Magi(A)
cost DOUBLE-POTION - Action - Duration
For the rest of this game, when you take a turn whose previous one is not yours, take another.
Insanely OP. for just
you can get double turns for the rest of the game. Insanely broken with Alms, Baker, Borrow, and really good with Wharehouse and Travelling Fair.
Magi(B)
cost DOUBLE-POTION - Action - Duration
For the rest of this game, each other player only draws 3 cards (instead of 5) in the Clean-up phase.
This one might be reasonable. For roughly
it's a princed millitia, but without the
and the attack is harsher. If anything I'd worry that this is too degenerate, and once you get one it's harder for everyone else to get one, so just like the top one there's too much shuffle luck.
Magi(C)
cost DOUBLE-POTION - Action
Gain 2 cards.
Insanely OP. You just need
and then you can get 2 Provinces for free. With Donate and a little luck you can get:
T1: Potion
T2: Anything
T3: Potion
T4: Donate
T5: MagiC
and then continue to play it. With Alms you can open P/P, then get this, the donate and empty the provinces in 10 turns.
All of these are OP and not that fun. Sorry for the harsh criticism
.