More misadventures with ambassador. I know I should've bought candlestick maker on T3 but that's probably not huge. For some reason nothing seemed to work for me.
http://gokosalvager.com/static/logprettifier.html?20140523/log.516ddc20e4b082c74d7cbc04.1400882096430.txt
Turn 17 draw is terrible, but at the same time, why do you have 2 potions?
I don't know, I can't find where I picked up the second one. Maybe I thought scrying pools and apothecaries were super important or something.
EDIT: There are no apothecaries, I'm thinking of a different game. Maybe I was passed it at some point? I can't find it.
Hi AndrewisFTTW,
Don't worry too much about it - Ambassador games can be very tricky. Small mistakes can result in horrible losses and even no mistakes at all can do that.
In this game there's still room for improvement though.
First of all - ask yourself what the impact of the rest of the kingdom is on the ambassador war. Important notions here are the scrying pool, the village for $6 (super expensive) and the to a lesser extend the destruction of the knights.
You both decide to open potion for the pools here. Usually in amb games that's very good, here I'd say it's still ok but not that clear at all. You have no cards at $2, $3 or $4 that can draw you another card. So you get no immediate advantage from the pools (other then the spy attack) Opening double ambassador here is quite reasonable.
Now that you did decide to go potion, you should indeed take candlestick maker over Silver. Even more important is turn 5 - With Ambassador, Estate, Potion, 2xCopper you should return the estate and take another pool. I know you've been advised to return 2 cards whenever possible, and that usually ok, but not with a card as important as scrying pool. (it's not even close).
The 3rd and probably most important thing here, is that your opponent gets a second card that thins while you don't. He plays with Doctor+Ambassador against your lonely Ambassador. I actually think I'd rather get a second Ambassador instead of a Doctor, but getting a second card that thins is (here, and almost always) very important.