteller doesn't reduce your hand size (Horn of Plenty, Crown shenanigans and a few other edge cases excepted).
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grrgrrgrr

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Re: Let's Discuss Adventures Cards: Storyteller
« Reply #35 on: October 09, 2018, 12:15:59 pm »
0

I think we have to refresh this topic since its article is still conjecture based. My list of synergies and antisynergies:

Synergies:
- Scheme and Star Chart are very good.
- Cards that enable topdecking are good substitutes for above (and Royal Seal is definitely the superior one here).
- Fool's Gold, especially with +Buy
- Cards that benefit from shifting like Travellers or Highway
- Silver gainers, like Lucky Coin and Jack of Trades
- Gold Gainers, like Treasure Trove and
- Almost any Kingdom treasure, really.

Antisynergies
- Traditional engines.
- It's generally poor with virtual money.
- Cards that dislike treasures, like City Quarter and Poor House 
- Slogs
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Re: Let's Discuss Adventures Cards: Storyteller
« Reply #36 on: October 09, 2018, 01:54:38 pm »
0

I think we have to refresh this topic since its article is still conjecture based. My list of synergies and antisynergies:

Synergies:
- Scheme and Star Chart are very good.
- Cards that enable topdecking are good substitutes for above (and Royal Seal is definitely the superior one here).
- Fool's Gold, especially with +Buy
- Cards that benefit from shifting like Travellers or Highway
- Silver gainers, like Lucky Coin and Jack of Trades
- Gold Gainers, like Treasure Trove and
- Almost any Kingdom treasure, really.

Antisynergies
- Traditional engines.
- It's generally poor with virtual money.
- Cards that dislike treasures, like City Quarter and Poor House 
- Slogs

You may wish to check the blog for a great Storyteler article published recently. https://dominionstrategy.com/2018/10/04/storyteller/
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Re: Let's Discuss Adventures Cards: Storyteller
« Reply #37 on: October 09, 2018, 05:30:38 pm »
0

Antisynergies
- Traditional engines.
- It's generally poor with virtual money.
- Cards that dislike treasures, like City Quarter and Poor House

Do you mean to say these are anti-synergies when there is Copper thinning and other good draw? Cus without those 2 things, that's kind of when ST shines.

- Not sure what exactly constitutes a "traditional" engine, but if they include Coppers / no Copper-thinning, why wouldn't they like ST?

- ST synergizes with virtual money when you need the draw, and anti-synergizes when you don't need the draw. For example Swamp Hag in play + a ST in your starting hand effectively sacrifices 3 coins for a large, reliable starting hand (ideally snowballing into much more than 3 more coins).

- Again, with no Copper-thinning, things like City Quarter may very will synergize with a couple ST's. And obviously without Copper thinning you'd have to be in edge case territory to have Poor House be good.
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