DominionStrategy Wiki
First "time", not "card".
Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way
I'm filing this idea under "Really bad card ideas" because I feel like it's intriguing but not worth the trouble of making it work. Sorry if not original:Oceanfront Property - Victory -$9Worth 1VP for each Oceanfront Property in the supply at the end of the game.Woah, it's a better Colony for $9?? How broken! I'll take 4!
Quote from: Neirai the Forgiven on March 13, 2019, 03:16:34 pmI'm filing this idea under "Really bad card ideas" because I feel like it's intriguing but not worth the trouble of making it work. Sorry if not original:Oceanfront Property - Victory -$9Worth 1VP for each Oceanfront Property in the supply at the end of the game.Woah, it's a better Colony for $9?? How broken! I'll take 4!It's not a better Colony for 9, it is a Colony for 9.
Ooh - interesting.There's some fairly deep game theory, especially with more than two players. But there's also the risk that the person who ends the game will grab one.Things get really fraught in conjunction with Fleet...
Death or GloryEvent, $0After this turn, put all cards from your deck and discard pile into your hand, trash your hand, gain every non-Victory card in the supply, shuffle your hand into your deck, then draw 5 cards.
Quote from: crj on March 16, 2019, 09:20:25 amDeath or GloryEvent, $0After this turn, put all cards from your deck and discard pile into your hand, trash your hand, gain every non-Victory card in the supply, shuffle your hand into your deck, then draw 5 cards.Really bad without Outpost or Fleet.
Quote from: Minotaur on March 17, 2019, 06:06:55 amQuote from: crj on March 16, 2019, 09:20:25 amDeath or GloryEvent, $0After this turn, put all cards from your deck and discard pile into your hand, trash your hand, gain every non-Victory card in the supply, shuffle your hand into your deck, then draw 5 cards.Really bad without Outpost or Fleet.Dunno, seems quite decent with Triumphal Arch/Orchard/Obelisk/Tomb/Keep.
Also works with Ill-Gotten Gains
Really bad without Outpost or Fleet.
Actually, Outpost won't help you: the game will just end before you have time to take the extra turn.I can think of several ways to win using this: opponents having negative VP because of Curses, your having some VP tokens, even a single Gardens on an Island.I put this in the really bad card ideas thread because of the ridiculous game-warping swinginess, not because I thought it would hard to make go off. (-8
The extra turn and gaining the cards both happen after this turn. And you probably get to do it in either order.
Quote from: Minotaur on March 17, 2019, 06:12:11 pmThe extra turn and gaining the cards both happen after this turn. And you probably get to do it in either order.No. Whether the game has finished is tested at end of turn. This happens before "after your turn". Donald X. has confirmed this.(Similarly, and more importantly, you can't Donate after the turn on which you end the game.)
UraniumTreasureCost: $7+$5---------------When you gain or trash this: Discard your hand. Trash the top card of your deck. Gain a Uranium in hand and a Plutonium on top of your deck. +1 Card.
So if you gain one of them, you gain another one, causing you to gain another one, and so on and so forth until the Uranium pile runs out?