301
Variants and Fan Cards / Re: Dominion: Urbanisation
« on: September 13, 2020, 07:22:48 pm »Card set #6
Buying is fine, Sir, but what if we could accelerate that process? Here's some ideas to acquire new cool stuff without even spending a penny! Our economic advisors will be more than pleased!
- Draft (my other thread): The card of the set, because why not? When you play a Draft, you will have an extra buy, so you can always use that one to grab a new Draft. The cycle can continue like that until the Draft pile get emptied. Its mere null cost with its +Buy means that the Draft pile could be short lived if a lot of players invest into it. Its mere presence can threaten a 3-pile ending.
Other than that, it gains a card, reinforcing the 3-pile thingy if you keep getting cards from a cantrip pile. It’s not a very good gainer, but hey, it’s free and it recycles itself! - Hoarder (Weekly Contest thread): Sleep tight people, that’s our first Night card of the set! And… it’s another Attack. We’re up to what, 4 now? And… it’s another non-terminal Attack, joining the rank of Plague Doctor! Vigil would’ve been up there too, but he has changed since the inception of this thread. Here, the Attack is nooooot too mean, mostly to account for the fact that multiple Hoarders could be spammed in one turn (like Vampire can be). I mean, if the first Hoarder hits you and you must gain a Copper to your hand, then you can simply discard that same Copper if another Hoarder hits you. So Hoarder only Attacks 1 time out of 2 at best. And being junked by Coppers is always a tiny notch better than being junked with, oh I dunno, Curses? Hi Plague Doctor and Courser!
Then there’s the gain part. The part where you actually get something out of Hoarder. Not unlike the rest of the cards shown in this set, he gains stuff for you and he does it à la Courtier. He cares about card variety in play. And Hoarder, coincidently, always count for 2 of those card types (Night and Attack). Play an Action, put some Treasures in play to buy something and then finish it up with a Hoarder and most of the time, he’ll gain you something costing . Add something neat like a Duration (Plague Doctor) or a Stallion (Shetland Pony) and suddenly, you’re gaining cards with Hoarder. And it can go higher than that! It’s even possible to straight up grab a Province with Hoarder, though you’ll have to work hard for it and it won’t be true in most games he appears in. - Overwork (Discord card): Ladies and gentlemen, a card cost increaser. The impossible thing to do since Livery (and frowned upon even before that because of the weird interaction with cost decreasing cards). Here, though, it’s limited to your hand. Goodbye game-breaking Horse/Livery shenanigan! Overwork’s pretty neat in the sense that as your hand increases in value, you’ll be able to transform some of your stuff into disproportionally higher costing cards. A Copper overworked into a Duchy, for instance, is totally doable here. Overwork, with a little help from other cards, can thus surpass Expand in all of its remodeling glory. I’m sure there’s other card interactions hidden here, but I don’t know too much about that still. If some of you can find a way that Overwork can break, please let me know!
⚠ From the next set of cards onward, 2 cards will be from my other thread and the other one will be a Weekly Design Contest card. I have run out of Discord card to show. ⚠