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Author Topic: Tavern Brawl Discussion  (Read 154547 times)

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Awaclus

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Re: Tavern Brawl Discussion
« Reply #675 on: May 11, 2016, 01:50:30 pm »
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Obviously Innervate/Wild Growth.  I'll have 10 mana on turn 5!

You'll die from fatigue way before turn 5! though.
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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LostPhoenix

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Re: Tavern Brawl Discussion
« Reply #676 on: May 11, 2016, 02:39:42 pm »
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Knife Juggler+Forbidden Ritual worked wonders for me.
So far I've only lost to Murloc Tidecaller+Murloc Tidehunter.

Edit: Still strong, but not as powerful as I originally thought it to be.
« Last Edit: May 11, 2016, 08:51:36 pm by LostPhoenix »
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Rabid

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Re: Tavern Brawl Discussion
« Reply #677 on: May 11, 2016, 05:05:53 pm »
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My Naturalize + Coldlight Oracle deck seems really strong.

edit: started running into mechwarper, funny but very bad matchup.
« Last Edit: May 11, 2016, 05:50:37 pm by Rabid »
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KingZog3

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Re: Tavern Brawl Discussion
« Reply #678 on: May 11, 2016, 05:54:20 pm »
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Mechwarper hunter lost to hogger innervate Druid. The amount of decks is astounding me. Best brawl in a long time.
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blueblimp

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Re: Tavern Brawl Discussion
« Reply #679 on: May 11, 2016, 06:04:16 pm »
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Fun brawl. Naturalize + Coldlight Oracle is maybe the scariest to face because if you're not running a counter, you get absolutely _destroyed_. Tinyfin+Everyfin should be a decent counter but I haven't drawn the druid mill with that yet.
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Awaclus

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Re: Tavern Brawl Discussion
« Reply #680 on: May 11, 2016, 06:08:10 pm »
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Naturalize + Coldlight Oracle is maybe the scariest to face because if you're not running a counter, you get absolutely _destroyed_.

I'm in the middle of playing a mirror match of that right now. It's hilarious. Some might even call it spectacular!

I also got totally rekt by a Target Dummy/Bolster earlier.
« Last Edit: May 11, 2016, 06:10:41 pm by Awaclus »
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Watno

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Re: Tavern Brawl Discussion
« Reply #681 on: May 11, 2016, 06:10:01 pm »
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I went with Innervate+Yogg Saron. Most probably not the best deck, but, it makes interesting things happen.
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blueblimp

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Re: Tavern Brawl Discussion
« Reply #682 on: May 11, 2016, 06:27:20 pm »
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I also got totally rekt by a Target Dummy/Bolster earlier.
Yeah, it's a mostly better version of the tinyfin+everyfin deck, although loss of totems hurts a bit. Seems really crazy.
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Watno

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Re: Tavern Brawl Discussion
« Reply #683 on: May 11, 2016, 06:28:47 pm »
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Lol, I just made exactly that deck (target dummy+bolster)
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blueblimp

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Re: Tavern Brawl Discussion
« Reply #684 on: May 11, 2016, 06:44:05 pm »
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Dummy/Bolster is bonkers. The only deck I've seen that I think might be favored is Innervate/Deathwing, but that seems worse as an overall deck. The weakness of Dummy/Bolster is that you have almost no sustain after the initial aggro burst, so any deck that can clear your board even once should do OK, but it's hard to do that in time.
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blueblimp

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Re: Tavern Brawl Discussion
« Reply #685 on: May 11, 2016, 07:05:15 pm »
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Never mind dummy/bolster, the premiere snowball deck so far is mechwarper/leaper. But I lost against ice block / fireball first time I tried playing it, so it's not auto-win.
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blueblimp

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Re: Tavern Brawl Discussion
« Reply #686 on: May 11, 2016, 07:47:43 pm »
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Block/fireball is actually nuts. It sounds terrible but because of how the math works out, basically if you ever start your turn with 5 cards after the draw, you win almost 100% against most decks. Just make sure you mulligan for ice blocks.

It does lose against coldlight naturalize if you don't draw enough fireballs, though. Also the theory for classes with healing powers is complicated and I haven't worked it out--it might be that you lose 100% to warriors if they play right, not sure.
« Last Edit: May 11, 2016, 07:49:20 pm by blueblimp »
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KingZog3

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Re: Tavern Brawl Discussion
« Reply #687 on: May 11, 2016, 07:59:38 pm »
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Block/fireball is actually nuts. It sounds terrible but because of how the math works out, basically if you ever start your turn with 5 cards after the draw, you win almost 100% against most decks. Just make sure you mulligan for ice blocks.

It does lose against coldlight naturalize if you don't draw enough fireballs, though. Also the theory for classes with healing powers is complicated and I haven't worked it out--it might be that you lose 100% to warriors if they play right, not sure.

A friend of mine thought of the fireball ice block, then right after I faced it on "ladder." I haven't lost to it, but they were games where my opponent clearly didn't draw enough ice blocks.
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blueblimp

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Re: Tavern Brawl Discussion
« Reply #688 on: May 11, 2016, 08:27:16 pm »
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Too bad about block/fireball's ResidentSleeper factor. I just played a game against Innervate/Y'Shaarj where all 7 of his Y'Shaarj would play their animation at the end of every turn. Zero decision-making worth mentioning, and came down to a coinflip of whether I draw an ice block on the second last turn (I did).
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ycz6

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Re: Tavern Brawl Discussion
« Reply #689 on: May 11, 2016, 08:36:48 pm »
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The first deck I thought of was Ice Block / Ice Lance. I played against an Innervate / Coldlight Oracle deck which played 7 Oracles on turn 1, but managed to stabilize and one-shotted him from 28 health + 4 armor on turn 13 or so.

