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Author Topic: Really bad card ideas  (Read 1004170 times)

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Minotaur

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Re: Really bad card ideas
« Reply #6650 on: July 24, 2020, 07:51:54 pm »
0

Training Weights
Project
Cost: <8>

Whenever you add a card to your hand that puts you above 10 cards, trash it and +1 VP.  Put your Inheritance token here, and treat this as a set aside Laboratory.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Rush_Clasic

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Re: Really bad card ideas
« Reply #6651 on: July 24, 2020, 08:19:34 pm »
+3

Bitcoin - $4
Treasure
$4
----
$ produced by this can only be spent to buy Bitcoin.

Marcory

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Re: Really bad card ideas
« Reply #6652 on: July 25, 2020, 11:46:20 pm »
0

Bitcoin - $4
Treasure
$4
----
$ produced by this can only be spent to buy Bitcoin.

FTFY
Bitcoin   Action, Costs [1 bitcoin]

Take a Bitcoin token.
____________
During your buy phase, you may trade a bitcoin token to another player for any mutually-agreed amount of tokens, or any number of mutually-agreed cards from their hand or mats.
« Last Edit: July 25, 2020, 11:48:44 pm by Marcory »
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LittleFish

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Re: Really bad card ideas
« Reply #6653 on: July 26, 2020, 06:07:24 pm »
0

Card Magician
Action-Command-Duration-Looter-Fate-Doom-Curse-Gathering-Treasure-Victory-Castle-Attack-Knight-Reaction-Prize-Duration-Reserve-Night-Event-Landmark-Boon-Hex-State-Artifact-Project-Way-Ruin-Spirit-Zombie-Traveller

The following are written on the card to be read vertically, as most cards are:

+ Now and at the start of your next turn

If you're playing this from your hand and it's your...
Action phase, Choose 2: +1 Card, +1 Action, + , Place a token on the Card Magician supply pile, take the tokens from the Card Magician supply pile, Play a card from the supply costing 5 or less; or Each other player reveals the top card of their deck, trashes one of them costing from to and discards the rest
Buy phase,
Night phase, Receive the top Boon, and every other player receives the top Hex and gains a ruin
You may put this on your tavern mat
-------
When you discard this from play, you may exchange it for a Action card of your choice
-------
At the start of your turn, you may call this to take the 'Card Magician' State-Artifact
-------
When another player gains a card, you may reveal this to gain it instead
-------
When scoring, if this card is in your deck, then this card is worth 3 . Otherwise, -2
-------
Setup: This card may take the place of a Kingdom pile, in the trash if Necromancer is in play, in the boon pile, in the hex pile, in the ruin pile, shuffled with the Knights, at the bottom of the Castle pile, with the prizes, shuffled into the Imp pile, or the spot of an event, Landmark, project, or way
The following are written horizontally, like an event:
------
If you buy this as a Event, Each other player gains a curse and a ruin
------
If you buy this as a project, at the start of each of your turns, +1 Card + +1
------
If a player gains this card, return all project markers to their owners
------
While this is placed horizontally, each player gains +1 Coffer at the beginning of their turn
------
If you have this in front of you as a Artifact or State, you may gain a Treasure at the beginning of your Night phase
-----
As a Hex: Exile a Curse from the supply. If you can't, Gain a copper
-----
As a Boon: You may Trash all cards on your exile mat
-----
While this card is horizontal or in play, you may use this card as a way. As a way: You may trash a card from your hand, if you do + and take
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LordBaphomet

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Re: Really bad card ideas
« Reply #6654 on: July 26, 2020, 08:05:26 pm »
+1


Wrong cost, but whatever
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silverspawn

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Re: Really bad card ideas
« Reply #6655 on: July 27, 2020, 04:21:49 am »
+1

I think someone has been playing too many Scribes
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Minotaur

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Re: Really bad card ideas
« Reply #6656 on: July 29, 2020, 07:15:27 pm »
+1

I think someone has been playing too many Scribes

Too many Scribes
Spoil the card
But they fill our hearts with love
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

LibraryAdventurer

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Re: Really bad card ideas
« Reply #6657 on: August 06, 2020, 06:22:34 am »
+3

Quote
Humble Castle Enclave where the Harem girls live
$15 - Event
Gain a Province and a Platinum.

Minotaur

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Re: Really bad card ideas
« Reply #6658 on: August 06, 2020, 08:12:06 pm »
+2

Three Harem Girls In A Trench Coat
Victory/Treasure
Cost: $15

+$6
---------
6 VP
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Doom_Shark

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Re: Really bad card ideas
« Reply #6659 on: August 13, 2020, 11:44:21 pm »
0

Just posted this in the weekly design contest as a joke, figured it goes here:

Hoarder
Action
Gain any number of Coppers.
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LittleFish

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Re: Really bad card ideas
« Reply #6660 on: August 13, 2020, 11:46:15 pm »
0

Just posted this in the weekly design contest as a joke, figured it goes here:

Hoarder
Action
Gain any number of Coppers.
It combos with moneylender, gardens, and it counters mountebank! It can't be that bad of a card!
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Minotaur

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Re: Really bad card ideas
« Reply #6661 on: August 14, 2020, 05:06:21 am »
+7

For A Horse
Event
<8>

Gain a Horse.  Remove a Kingdom pile from the game.  (This does not count as an empty pile)
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Jonatan Djurachkovitch

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Re: Really bad card ideas
« Reply #6662 on: August 15, 2020, 06:56:39 am »
0

Just posted this in the weekly design contest as a joke, figured it goes here:

