2-player. Forge, Kings Court, Trading Post, Saboteur, Gardens, Quarry, Throne Room, Watchtower, Loan, Trade Route. Colonies included.
Loads of ways to trash your cards - or multiply them, but not really much actions to use those multiplyers/trashers on.
We ended up building up Trade Route to max (5). My husband occasionally kings courted it, but was rather tight-lipped about what he had to trash (I gather forges and provinces may have been involved..
) to buy the Colonies. I just managed to Throne Room it, but that was ok, because my 5. card in hand was a colony... Game ended on provinces, he won.
And a rules question: When Trading Post gains a silver to your hand, can you use Watchtower to put it on your deck instead? (Instance; it was my only $ that turn, and with no $2 cards, I figured it was better saved for next turn.)