I think Fireball is better in most cases, though.
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Titandrake

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Re: Tavern Brawl Discussion
« Reply #690 on: May 11, 2016, 08:47:14 pm »
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With a good draw and going second, Murloc Tidecaller/Murloc Tinyfin with Warlock beats Mechwarper/Leaper. I won my first game against a Warper/Leaper deck right after they emptied their hand.

The problem is that it's more fragile, I don't think it wins if you go first, and it probably loses to Dummy/Bolster.
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pingpongsam

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Re: Tavern Brawl Discussion
« Reply #691 on: May 11, 2016, 08:55:33 pm »
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Interesting thing happens with a golden card. Not all copies are golden...
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blueblimp

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Re: Tavern Brawl Discussion
« Reply #692 on: May 11, 2016, 09:48:32 pm »
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The first deck I thought of was Ice Block / Ice Lance. I played against an Innervate / Coldlight Oracle deck which played 7 Oracles on turn 1, but managed to stabilize and one-shotted him from 28 health + 4 armor on turn 13 or so.
Yeah, innervate/coldlight is amusingly terrible against block/fireball, because once they fill their board, they can't force draws anymore.

My overall feeling on this brawl is that I enjoyed it but it gets old fast. The big problem is that the gameplay itself tends to be unfun. The decks play themselves and you tend to either have instant concedes (with empty-your-hand decks) or long brainless grinds (with block decks). My most recent match was against a player running a block/lance deck who decided to rope every turn, and that really killed any desire in me to queue up for another. (I won because I was playing dummy/bolster, and that hard counters the block decks, but each turn all I'd get to do is wait for his turn to run out, press armor up and pop his block, repeat 10 times...)
« Last Edit: May 11, 2016, 09:49:45 pm by blueblimp »
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werothegreat

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Re: Tavern Brawl Discussion
« Reply #693 on: May 12, 2016, 12:00:47 am »
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I played Mind Blast/Holy Nova.  It's too fast for any of the Druid Coldlight Oracle decks, but I was flattened by an Innervate/Y'Shaarj.
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Kirian

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Re: Tavern Brawl Discussion
« Reply #694 on: May 12, 2016, 12:42:53 am »
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I played Mind Blast/Holy Nova.  It's too fast for any of the Druid Coldlight Oracle decks, but I was flattened by an Innervate/Y'Shaarj.

For the hell of it (and because I had a Priest quest) I tried out Mind Blast/Light of the Naaru.  It wasn't going to beat Leaper, but it was fun for 3 wins.

Got destroyed by a Mage playing Thalnos/Arcane Missiles.
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werothegreat

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Re: Tavern Brawl Discussion
« Reply #695 on: May 12, 2016, 01:12:51 am »
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I played Mind Blast/Holy Nova.  It's too fast for any of the Druid Coldlight Oracle decks, but I was flattened by an Innervate/Y'Shaarj.

For the hell of it (and because I had a Priest quest) I tried out Mind Blast/Light of the Naaru.  It wasn't going to beat Leaper, but it was fun for 3 wins.

Got destroyed by a Mage playing Thalnos/Arcane Missiles.

Hmm.  Could do Kobold Geo and AM.

In other news, I ran Innverate/Ironbark Protector.  It made a Target Dummy Warrior concede.
« Last Edit: May 12, 2016, 01:13:57 am by werothegreat »
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Re: Tavern Brawl Discussion
« Reply #696 on: May 12, 2016, 01:54:01 am »
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I also did Coldlight/Naturalize.  If your opponent plays minions, you can Naturalize them; if they don't, Naturalize your own Coldlights.
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Re: Tavern Brawl Discussion
« Reply #697 on: May 12, 2016, 01:59:57 am »
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This tavern brawl sucks. If you play a fun pair you get destroyed, if you play a cheap combo, you can win. And playing the games with a cheap combo is no fun at all.
I played several games before getting my pack, and I don't think I'll bother playing any more of this one.

markusin

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Re: Tavern Brawl Discussion
« Reply #698 on: May 12, 2016, 03:55:35 am »
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I was messing around with Light Warden + Voodoo Doctor. Doing some math suggests that it's flat out worse than Mechwarper + Metaltooth Leaper. I think Auchenai + Circle of Healing beats Mechwarper + Metaltooth Leaper if Auchenai + Circle goes second. Circle will always at least 1-for-1 while Auchenai will 2-for-1, and the combo can be coined out on Turn 3 to respond to the Hunter's Turn 3 board spam. of course, Auchenai + Circle will just lose of Coldlight shenanigans.

We had discussed the 30-copies-of-one-card game, and I guess this is almost like that.

Edit: It's funny how you can make decks to specifically counter other decks. Like, Secret Keeper + Eye for an Eye will beat Fireball + Ice Block, but it will probably lose to everything else.
« Last Edit: May 12, 2016, 04:06:20 am by markusin »
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AHoppy

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Re: Tavern Brawl Discussion
« Reply #699 on: May 12, 2016, 06:41:44 am »
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I beat target dummy bolster with fiery bat/kill command, but that was the only game I won with that deck. I almost beat innervate/y'saraj with it but drew first bat instead of kill command on my last turn.
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