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Author Topic: Really bad card ideas  (Read 795740 times)

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Marcory

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Re: Really bad card ideas
« Reply #5075 on: October 23, 2017, 06:49:23 pm »
+9

Here's some really bad card ideas:

Witch's idea: "I'll cross the street without looking both ways."

Chapel's idea: "I'll leap without looking."

Remodel's idea: "I'll count my chickens before they hatch."

Laboratory's idea: "I'll put all my eggs in one basket."

Village's idea: "I'll get involved in a land war in Asia."

Smithy's idea: "I'll go in against the Sicilian when death is on the line"
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Minotaur

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Re: Really bad card ideas
« Reply #5076 on: October 23, 2017, 08:08:17 pm »
0

Here's some really bad card ideas:

Witch's idea: "I'll cross the street without looking both ways."

Chapel's idea: "I'll leap without looking."

Remodel's idea: "I'll count my chickens before they hatch."

Laboratory's idea: "I'll put all my eggs in one basket."

Village's idea: "I'll get involved in a land war in Asia."

Smithy's idea: "I'll go in against the Sicilian when death is on the line"

Borderline Courage Wolf, maybe take it up with Homage.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

spiralstaircase

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Re: Really bad card ideas
« Reply #5077 on: October 24, 2017, 06:02:08 am »
+7

Night Knight
Action - Attack - Knight - Night - $5
Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this card.
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Asper

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Re: Really bad card ideas
« Reply #5078 on: October 24, 2017, 10:15:25 am »
0

Moon of Plenty, 5$, Night
Gain a card costing up to 1$ per differently named card you have in play, counting this. If it is a Victory card, trash this.

Minotaur

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Re: Really bad card ideas
« Reply #5079 on: October 24, 2017, 01:33:01 pm »
0

Buy A Round
Night
Cost: $4

Choose a Reserve card in play and put it on your Tavern mat.
Heirloom: Introvert


Introvert
Heirloom/Reserve/Action
Cost: $2

....
--------------------
You may Call this at the start of your turn.  If you do, +1 VP.


Secret History:  So Buy A Round sort of sucks if there aren't any Reserve cards.  Having it gain a card from its own Spoils-like pile didn't feel right, and then I was like, "oh right, heirlooms!  That's a thing right?"  Anyway, this card will probably never be play-tested because it's RBCI, but there you have it.  Buy A Round/Introvert.
« Last Edit: October 24, 2017, 01:40:35 pm by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

jonaskoelker

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Re: Really bad card ideas
« Reply #5080 on: October 24, 2017, 06:50:48 pm »
+3

Night Knight
Action - Attack - Knight - Night - $5
Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this card.

I really like the Action - Night dual type. There doesn't seem to be much of a trade-off here—mandatory edge case: action-phase deck inspection, especially Scrying Pool that you're not happy deferring—but perhaps something like this:

Moonlighting
Action – Night – $3
+$2
If you've gained a card this turn, gain a card costing up to $4.

The general kind of trade-off would be between some benefit that's not useful after the (last*) Buy phase if you play it in your Action phase, versus non-terminality if played in the Night phase and/or perhaps some special benefit. (* thanks, Villa).

Here's another one:

Dr. Jekyll / Mr. Hyde
Action – Night – $5?
If it's your action phase, +3 cards.
If it's your night phase, each other player discards down to 3 cards.
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Minotaur

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Re: Really bad card ideas
« Reply #5081 on: October 24, 2017, 07:47:02 pm »
+4

Term Paper
Action/Night
Cost: $2

If this is your Action phase:  +1 Card, +1 Action
If this is your Night phase:  +8 Cards, trash this card
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

spiralstaircase

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Re: Really bad card ideas
« Reply #5082 on: October 25, 2017, 05:15:09 am »
+10

Fishmonger
Action - Attack - Duration - $4
+1 Card
+1 Action
Reveal the top card of your deck; you may discard it. Either way, if it is an...
Attack card, Each other player discards down to 3 cards.
Duration card, set it aside and play it at the start of your next turn.
Reaction card, other players' Attack cards do not affect you until the start of your next turn.

