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Author Topic: Mafia XXXVI: Dynasty Warriors Mafia 2 The Battle of Red Cliffs(Town wins!)  (Read 199817 times)

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mcmcsalot

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Welcome to Dynasty Warriors Mafia 2 The Battle of Red Cliffs

Mods: Mcmcsalot

This is a normal mafia game with the setup of JK9++ See further set-up and deadline information in Post 2.

Players:
1. Voltaire
2. Robz888
3. mail-mi
4. Chairs
5. Ashersky
6. Yuma
7. Ichimaru Gin
8. Lekkit
9. Liopoil
10. Teproc
11. 2.7
12. Eevee
13. Faust

Spectators Tagged:

Day starts: Day 1 Start:


f.ds Mafia Ruleset

The Golden Rule:

Please remember that this is a game and your main objective is to have fun! Be considerate of each other, don’t get personal, and enjoy the game.

Please read
The Civility Pledge before signing up for this game. If you have not /pledged there, you cannot play here.

Excessive personal attacks or uncivil behavior may be dealt with by modifiers or modkills.


General Gameplay and Etiquette:

1. You may not quote private Moderator-supplied information (either real or fabricated) of any kind. Paraphrasing (for role claims, etc.) is acceptable.
2. Personal communication outside of the forum postings is NOT ALLOWED unless your Role PM specifically allows it.
3. If you have a role with a Night action, your choices are due to all mods by the posted deadline (generally 48 hours from Night start during the first few Nights; later Nights may have shorter deadlines). If we do not receive your choice via PM by the posted deadline you will forfeit your actions. In case of multiple submissions, the last valid one before the deadline will be used. Generally, one team member may submit the Night Actions for all team members.
4. Roles with Night actions will not be able to submit an action on Night 0 (i.e. during the confirmation stage), unless your Role PM specifically allows it.
5. Any player with a Night action may instead submit a “No Action” PM to let the Mods know that you do not want to perform your expected action that Night phase, unless your Action is compulsory.
6. As a general rule you should aim for one post every 24 hours, minimum, to keep the game moving.


Voting, Deadlines, and Player Death:

1. A simple majority (rounded up) of all living members must agree on one person for a lynch to occur prior to deadline.
2. Once you have reached a simple majority no further unvoting will change someone’s fate. Further votes will also be ignored.
3. Once a player is lynched the game enters twilight until I post a death scene; all players including the one who was lynched may continue to post during twilight.
4. Please submit votes as: Vote: PlayerName. Votes will NOT be counted if they are not bold or do not follow this syntax! Obvious abbreviations or nicknames will be counted so long as they are unambiguous.
5. Please submit vote revocations as either Unvote: PlayerName or Unvote. Unvotes are not necessary before changing votes.
6. You may Vote: No Lynch - a simple majority of these vote types are required to send the game to Night phase without a lynch.
7. Once you are killed (either via lynch or night kill) you may no longer post in the game or in Quicktopics, except for twilight. This means that you do not even get a “Bah” post. The dead in this game are silent, but will be invited to the Spectator Quicktopic.
8. Do not edit or delete posts. We don't want some players having more information than others. If you want to clarify posts, feel free to double post.



Miscellaneous/Mechanics:

1. Bold, Purple text is reserved for the Mod. No invisible/small text is allowed, nor is cryptography.
2. If you have an issue/problem with the game, please PM the Mods privately. Do not post issues/complaints in the game thread.
3. The Mods may make mistakes - please point out any mistakes gently. Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed. These will stand as final to be commiserated over after the game.
4. Please bold all requests to the Mods so that they don’t get missed.
5. Prods of missing players will be issued automatically after 48 hours of no activity or upon request after 24 hours of no activity. A prodded player has 48 hours to respond or risks replacement. A player who has been prodded 3 times is subject to replacement without further notice.
6. Rule violations will be dealt with according to their severity, up to and including a Modkill.
7. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread. Treat this game as a commitment. Be considerate – don’t leave us hanging.


