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Author Topic: Really bad card ideas  (Read 1864418 times)

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majiponi

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Re: Really bad card ideas
« Reply #4300 on: May 07, 2016, 03:58:10 am »
0

Grand Finale
Cost: $25
Victory

100 VP
---------------
You must have 25 Coppers in play when you buy this.  For each additional copy you buy of this card, you must have an additional 25 Coppers in play.  If you gain this without buying it, return it to the Supply.  If you gain this during a turn in which you played Counting House, return it to the Supply.  When you buy and gain this card, end the game at the end of the turn.
Too complicated!

Quote
Grand Finale
cost $0 - Event
Once per turn: If Counting House is not in play, +1000vp, end the game at the end of this turn.

You can buy this if you have 250 Coppers in play.
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Minotaur

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Re: Really bad card ideas
« Reply #4301 on: May 07, 2016, 04:01:54 am »
0

Grand Finale
Cost: $25
Victory

100 VP
---------------
You must have 25 Coppers in play when you buy this.  For each additional copy you buy of this card, you must have an additional 25 Coppers in play.  If you gain this without buying it, return it to the Supply.  If you gain this during a turn in which you played Counting House, return it to the Supply.  When you buy and gain this card, end the game at the end of the turn.
Too complicated!

Quote
Grand Finale
cost $0 - Event
Once per turn: If Counting House is not in play, +1000vp, end the game at the end of this turn.

You can buy this if you have 250 Coppers in play.

I like how making it an Event simplifies the mechanics, but I don't like the numbers inflation.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #4302 on: May 07, 2016, 04:29:10 pm »
+2

Sea Haggler
Action
Cost: $5

+$2
+1 Buy
------------------
While this is in play, when you buy a card costing $4 or more, each other player discards the top card of their deck and gains a Curse, putting it on top of their deck.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #4303 on: May 07, 2016, 04:37:06 pm »
+1

Internet Explorer
Action
Cost: $0

Reveal cards from the top of your deck until you reveal an Action card.  If its pile has a Bug token on it, discard the card.  Otherwise, play it.  Discard the other revealed cards.
---------------------------
Set-up:  At the start of the game, make a Bug deck by taking the top card from each Action Supply pile.  At the start of each player's turn, that player shuffles the Bug deck and then reveals the top card of the Bug deck, placing their Bug token on its supply pile.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #4304 on: May 09, 2016, 12:24:58 pm »
0

Rabble Rabble Rabble
Action/Attack
Cost: $5

+3 Cards
Take one coin token from each other player.  If you do not, take a coin token.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Accatitippi

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Re: Really bad card ideas
« Reply #4305 on: May 09, 2016, 02:23:58 pm »
+5

Mnemonic Advisor.

+1 Action
Reveal 10 cards from your deck. Count to 5, then hide them.
The player to your right names as many cards as they can in 5 seconds. Discard all the named cards, then put the rest in your hand.
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Seprix

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Re: Really bad card ideas
« Reply #4306 on: May 09, 2016, 09:57:33 pm »
+1

Debt
Action
$1

Take a [1].
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DM me for ideas on a new article, either here or on Discord (I check Discord way more often)

eHalcyon

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Re: Really bad card ideas
« Reply #4307 on: May 09, 2016, 10:05:06 pm »
+7

Internet Explorer
Action
Cost: $0

Reveal cards from the top of your deck until you reveal an Action card.  If its pile has a Bug token on it, discard the card.  Otherwise, play it.  Discard the other revealed cards.
---------------------------
Set-up:  At the start of the game, make a Bug deck by taking the top card from each Action Supply pile.  At the start of each player's turn, that player shuffles the Bug deck and then reveals the top card of the Bug deck, placing their Bug token on its supply pile.

Not an Explorer variant? :(

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spiralstaircase

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Re: Really bad card ideas
« Reply #4308 on: May 10, 2016, 06:49:20 am »
0

Bob Holness
Action

Gain a Baker.

Take a ⟨P⟩.
« Last Edit: May 14, 2016, 03:49:34 am by spiralstaircase »
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Haddock

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Re: Really bad card ideas
« Reply #4309 on: May 10, 2016, 08:13:12 am »
0

For the online-only cards:

Shifter Zerus.  $4 Action
Every time you draw this, it becomes into a random Action card from the Supply.  It is that card until you next draw it.

Shiftier Zerus. $4 Action
Every time you draw this, it becomes a random Action card.  It is that card until you next draw it.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

LostPhoenix

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Re: Really bad card ideas
« Reply #4310 on: May 10, 2016, 10:54:31 am »
+1

Since we're on the topic of Hearthstone-Dominion-Online-Only cards:

Thoughtsteal - Action - $3
Gain copies of two random cards from your opponents decks, putting the gained cards into your hand.

Especially fun with six players.
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Gubump

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Re: Really bad card ideas
« Reply #4311 on: May 10, 2016, 12:48:15 pm »
+1

Clock Tower:
+$ equal to the hour of day it is currently, rounded down.
Cost: $6
Action
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ChocophileBenj

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Re: Really bad card ideas
« Reply #4312 on: May 12, 2016, 11:33:32 am »
+1

Since we're on the topic of Hearthstone-Dominion-Online-Only cards:

Thoughtsteal - Action - $3
Gain copies of two random cards from your opponents decks, putting the gained cards into your hand.

Especially fun with six players.

Unstable portal - Action - $2
Put a copy of a random attack card into your hand. It cost $3 less (but not less than $0).
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Chocolate is like victory points in Dominion. Both taste good but they'll hurt you if you eat too much of it instead of something else in your early days.

