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1
Variants and Fan Cards / Re: Really bad card ideas
« on: November 06, 2019, 01:51:00 pm »
Realm
Action
Cost: $5
+2 Cards
+1 Action
Put a card in your hand on the Tavern Mat.
Heirloom: Coin of the Realm


Coin of the Realm
Treasure - Heirloom - Reserve
Cost: $2
$1
When you play this, put it on your Tavern mat.
---
Directly after you finish playing an Action card, you may call this, for +2 Actions.

2
Variants and Fan Cards / Re: Really bad card ideas
« on: November 06, 2019, 01:24:38 pm »
I am perfectly aware of the naming issue, and Minotaur seems to have the right idea. :P

Market Square
Action
Cost: $25
+1 Card
+1 Action
+$1
+1 Buy

Fair Grounds
Project
Cost: $8
At the end of your turn when you buy this, return all cards in the trash as well as all cards in all players' decks, hands, and discard piles to their original piles, then each player gains 7 Coppers and 3 Estates, and draws 5 cards.

3
Variants and Fan Cards / Re: Really bad card ideas
« on: November 05, 2019, 11:48:00 pm »
Sinister Plot
$4
Action-Attack-Victory
+1 Card
+1 Action
Each other player with 4 or more cards in hand discards a card.
---
Worth 1 VP

Faithful Hound
$5
Action
+1 Card
+1 Action
+1 Coffers
---
When you discard this from play, if you didn't use any Coffers this turn, you may put this onto your deck.

4
Variants and Fan Cards / Re: Really bad card ideas
« on: July 29, 2019, 04:52:29 pm »
It's my money and I need it now
Treasure-Duration
Cost: $5

Take any number of Coffers that is less than or equal to the amount of Coin you currently have. At the start of your next turn, take twice that number of Debt.

5
It is certainly possible with Renaissance but without Empires or Nocturne[/s (EDIT: I forgot a certain thing was actually in Empires, oops)]:
Advance, Travelling Fair, Fortress in hand, and at least one Priest played.

Without Renaissance as well, I'm not sure. I feel like Fortress is a very good candidate for infinite nonsense, but I don't know if there's enough to make that work.

6
Variants and Fan Cards / Re: Really bad card ideas
« on: July 23, 2019, 06:39:10 pm »
Patronizer
Action - Ruins - $0
Reveal your hand.

7
Puzzles and Challenges / Re: Easy Puzzles
« on: July 12, 2019, 09:03:48 pm »
Not sure if either of these actually work, but
  • Innovation + Experiment
  • Changeling (gaining a different card)

8
You could have Mandarin as its own supply pile, Haggler in play, Trader in hand, and a $6+ cost in the Black Market pile. Then you can buy the 6 cost, revealing trader to not actually take it from the deck, but still gain a Mandarin from the supply.

9
Variants and Fan Cards / Re: Really bad card ideas
« on: June 06, 2019, 02:59:30 pm »
Aspiring Scholar
Action - $5
+7 Cards.
Discard your hand.

10
Puzzles and Challenges / Re: Asymptotic analysis of kingdoms puzzle
« on: April 20, 2019, 10:21:15 pm »
Inheritance(...): Looks good, yay!
<= 3$: Looks good, yay!

11
Puzzles and Challenges / Re: Asymptotic analysis of kingdoms puzzle
« on: April 19, 2019, 02:15:09 pm »
Hint for Inheritance + ...
Silver seems to be better than Gold... maybe Copper is somehow better than Silver? ???

Treasures looks like roughly the right engine, but with several things that can be improved upon.
  • Idols - You can get a lot more bang for your buck from your idols.
  • Buys - You can improve this too. It's important here that Crowns are "free" to buy.
  • Boons - Two other Boons are useful, and they will help reduce the need to trash.

12
Puzzles and Challenges / Re: Asymptotic analysis of kingdoms puzzle
« on: April 18, 2019, 09:02:54 pm »
Oh yeah, I've taken a look at the answers: _DDKI_G_C_URT oh god whyyyyyy
https://giphy.com/gifs/2zelCiUo5KJyN8MgMr/html5

Inheritance
I wasn't able to get wolfram alpha to take in all those inequalities, so I couldn't check super well. The total actions constraint seems like it's supposed to be W+T >= V+2V+4V+F instead of the current right hand side, but that shouldn't change the answer.
I think you need an additional draw constraint as well-- maybe you can draw WVs, Estates, and SMs for free with a small number of Scrying Pools, but the non-actions have to be drawn with your WVs/Estates. Need something like W + T >= U+V+2V+8V. At a glance, it looks like the values you have wouldn't meet this bound.