Costermonger
Action - Attack - $4
+1 Card
+1 Action
Reveal the top card of your deck; you may discard it. Either way, if it is a...
Shelter, +1 Action
Night, +1 Card
Castle, +1 VP
Prize, Gain a Duchy
Knight, Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this card.
Looter, Each other player gains a Ruins
Ruins, Each other player gains a Looter
Traveller, exchange this for a card costing exactly $1 more than it
Gathering, put 1VP on this card's pile
Reserve, put this on your Tavern mat.
Event, Landmark or Boon, go back and read the rulebook.
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Minotaur

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Re: Really bad card ideas
« Reply #5083 on: October 25, 2017, 03:13:42 pm »
0

Reading Rainbow
Global State  (applies to all players)

Setup:  Make a Supply pile of Events, Boons, and Landmarks, which in this game are cards.  Boons and Landmarks cost $5.  Events and Boons are Action cards which do their Event when played.  When you play a Boon, +1 Card and +1 Action.  Whenever you would receive a Boon, gain it instead.  Landmarks are worth 3VP, are void of tokens, and their other effects only apply to you or your opponents, your choice at the end of the game.

Take that, Costermonger!
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

AJD

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Re: Really bad card ideas
« Reply #5084 on: October 25, 2017, 04:56:19 pm »
+1

Looter, Each other player gains a Ruins
Ruins, Each other player gains a Looter

I just wanted to highlight this bit because I really liked it.
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Minotaur

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Re: Really bad card ideas
« Reply #5085 on: October 26, 2017, 12:16:51 am »
+4

King Midas
Event
Cost: $6

Put your Treasure token on an Action supply pile.  (Cards from this pile gain the Treasure type during your turns.)
« Last Edit: October 26, 2017, 09:25:56 am by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

jonaskoelker

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Re: Really bad card ideas
« Reply #5086 on: October 26, 2017, 02:21:57 am »
+2

King Midas
Event
Cost: $6

Put your Treasure token on an Action supply pile.  (Cards from this pile gain the Treasure type during your turns.)

King Midas' Curse
State
When a player buys King Midas, they take King Midas' Curse.
When you would play a card from your hand, instead trash it and gain a Gold.

(Synergies: Possession)
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Minotaur

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Re: Really bad card ideas
« Reply #5087 on: October 26, 2017, 09:27:07 am »
0

At first I wasn't sure King Midas should cost $6, but it compares with Lost Arts rather oddly.  You absolutely cannot draw the actions dead anymore, but if it's a draw card, it's a lot less likely to be as useful as having played it with a +1 Action token during your Action phase.  Maybe you'd want Midas to touch your Goons or Monuments, but not your Rabble or Hunting Grounds.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #5088 on: October 26, 2017, 09:28:17 am »
0

I would probably King Midas my Storyteller so it can play Crown as a freaking Treasure, if anything.

 >:(
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Marcory

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Re: Really bad card ideas
« Reply #5089 on: October 28, 2017, 05:56:10 pm »
+2

Procrastinator's Village Action-

+1 Card
+1 Action

When this is in play, when you buy a card, +1 Action.

Bandwagon Action

If you are the player with the most tokens or are tied for the most, +3 .

If you are not, trash this and gain a Curse.

Hindsight Night

If you could have played your cards in play in a more optimal fashion this turn, +1 .
_____________
You may not play any other Night cards after playing Hindsight.