Hoarder
Action
Gain any number of Coppers.
It combos with moneylender, gardens, and it counters mountebank! It can't be that bad of a card!
Yes! Give me those 7 vp gardens every turn! Also, Duke/Duchy almost every turn. Gets countered hard by handsize attacks.
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crj

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Re: Really bad card ideas
« Reply #6663 on: August 15, 2020, 01:28:32 pm »
0

Just posted this in the weekly design contest as a joke, figured it goes here:

Hoarder
Action
Gain any number of Coppers.
It combos with moneylender, gardens, and it counters mountebank! It can't be that bad of a card!
Yes! Give me those 7 vp gardens every turn! Also, Duke/Duchy almost every turn. Gets countered hard by handsize attacks.
The combo with Travelling Fair and Counting House would be... powerful.
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LordBaphomet

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Re: Really bad card ideas
« Reply #6664 on: August 20, 2020, 03:48:51 pm »
+2

Scrap market - 6
+1 Card
+1 Action
+1 Buy
+1 Coin
Gain a silver
Gain a horse
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LittleFish

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Re: Really bad card ideas
« Reply #6665 on: August 20, 2020, 10:55:04 pm »
0

Scrap market - 6
+1 Card
+1 Action
+1 Buy
+1 Coin
Gain a silver
Gain a horse
Scrapped Market -
+1 Card
+1 Action
+1 Buy
+
Gain a Silver
Gain a Horse
You may trash this card, if you did: Discard a card. If you have any + actions remaining, you now have 1 less. This turn, buying a card requires 2 buys. Take the - token. Trash a silver from your discard pile. Return a horse from your discard pile to the horse pile.
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LordBaphomet

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Re: Really bad card ideas
« Reply #6666 on: August 20, 2020, 11:06:59 pm »
0

Scrap market - 6
+1 Card
+1 Action
+1 Buy
+1 Coin
Gain a silver
Gain a horse
Scrapped Market -
+1 Card
+1 Action
+1 Buy
+
Gain a Silver
Gain a Horse
You may trash this card, if you did: Discard a card. If you have any + actions remaining, you now have 1 less. This turn, buying a card requires 2 buys. Take the - token. Trash a silver from your discard pile. Return a horse from your discard pile to the horse pile.

Marketed Scrap
+1 Card. For each +1 Action is Horses, choose a Buy: +1 Silver, $$$
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LibraryAdventurer

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Re: Really bad card ideas
« Reply #6667 on: August 21, 2020, 03:04:05 am »
+2

Joke entry for the "Maybe this will help" heirloom contest


Quote
Footprint
$1 - Treasure - Heirloom - Victory
+$1
-
Worth 1 per 2 Scouts you have.
-
Setup: Replace all your starting Coppers with Footprints.

LibraryAdventurer

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Re: Really bad card ideas
« Reply #6668 on: August 24, 2020, 05:44:13 am »
+1

Also for the "Maybe this will help" heirloom contest


Quote
Scout
$2 - Action - Heirloom
+1 Action.
Reveal the top 4 cards of your deck. Put the revealed victory cards into your hand. Put the other cards on top of your deck in any order.
Get your Province(s) together with your Explorer.
« Last Edit: August 24, 2020, 05:46:11 am by LibraryAdventurer »
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crj

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Re: Really bad card ideas
« Reply #6669 on: August 24, 2020, 08:55:09 am »
0

Well, if the game is now really bad ways to buff Scout, how about:

Monarchism
Project

During your turns, cards with names that are anything to do with royalty or nobility are also Victory cards.

Now Scout can draw your Throne Rooms, King's Courts, Crowns, Princes, Barons, etc. (-8
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silverspawn

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Re: Really bad card ideas
« Reply #6670 on: August 24, 2020, 10:32:45 am »
+2

Fixed Scout - Action - 4$
+1 Action
Reveal the top 4 cards of your deck. Put all revealed cards into your hand and put the rest back in any order.

Subsumes the fix suggest above.
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LordBaphomet

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Re: Really bad card ideas
« Reply #6671 on: August 24, 2020, 12:18:58 pm »
0

Scout Scout - 5$
+1 Action
Reveal the top four cards of your deck. Put the Scouts in your hand and put the rest back in any order.
---------------------------------------
When you gain this, gain a scout.
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LittleFish

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Re: Really bad card ideas
« Reply #6672 on: August 24, 2020, 12:36:31 pm »
+1

Scout Scout - 5$
+1 Action
Reveal the top four cards of your deck. Put the Scouts in your hand and put the rest back in any order.
---------------------------------------
When you gain this, gain a scout.
Scout Scout Scout- 6$
+1 Action
Reveal the top four cards of your deck. Put the Scout Scouts in your hand and put the rest back in any order
----------------------------------------
When you gain this, gain a scout scout
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LordBaphomet

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Re: Really bad card ideas
« Reply #6673 on: August 24, 2020, 12:43:39 pm »
+1

Scout(n) - Action - $(4+n)
+1 Action
Look at the top four cards of your deck. Put the Scout(n-1)s into your hand and the rest back in any order. (A Scout(-1) is a Victory Card.)
------------------------------
When you gain this, if n is not zero, gain a Scout(n-1)

Infiniscout - Project - 20$
When you gain a Scout(n), gain a Scout(n+1)

MegaScout - Action - $Infinity
Look at the top four cards of your deck. Put all scouts(-1 to infinity) in your hand and the rest back in any order.
------------------------------
When you gain this, gain all Scout(n)s, where n>-1
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MiX

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Re: Really bad card ideas
« Reply #6674 on: August 24, 2020, 12:51:45 pm »
+2

Scout(-1) - Action -  Victory - $3
+1 Action
Look at the top four cards of your deck. Put the rest back in any order.
----------------------------------
0 VP
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