Greater Idea Mafia.Mechanics:
-Daystart
-At the start of the game, each player will receive a PM with
2 Dominion cards. They will then choose 1 card and discard the other.
That card will determine their role.-After every player has chosen their card, if the mods deem the game to be imbalanced, then the cards will be reshuffled and re-dealt.
-Once a balanced game has been created, everyone will be PM'd the role that corresponds to their card.
-A list of all roles and their corresponding cards will be posted on D1, along with each player's discarded cards.
-The Replicant faction will not be used in this game.
-Some card-role connections are really obvious. Some are more obscure.
-Just because a card is more powerful than another does not mean the role is more powerful. The role with Scout may be more powerful than the role with Mountebank!
-Masons are not guaranteed to be town to each other--they are, however, guaranteed not to be mafia.
Also of note: All cards in the deck
EXCEPT FOR THE SAULUS ROLE are being used.
Here is the list of roles and the cards they correspond with:
https://docs.google.com/document/d/13g_JHb8dAMRpSN9-ndteSvH2NE8w_4GmJV-Wr_jJLqQ/edit?usp=sharing