So, as you all noticed,
Merudo did
this, then Donald posted
this, and I got inspired to do
this.
To do this, I have rated all cards in powerlevel and given them a value on a scale from zero to ten. This is my personal opinion, and it parts of it differ drastically to both Qvist's and WW's rankings.
In my list, I consider rankings of nine and ten overpowered, and rankings of zero, one, and two underpowered. Everything in between is okay. Now, before I post my list, I want to point out one thing. If a card is underpowered, that's a bad thing. If a card is overpowered, that's
not necessarily a bad thing. Two of my 10's are Fishing Villlage and Wharf, I'm sure most people consider both to be pretty fun. Being overpowered is, in dominion, only a bad thing if the card leads to uninteresting strategies, like Rebuild does. If you always buy it, but then the game can go in completely different directions, like it is the case for chapel, then that's fine. On the other hand, if a card is underpowered, that's inherently a bad thing, because it takes up a space and usually doesn't do anything. Whenever I had to choose between level 2 and 3 for a card, I asked myself: does the fact that the card is weak actively hurt it? If yes, than that's underpowered, and it goes under two. Examples for cards that barely made it to three are Philosophers Stone and Beggar. These are weak, but not so weak that it makes them bad cards.
Now, the List:
10 Chapel
Masquerade
Fishing Village Wharf
Mountebank Goons
Rebuild
| 9 Throne Room Witch
Steward Swindler
Ambassador
Vineyard Scrying Pool
King's Court
Tournament Hunting Party
Jack of all Trades Border Village
Hermit Urchin Procession Wandering Minstrel Ironmonger Cultist Altar
Stonemason
Governor
| 8 Smithy
Courtyard Minion Torturer
Lighthouse Warehouse Tactician
Apothecary
Watchtower Grand Market Peddler
Hamlet Menagerie Remake
Fool's Gold Highway Margrave
Fortress Junk Dealer
Doctor Butcher
Black Market Envoy
| 7 Militia Moneylender
Duke
Bazaar Ghost Ship
Apprentice
Quarry Worker's Village Vault Hoard Rabble
Horn of Plenty Jester
Embassy Haggler Ill-Gotten Gains Inn Stables
Market Square Bandit Camp Counterfeit Catacombs
Soothsayer Journeyman
| 6 Village Laboratory Library
Bridge Conspirator Ironworks Upgrade Nobles
Cutpurse Salvager Sea Hag
University Alchemist Familiar Golem
Mint Forge
Young Witch Fairgrounds
Scheme Spice Merchant
Squire Scavenger Count Hunting Grounds
Candlestick Maker Herald Plaza Baker Merchant Guild
Walled Village Prince
| 5 Cellar Remodel Workshop Council Room Market
Mining Village Harem
Haven Lookout Smugglers Caravan Outpost Treasury
Bishop City Bank
Farming Village Horse Traders
Develop Cartographer
Vagrant Forager Sage Storeroom Armory Marauder
Masterpiece Advisor
| 4 Moat Gardens Festival
Pawn Baron Shanty Town Wishing Well Trading Post
Navigator Treasure Map Merchant Ship Native Village Embargo
Possession
Loan Monument Venture Expand
Fortune Teller
Oasis Oracle Tunnel Silk Road Trader Mandarin Farmland
Band of Misfits Graverobber Mystic Rogue Knights
| 3 Spy
Great Hall Tribute
Island Explorer
Philosopher's Stone
Trade Route Royal Seal
Noble Brigand Nomad Camp
Beggar Feodum Rats Pillage
Taxman
Stash
| 2 Chancellor Woodcutter Bureaucrat Mine
Coppersmith
Pearl Driver
Herbalist
Cache
Poor House Death Cart
| 1 Feast
Secret Chamber
Pirate Ship
Talisman Contraband Counting House
Harvest
Duchess
| 0 Adventurer Thief
Scout Saboteur
Transmute
| -1 Bomb
|
And, stats. I wrote a java program for this, dunno if I made zero mistakes. I was pretty careful when I typed everything in, but I didn't double check it. So, it
might be off. Of course, this is not actually an interval scale, so the mean doesn't really make sense, but hey, it doesn't hurt to include it.
BaseOverpowered: 3 (12%)
Underpowered: 7 (28%)
Mean: 4.68
Median: 5
IntrigueOverpowered: 3 (12.0%)
Underpowered: 4 (16.0%)
Mean: 5.12
Median: 5
SeasideOverpowered: 3 (11.54%)
Underpowered: 2 (7.69%)
Mean: 5.538461538461538
Median: 5
AlchemyOverpowered: 2 (16.67%)
Underpowered: 2 (16.67%)
Mean: 5.5
Median: 6
ProsperityOverpowered: 3 (12.0%)
Underpowered: 3 (12.0%)
Mean: 5.6
Median: 6
CornucopiaOverpowered: 2 (15.38%)
Underpowered: 1 (7.69%)
Mean: 6.38
Median: 7
HinterlandsOverpowered: 2 (8.0%)
Underpowered: 2 (8.0%)
Mean: 5.44
Median: 5
Dark AgesOverpowered: 8 (22.86%)
Underpowered: 2 (5.71%)
Mean: 5.91
Median: 6
GuildsOverpowered: 1 (7.69%)
Underpowered: 0 (0.0%)
Mean: 6.31
Median: 6
PromosOverpowered: 1 (16.67%)
Underpowered: 0 (0.0%)
Mean: 6.67
Median: 6 & 8
A summaryStrongest set:
Cornucopia (runner-up: Guilds)
Weakest set:
Base (runner-up: Intrigue)
Most underpowered:
BaseLeast underpowered:
Guilds