Helpful Links:


--Newbie Guide

--Frequently Asked Questions

--Commonly Used Abbreviations


TO CLARIFY, I AM NOT A MODERATOR OF F.DS IN ANY WAY, SHAPE OR FORM. IN THE CONTEXT OF THIS GAME, I AM MODERATING THAT THE RULES ARE FOLLOWED AND HIDDEN ACTIONS ARE COMPLETED PROPERLY.
« Last Edit: February 14, 2014, 10:10:14 am by mcmcsalot »
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

mcmcsalot

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Re: Dynasty Warriors Mafia 2; The Battle of Red Cliffs
« Reply #1 on: November 21, 2013, 11:47:18 am »

This game will be run as a straight up JK9++

Days Will last roughly 10 days each and Night will last roughly 2 days.

Claiming both role, and flavor will be allowed this game. Flavor does follow logically the events of Dynasty Warriors.
« Last Edit: December 04, 2013, 02:39:25 pm by mcmcsalot »
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

Voltaire

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Re: Dynasty Warriors Mafia 2; The Battle of Red Cliffs
« Reply #2 on: November 21, 2013, 11:48:49 am »

/in
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Jimmmmm

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Re: Dynasty Warriors Mafia 2; The Battle of Red Cliffs
« Reply #3 on: November 21, 2013, 11:54:49 am »

/tag
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Robz888

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Re: Dynasty Warriors Mafia 2; The Battle of Red Cliffs
« Reply #4 on: November 21, 2013, 12:15:54 pm »

/in!
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I have been forced to accept that lackluster play is a town tell for you.

mail-mi

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Re: Dynasty Warriors Mafia 2; The Battle of Red Cliffs
« Reply #5 on: November 21, 2013, 12:48:42 pm »

/somuchin.

Please don't make me scum again!
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

chairs

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Re: Dynasty Warriors Mafia 2; The Battle of Red Cliffs
« Reply #6 on: November 21, 2013, 01:26:03 pm »

/in
/in
/in
/in

mcmcsalot

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Re: Dynasty Warriors Mafia 2; The Battle of Red Cliffs
« Reply #7 on: November 21, 2013, 01:30:12 pm »

So y the way I am looking for a co mod and may or may not be implementing a twist which I keep planning on doing then deciding not to last minute
Logged
Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

Robz888

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Re: Dynasty Warriors Mafia 2; The Battle of Red Cliffs
« Reply #8 on: November 21, 2013, 01:36:16 pm »

So y the way I am looking for a co mod and may or may not be implementing a twist which I keep planning on doing then deciding not to last minute

Talk it over with someone who doesn't want to /in... Galzria, Voltgloss, ashersky, yuma all possible.
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I have been forced to accept that lackluster play is a town tell for you.

ashersky

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Re: Dynasty Warriors Mafia 2; The Battle of Red Cliffs
« Reply #9 on: November 21, 2013, 04:35:29 pm »

/in
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f.ds Mafia Board Moderator

2013, 2014, 2015 Mafia Mod of the Year
2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

ashersky

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Re: Dynasty Warriors Mafia 2; The Battle of Red Cliffs
« Reply #10 on: November 21, 2013, 04:37:37 pm »

This is Mafia 36.
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f.ds Mafia Board Moderator

2013, 2014, 2015 Mafia Mod of the Year
2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

yuma

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Re: Mafia XXXVI: Dynasty Warriors Mafia 2 The Battle of Red Cliffs
« Reply #11 on: November 21, 2013, 06:23:08 pm »

/in
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Archetype

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Re: Mafia XXXVI: Dynasty Warriors Mafia 2 The Battle of Red Cliffs
« Reply #12 on: November 21, 2013, 08:43:20 pm »

I could look it over!
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Lekkit

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Re: Mafia XXXVI: Dynasty Warriors Mafia 2 The Battle of Red Cliffs
« Reply #13 on: November 22, 2013, 04:45:24 pm »

When do you think this will start? I might be in on this one.
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ashersky

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Re: Mafia XXXVI: Dynasty Warriors Mafia 2 The Battle of Red Cliffs
« Reply #14 on: November 22, 2013, 05:20:56 pm »

When do you think this will start? I might be in on this one.

He's back!  My infuriating werewolf partner!  :)
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f.ds Mafia Board Moderator

2013, 2014, 2015 Mafia Mod of the Year
2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

mcmcsalot

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Re: Mafia XXXVI: Dynasty Warriors Mafia 2 The Battle of Red Cliffs
« Reply #15 on: November 22, 2013, 05:56:44 pm »

When do you think this will start? I might be in on this one.