Marcory

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Re: Really bad card ideas
« Reply #4313 on: May 12, 2016, 04:12:44 pm »
+1

Cadmium Treasure $2

$2
--------------
Three turns after you played this, the player on the right chooses whether you gain a Curse from the Supply or from the Trash.
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Minotaur

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Re: Really bad card ideas
« Reply #4314 on: May 12, 2016, 04:18:18 pm »
0

Infection
Event
Cost: $10

Put your Virus token on the Supply pile of your choice.

(Cards from a pile with a Virus token count as Curses INSTEAD of whatever they were originally)
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

majiponi

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Re: Really bad card ideas
« Reply #4315 on: May 13, 2016, 12:16:17 am »
+1

Quote
Dominion
cost $0 - Action
Trash this.
If you lose this game, rematch (each player must join).
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Kirian

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Re: Really bad card ideas
« Reply #4316 on: May 13, 2016, 12:46:00 am »
0

Since we're on the topic of Hearthstone-Dominion-Online-Only cards:

Thoughtsteal - Action - $3
Gain copies of two random cards from your opponents decks, putting the gained cards into your hand.

Especially fun with six players.

Unstable portal - Action - $2
Put a copy of a random attack card into your hand. It cost $3 less (but not less than $0).

Innervate Wild Growth - Action - Duration - $2
At the start of each of your turns: +$1
(This stays in play for the rest of the game.)

Tracking - Action - $1
Look at the top three cards of your deck.  Discard two of them, and put the other one in your hand.

That one's actually not half bad.  Like a terminal Cartographer, or a weird Scouting Party.

Edit: that first one is much more like WG than Innervate.
« Last Edit: May 13, 2016, 12:51:04 am by Kirian »
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Minotaur

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Re: Really bad card ideas
« Reply #4317 on: May 13, 2016, 07:11:38 am »
0

Wild Growth - Action - Duration - $2
At the start of each of your turns: +$1
(This stays in play for the rest of the game.)

This is almost strictly better than Treasury.  It should cost at least $5, probably $6 or $7.



Global Trample
Action-Duration
Cost: $7

For the rest of the game, whenever you play an Attack card instructing other players to:

discard X cards, discard down to Y cards, or discard their hands

they take their -1 Card token if they fail to:

discard X cards, discard (5-Y) cards, or discard any cards, respectively.

This effect does not occur if a card prevented them from being affected by the attack.

If no such Attack card is in the Supply, choose one, add its pile to the Supply and gain a copy.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Haddock

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Re: Really bad card ideas
« Reply #4318 on: May 13, 2016, 07:47:11 am »
+3

Wild Growth - Action - Duration - $2
At the start of each of your turns: +$1
(This stays in play for the rest of the game.)

This is almost strictly better than Treasury.  It should cost at least $5, probably $6 or $7.

Tell that to Ramp Druids.  Freaking Ramp Druids.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

LostPhoenix

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Re: Really bad card ideas
« Reply #4319 on: May 13, 2016, 10:17:00 am »
+1

Monopoly - Event - $14
Trash your hand. +VP equal to the total cost of the cards trashed.
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ChocophileBenj

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Re: Really bad card ideas
« Reply #4320 on: May 13, 2016, 10:41:41 am »
+1

Innervate Wild Growth - Action - Duration - $2
At the start of each of your turns: +$1
(This stays in play for the rest of the game.)

Tracking - Action - $1
Look at the top three cards of your deck.  Discard two of them, and put the other one in your hand.

That one's actually not half bad.  Like a terminal Cartographer, or a weird Scouting Party.

Edit: that first one is much more like WG than Innervate.

Innervate - Action - $0
+$2
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Chocolate is like victory points in Dominion. Both taste good but they'll hurt you if you eat too much of it instead of something else in your early days.

Minotaur

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Re: Really bad card ideas
« Reply #4321 on: May 13, 2016, 12:16:18 pm »
0

Monopoly - Event - $30
Trash the Supply. +VP equal to the total cost of the cards trashed.

FTFY.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #4322 on: May 13, 2016, 12:48:33 pm »
+2

Dominionopoly
Rule set
Cost: N/A

You must play with 4-8 players.  Assign each a distinct whole number between 1 and 8.  Supply piles are 20 times as big as usual.  Add Sea Hag and Goons to the supply.  Bring rubber bands and sandwich bags.  Irritatingly, your nephew likes this game.  You do not want to have kids ever.

At the start of each of your turns, roll a D20.  If you roll a 1, skip to your Clean-up phase immediately and skip your next two turns.  You are not affected by Attack cards until the next time you take a turn as usual.

After the D20 roll, if it was not a 1: take a coin token and roll a D8.

If the player number of a player comes up:

 - If that player has more victory tokens than you, give that player three coin tokens, and one Victory token for each Coin token you were unable to give.
 - If the player did not have more Victory tokens, give that player one coin token instead.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Dingan

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Re: Really bad card ideas
« Reply #4323 on: May 13, 2016, 03:01:40 pm »
+1

Hibernate
Event
$1000 Debt

If this is your first turn of the game, gain 7 Provinces.
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Deadlock39

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Re: Really bad card ideas
« Reply #4324 on: May 13, 2016, 03:06:30 pm »
0

Hibernate
Event
$1000 Debt

If this is your first turn of the game, gain 7 Provinces.

If there is no way for your opponent to give you Curses and no alt-VP, this is a guaranteed win for P1.
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