Those of you who have been keeping up with the Treasure Chest contest may remember my submission for a Dark Ages card.
Barrister
Types: Action – Attack
Cost: $5
+2 Cards. Each player (including you) reveals the top 2 cards of his deck; you may choose a revealed Treasure for him to trash. He discards the rest. You may gain a Treasure from the trash.
Setup: Replace one of each player's starting Coppers with a Claim.
Claim
Types: Treasure
Cost: $0
Worth $1. When you play this, look through your discard pile. You may trash a Claim from your discard pile or hand. If you do, gain a Gold, putting it into your hand.
As I mentioned in that contest, it's a card I'm working on for my fan expansion, Enterprise. I submitted it to get feedback. It got zero votes. Now, I expected that a Thief variant would be unpopular, but zero votes sends a clear message: improve or scrap this card. I really want to keep the mechanic of cards that you can only get from other players' decks, and a Thief variant seemed the natural way to do that. I'd considered a Barrister that could only steal Claims, but that's a really weak Attack.
Simultaneously, I was trying to design a cheap ($4) terminal Spy variant to replace a non-terminal one in the set. I was having a lot of trouble thinking of a card that wasn't too close to Rabble, Fortune Teller, or Oracle. Today, a bolt of lightning (probably inspired by KingZog's Ringmaster Prize submission) struck my brain, and I realized that I could combine the two into a single card that stole only Claims from other players while mucking their decks.
But! But but but! That is but one of the three wrongs that (hopefully) make up this right. You see that Claim up there? That is a wordy mess. Originally you had to collide the Claims in hand in order to gain the Gold, but I realized requiring you to steal the Claim and then line them up was too much. Hence the tortured "look through your discard pile" wording. It hit me today that a better way to make you want more Claims in your deck without having to collide them was by making them Victory cards.
So! So so so! You know how two of the most suggested fan cards are Mini-Harem [Worth $1/Worth 1VP] and Proto-Duke [Worth 1 VP per Proto-Duke in your deck], but they both make lousy Kingdom cards? Combining those two wrongs with the wrong of my failed Barrister, I give you Barrister 2.0!
Barrister
Types: Action – Attack
Cost: $4
+$2. Each other player reveals the top 2 cards of his deck, trashes a revealed Domain, discards the other revealed Actions and Treasures, and puts the rest back on top. Gain all the Domains in the trash.
Setup: Replace one of each player's starting Coppers with a Domain.
Domain
Types: Tresaure – Victory
Cost: $0
Worth $1.
Worth 1 VP for every Domain in your deck.
This post is long enough for now, so I'll just stop there and let you decide. Do three wrongs make a right in this case? Feedback is welcome! Thanks in advance.