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jonaskoelker

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Re: Really bad card ideas
« Reply #5090 on: October 28, 2017, 06:18:18 pm »
+1

Procrastinator's Village — Action
+1 Card, +1 Action — When this is in play, when you buy a card, +1 Action.
Synergies: Black Market, Villa
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Minotaur

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Re: Really bad card ideas
« Reply #5091 on: October 28, 2017, 06:32:29 pm »
0

Extradition Treaty
Action/Reaction
Cost: $2

You may trash an Action or Night card from your hand.  If you do, +1 VP.
---------------------
When a player would gain a card from the trash, you may reveal this to prevent the gain.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Marcory

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Re: Really bad card ideas
« Reply #5092 on: October 29, 2017, 08:26:52 pm »
+1

Procrastinator's Village — Action
+1 Card, +1 Action — When this is in play, when you buy a card, +1 Action.
Synergies: Black Market, Villa

That's why it can cost the same as regular Village.
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Minotaur

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Re: Really bad card ideas
« Reply #5093 on: October 31, 2017, 05:29:08 pm »
+2

Bill Watterson
Action
Cost: $7

+1 Card
+1 Action
+1 VP
If you are ahead by 20 VP or more, trash the Province pile.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

jonaskoelker

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Re: Really bad card ideas
« Reply #5094 on: November 01, 2017, 01:36:53 pm »
+13

Nocturne has given us Cursed Gold and Cursed Village. In this spirit,

Cursed Chapel
$2 — Action
Trash up to 4 cards from your hand. Gain a curse for every card trashed this way.

Cursed Scout
$4 — Action
+1 Action
Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.

Cursed Mine
$5 — Action
You may reveal a Treasure card from your hand. Gain a copy of it.
---
When you buy this, trash all Treasures you have in play.

Cursed Mint
$5 — Action
You may trash a Treasure from your hand. Gain a Treasure to your hand costing up to $3 more than it.
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Erick648

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Re: Really bad card ideas
« Reply #5095 on: November 01, 2017, 06:35:37 pm »
+3

I really like the Action - Night dual type. There doesn't seem to be much of a trade-off here—mandatory edge case: action-phase deck inspection, especially Scrying Pool that you're not happy deferring—but perhaps something like this:

Moonlighting
Action – Night – $3
+$2
If you've gained a card this turn, gain a card costing up to $4.

The general kind of trade-off would be between some benefit that's not useful after the (last*) Buy phase if you play it in your Action phase, versus non-terminality if played in the Night phase and/or perhaps some special benefit. (* thanks, Villa).

Here's another one:

Dr. Jekyll / Mr. Hyde
Action – Night – $5?
If it's your action phase, +3 cards.
If it's your night phase, each other player discards down to 3 cards.
These aren't really bad card ideas.  In fact, Dr. Jekyll/Mr. Hyde is surprisingly similar to to an official card announced two days after your post (Werewolf), both thematically and mechanically.

So now we have an official card that was almost predicted in the RCBI thread.
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ThetaSigma12

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Re: Really bad card ideas
« Reply #5096 on: November 01, 2017, 06:37:30 pm »
0

Hey, this is not the "Really intriguing, kinda interesting card ideas" thread! I will counteract this elaborate balderdash with a really bad card idea:

Quote
Catapult
Cost: $4
Types: Action/Attack
Trash any number of Rocks from your hand. For each Rock trashed, each other player trashes a card from their hand.
When you buy this, gain 5 Rocks from the Rock pile.

Quote
Rock
Cost: $0*
Type: Rock
It's a Rock. (This is not in the Supply.)
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sudgy

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Re: Really bad card ideas
« Reply #5097 on: November 01, 2017, 06:44:31 pm »
+6

So now we have an official card that was almost predicted in the RCBI thread.

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Minotaur

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Re: Really bad card ideas
« Reply #5098 on: November 01, 2017, 06:47:27 pm »
+1

So now we have an official card that was almost predicted in the RCBI thread.



Awaclus is probably screaming about Facebook cancer right now, as if that's a thing.
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Re: Really bad card ideas
« Reply #5099 on: November 01, 2017, 09:03:06 pm »
+3

Nocturne has given us Cursed Gold and Cursed Village. In this spirit,

Cursed Moneylender
Action – $4
You may trash a Copper from your hand to gain three Coppers, putting them in your hand

Cursed Silver
Treasure – $3
$2


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