I hope you don't mind me saying so, but it just feels a bit dull: like it's rounding off a gap in a set rather than being something more individual.
I don't mind you saying so and you're more or less correct. It could do with some jazzing up.
The original card was an Attack. I came up with it about 2 years ago and it's been mostly unchanged in that time.
EnforcerTypes: Action – Attack
Cost: $4
+2 Cards. +1 Action. You may discard a Treasure. If you don't, trash this. Each other player reveals the top 2 cards of his deck and discards one that you choose.
But as Donald has said since then, ideally Spies should either not have +1 Action or not involve a decision, or both. A recent 4-player game with this card convinced me that it needs to change. It's actually worse than Spy because with a chain of Spies your opponents usually know what to do once you tell them to put a card back once. No such luck with Enforcer.
But I'd like to salvage the "discard a Treasure or trash this" portion of the card, which is kind of like Stables, but not quite. The reason I wanted to try a Silver-to-hand on it is that it would combo with another card in the set.
Anyway, I suppose I could take off the +1 Action, keep the Silver gain, and perhaps keep the Attack. That seems like a really complex card, though. Hmm… Any suggestions?