As for the actual strategy, it's getting closer but you can do something a bit better.

13
Puzzles and Challenges / Re: Asymptotic analysis of kingdoms puzzle
« on: April 18, 2019, 01:46:33 am »
Reactions:
That's right too, nice!

You have a lot of the kingdoms solved now (9/13 I think) and I would strongly encourage looking at the letters you have and guessing at what it says. Hint hint. :P

14
Puzzles and Challenges / Re: Asymptotic analysis of kingdoms puzzle
« on: April 18, 2019, 01:03:54 am »
Debt:
Yup, nice!

Inheritance, ...
Procession is indeed useless here, sorry about that. You can do better than that solution. Hint: / You don't need to buy any stonemasons or worker's villages. (Well, besides at the beginning.

15
Puzzles and Challenges / Re: Asymptotic analysis of kingdoms puzzle
« on: April 12, 2019, 12:37:16 pm »
Debt:
ghostofmars is almost right, but keep in mind that that deck can only support 3R^2/2 * T^2 estates.

16
Puzzles and Challenges / Re: Asymptotic analysis of kingdoms puzzle
« on: April 11, 2019, 04:10:11 pm »
6+:
As you can probably tell from the possible answers, this is valid but you can do better. KC Hunting Grounds Expand is good, but you need to do give it some help to make it even better.

Artisan, ...
Yup, that's right. I was thinking of posting a challenge for the best polynomial possible, either with a valid kingdom (10 cards + some number of sideways cards). It turns out you can get a lot higher with Renaissance.

You have probably solved enough to start guessing at the message. :)

17
Puzzles and Challenges / Re: Asymptotic analysis of kingdoms puzzle
« on: April 10, 2019, 02:01:09 pm »
I verified your solution and checked whether adding Weddings would bring a benefit
Normal turn: A * TF + Ex, B * TF + Qu, C * TF + Cu
Mission turn: X * TF + Ex, Y * TF + Qu, Z * TF + We
A ratio R of my total cards are Gold the rest are Curses

I find the optimal values A = 0.526, B = 0.044, C = 0.009, X = 0.551, Y = 0.048, Z = 0.002, R = 0.912. This leads to a growth rate of (1 + C/(1-R))^T = 1.103^T. Including the cubic cashing-out, we get 1.341^T.

Here are the equations
Code: [Select]
5 A + 2 B + 2 C = 3 R
2 B = (1 - R)
2 A = 1 + B + C
5 X + 2 Y + 9 Z = 3 (R + B)
2 Y = (1 - R) + C
2 X = 1 + B + C + Y + Z
(1 - R) * (B + Y + Z) = R * C

Yup, that's right! I would put a smiley here but it shows through the spoiler tags, heh.

18
Puzzles and Challenges / Re: Asymptotic analysis of kingdoms puzzle
« on: April 08, 2019, 04:45:36 pm »
Thanks for trying the puzzle out.  :)
Comments per kingdom, if you're interested.

Re: Durations
Correct! I like how nice this one turned out. / anti-spoiler dummy text

Re: Debt
These are the right cards to use, but you can do better with a different greening strategy. More spoilers : / Even though getting estates on turns you buy triumph is twice as efficient, you don't actually want to maximize the proportion of turns you do this, just due to the way that it increases the numerator by a linear amount but the denominator by a quadratic amount.

Re: Events
If you have Y=X/11, then shouldn't the base growth rate be 12/11 -> 1.0909^T, not 1.111? Anyway, you can improve this strategy. More spoilers : / You can improve both the building up and the cashing out. I hadn't considered not always drawing all your gold (besides possible endgame shenanigans) but I don't think it is helpful. There's also another card that helps you build up.

19
Variants and Fan Cards / Re: Really bad card ideas
« on: April 03, 2019, 06:05:07 pm »
I feel like this has to have been done before, but:

Counterspell
Reaction - $5

When another player plays a card, you may reveal and discard this card from your hand. If you do, they get no effect rather than following the card's instructions.

No effect rather than following the card's instructions? Isn't that just the normal effect from playing a card? Did you mean to say "rather" there?

I have seen serious suggestions for cards that react to "when an opponent plays a card"; at least one that would cancel the card.
The intention was that this completely negates the effect of the card (much like Enchantress negates the effects of the card, replacing it with +1 Card/+1 Action). It's different from Enchantress since you get to pick which card to negate, and has the mess of only affecting one other player in a 3+ player game.