Start time can definitely be flexible. It depends on how fast and how much interest people have.
Logged
Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

Ichimaru Gin

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Re: Mafia XXXVI: Dynasty Warriors Mafia 2 The Battle of Red Cliffs
« Reply #16 on: November 24, 2013, 04:59:28 pm »

I've never played Mafia before, but I want to get started. Is this game for more experienced players?
And, if I have some questions, should I just PM the Moderator?

Robz888

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Re: Mafia XXXVI: Dynasty Warriors Mafia 2 The Battle of Red Cliffs
« Reply #17 on: November 24, 2013, 05:00:49 pm »

I've never played Mafia before, but I want to get started. Is this game for more experienced players?
And, if I have some questions, should I just PM the Moderator?

If you have a question, broadly speaking, about Forum Games in general, PM me or Galzria.

If you have a question about this specific game, PM the mod.

And welcome! Please read over the setup, but this should be a fine game for a newbie.
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Ichimaru Gin

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Re: Mafia XXXVI: Dynasty Warriors Mafia 2 The Battle of Red Cliffs
« Reply #18 on: November 24, 2013, 05:02:30 pm »

Sweet. Then I guess

/in

I'll definitely be reading over everything as much as I can.
This should be awesome!

yuma

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Re: Mafia XXXVI: Dynasty Warriors Mafia 2 The Battle of Red Cliffs
« Reply #19 on: November 24, 2013, 07:10:47 pm »

Sweet. Then I guess

/in

I'll definitely be reading over everything as much as I can.
This should be awesome!

That's great. Welcome the community with the community! If you have some time before this starts I might suggest reading through a previous game, I spectated two games (Mafia I and II way back when) before playing in my first game (Mafia III) and it helped tremendously I think, but isn't absolutely necessary. This game was hosted by the same mod and is using a similar setup. If you have the time it will help you get a feel for the lingo and style. Or if you would rather start following an ongoing game, feel free to /tag into this game and watch as it develops. That game is hosted by me... Hi! I'm yuma! ... and is in the first day so you haven't missed much.
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Ichimaru Gin

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Re: Mafia XXXVI: Dynasty Warriors Mafia 2 The Battle of Red Cliffs
« Reply #20 on: November 24, 2013, 08:19:05 pm »

I've been reading over XIX: Deep Space Nine Mafia. But I agree that it would probably be good to read over a similar game. I'll be checking out your link for sure.
And thanks for the greeting! I get the feeling this game is going to be pretty sick.

Robz888

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Re: Mafia XXXVI: Dynasty Warriors Mafia 2 The Battle of Red Cliffs
« Reply #21 on: November 24, 2013, 08:25:52 pm »

I've been reading over XIX: Deep Space Nine Mafia. But I agree that it would probably be good to read over a similar game. I'll be checking out your link for sure.
And thanks for the greeting! I get the feeling this game is going to be pretty sick.

Oh, that's a great game. You'll get the gist of things.
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ashersky

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Re: Mafia XXXVI: Dynasty Warriors Mafia 2 The Battle of Red Cliffs
« Reply #22 on: November 24, 2013, 08:34:13 pm »

I've been reading over XIX: Deep Space Nine Mafia. But I agree that it would probably be good to read over a similar game. I'll be checking out your link for sure.
And thanks for the greeting! I get the feeling this game is going to be pretty sick.

Oh, that's a great game. You'll get the gist of things.

Including how we can all turn out hating each other and multi-ball in the end.
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f.ds Mafia Board Moderator

2013, 2014, 2015 Mafia Mod of the Year
2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

liopoil

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Re: Mafia XXXVI: Dynasty Warriors Mafia 2 The Battle of Red Cliffs
« Reply #23 on: November 24, 2013, 08:39:33 pm »

That one was so anticlimactic... especially from my perspective :P. It was also my first game.
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Robz888

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Re: Mafia XXXVI: Dynasty Warriors Mafia 2 The Battle of Red Cliffs
« Reply #24 on: November 24, 2013, 10:21:14 pm »

All lies. An awesome game and an awesome end. And an awesome Robz triumph. Awesome awesome awesome.
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I have been forced to accept that lackluster play is a town tell for you.
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