I guess to make it not a completely awful idea, it needs to give the person who played it +1 Action, otherwise you could just use it on the first action played.

20
Variants and Fan Cards / Re: Really bad card ideas
« on: April 03, 2019, 05:51:19 pm »
I feel like this has to have been done before, but:

Counterspell
Reaction - $5

When another player plays a card, you may reveal and discard this card from your hand. If you do, they get no effect rather than following the card's instructions.

21
Puzzles and Challenges / Re: Asymptotic analysis of kingdoms puzzle
« on: April 03, 2019, 02:44:52 pm »
Nice! Thanks for trying the puzzle out. :)

I will say that the strategy is allowed to depend on T, meaning that you know how many turns you have, so you can choose to delay buying points until the very end if that would benefit your strategy. Doing that should improve some of your kingdom's scores.

If you'd like to know, the ones you have correct are: Potion, Reserve, Hamlet/Watchtower, Travellers .
Also, I would say that you have the right strategy for Durations but seem to have analyzed it incorrectly?

22
Puzzles and Challenges / Re: Asymptotic analysis of kingdoms puzzle
« on: March 29, 2019, 12:50:21 am »
What are the challenge's rules concerning possession? Can we assume a cooperative opponent?
The opponent can't buy or play cards, even when possessed, so you can't do much with them. You can assume that they are cooperative and you can assume perfect luck for how they draw cards though, like if you needed to Ambassador them cards so that you could Jester them, or something.

The potion kingdom would be more interesting if you could possess them and actually buy cards; I regret not having it that way.

23
Puzzles and Challenges / Re: Asymptotic analysis of kingdoms puzzle
« on: March 28, 2019, 05:00:28 pm »
Fair enough, I edited the first post to make it more clear.
I also added some practice kingdoms, a list of the ones in the puzzle I think are the most approachable, and some fun bonus kingdoms. :)

Fun kingdoms to try out:
  • Bishop, Cursed Village, Seaway
  • Bridge, Hunting Grounds, Donate, Canal, Inheritance

24
Puzzles and Challenges / Re: Asymptotic analysis of kingdoms puzzle
« on: March 25, 2019, 03:31:20 pm »
This is a mystery hunt-style puzzle, so not all the instructions are not explicitly given. If you want to just think about the dominion and math, then (minor spoiler)  For each kingdom, find its optimal score under the rules given. Each kingdom's answer is in the list of answers to the right. If you find all the answers in order, the corresponding letters will spell out a message. The eventual goal is to have a final answer (english word or phrase) for the entire puzzle.

25
Puzzles and Challenges / Asymptotic analysis of kingdoms puzzle
« on: March 23, 2019, 08:44:26 pm »
Hi f.ds, sharing a puzzle that a friend and I made (well, mostly my friend) for another friend of ours. You probably won't enjoy the puzzle unless you like both dominion and math, but hopefully everyone here likes at least one of the two. :)

The rules of our puzzle's asymptotic dominion are similar to those in http://forum.dominionstrategy.com/index.php?topic=17378.0, but the main difference is that in our puzzle, you can assume you will have perfect luck, as it asks about the best possible score. Also, this puzzle was made before Renaissance came out, so no Renaissance cards are in any of the kingdoms.

The puzzle is at https://walledvillage.github.io/puzzle.pdf. Each of the 13 bullet points on the left is a separate kingdom to consider. Most of these kingdoms might not have exactly 10 kingdom cards (in fact, one has none), but should be considered as if that were the kingdom anyway. Each of them matches with an answer on the right, and taking the corresponding letters will spell out a message. The eventual goal is to have a final answer, which is a word or phrase.

Feel free to ask for any hints or clarifications here, and I hope you enjoy!

Note: Based off a sample size of 1, this puzzle may take quite a while to complete.
---
Edit: Adding some extra info here.

Some basic kingdoms and their answers, to get the idea across.
  • Market, Chapel. Answer: 1.2^T
  • Market. Answer: 1.2^(T/2) = 1.095^T

A list of sets that I think are easier, since completing the whole puzzle is probably unreasonable.
In approximately increasing difficulty:
  • Potion cost
  • Durations
  • Reactions
  • Artisan, ...
  • Hamlet, Watchtower
  • Debt cost

A kingdom I would say is pretty fun and decently approachable is Artisan, ....
Here's some other kingdoms not included in the puzzle that are fun, and not toooo crazy to analyze:
  • Bishop, Cursed Village, Seaway
  • Bridge, Hunting Grounds, Donate, Canal, Inheritance

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