I didn't submit anything to this one!
These were fairly difficult to critique. For a lot of them I say "too powerful", but I'm not entirely certain about that. Prizes ARE quite powerful. I generally say that a submission is too powerful if I think it will often be more dominating than Followers is on a board without other cursers. Still, it is difficult to judge.
Favour
Types: Action – Prize
Cost: $0*
You may return this to the Prize pile. If you do, +5 Cards and trash any number of cards from your hand.
Whoaaa. Tournament and Prizes in general often end up as "win more" cards, but this one does that even more. Get a play of this and you can clean out A LOT of your deck. +5 cards and trash any amount, that is huge. Returning to the Prize pile (which isn't entirely accurate? It's not a pile, right?) helps a little by letting others use it as well, but the momentum for the frist player to do it would be hard to overcome. That amount of deck trimming would make it way easier to connect Tournaments and Provinces in subsequent turns.
Wizard
Types: Action – Prize
Cost: $0*
If this is the first Action card you played this turn, +3 Cards and +1 Action. Otherwise, +1 Card and +3 Actions.
Not a fan of the card name here (the King isn't just going to give away his Wizard!) but I like the mechanic.
Shield of Virtue
Types: Action – Reaction – Prize
Cost: $0*
+1 Card. +1 Action. Look through your discard pile. You may trash a card from your hand or your discard pile.
When another player plays an Attack card, you may reveal this from your hand. If you do, you are unaffected by that Attack.
I think this is alright. At first glance it seems a bit weak and boring for a prize, but the thing I like is that it acts as a counter to Followers. It can Moat the attacks and it can clean up the Curses that are received. I don't think this Shield becomes a priority prize, but it can be a nice pick for a player defending against Followers.
Rusty the Donkey
Types: Action – Prize
Cost: $0*
+4 Actions. Trash a card from your hand. Choose one: Gain a card with cost up to the number of unused Actions you have (Actions, not Action cards); or gain a card costing up to $4 more than the trashed card; or gain two cards each costing up to $2 more than the trashed card.
The name is cute (Trusty, Rusty -- ISWYDT) but I'm not a fan of it overall. The actions feel overly complex. I feel like it would be better if it were more focused.
the first choice is basically Workshop with the potential to gain more expensive cards with villages. The super-Expand is interesting. The double Remodel is OK. I feel like it would be better if it just did the super Expand alone. Actually, Expand-by-$4 would be really, really powerful, maybe even too good on its own, let alone with other choices.
Servicemen
Types: Action – Prize
Cost: $0*
+1 Action. Trash a card from your hand. Gain a card costing up to $3 more than the trashed card, putting it into your hand.
Non-terminal Expand-to-hand. I'm OK with that as a Prize. Name could be better.
Wishing Ring
Types: Action – Reaction – Prize
Cost: $0*
+1 Action. Choose an Action card from the Supply and play it.
When another player plays an Attack card, you may reveal this. If you do, choose one: Gain a copy of the Attack card, putting it into your hand and this card onto your deck; or you are not affected by the Attack.
Not a fan. Playing Action cards from the Supply just brings up a host of questions (do I get to keep the action? what happens if the action gets trashed?). The reaction choice doesn't matter because you can do both. You can reveal it and choose to Moat, then reveal it again to gain the Attack card. Moreover, the reaction is broken with Secret Chamber:
Reveal Wishing Ring (WR), gain attack card in hand, top-deck WR. Reveal SC, swap attack card (or something else) with WR. Repeat. Gain all the attacks.
Jousting Rod
Types: Action – Prize
Cost: $0*
+1 Action. Gain an Action card costing up to $5, putting it into your hand.
When another player plays a Tournament, you may discard this. If you do, gain 2 Action cards each costing up to $5, putting them into your hand.
Jousting Rod? Like, a lance? Why would the Knight who won the tournament need a new lance?
The action seems OK to me. Might be a bit too powerful, so shifting it to match Bag of Gold might be better (i.e. top-deck the gained action). I feel like the reaction is too good though.
Grace of the King
Types: Action – Prize
Cost: $0*
+1 Action. While this is in play, when you play an Action card the first time this turn, play it again.
Clarification: This affects each individual card, not just each differently named card. So if you played this and played a Village (twice), then played another Village, you would also play that second Village twice.
That seems way, way too good. Yeah Prizes can be powerful and all that... but this seems way over the top. Permanent Throne Room for every card? I mean, seriously? And think of what it would do to King's Court! *shudder*
Parade (A)
Types: Action – Reaction – Prize
Cost: $0*
Discard any number of cards. +2 Cards per card discarded.
When you have no Actions left during your Action phase, you may reveal this from your hand. If you do, +3 Actions.
The action is fine. I've definitely seen it around before (might have done it myself? eh, probably not) but it is well-suited to Prize status given its power. I don't like the reaction though. It is pretty much a permanent village. People realize that reactions can be revealed multiple times, right? Play terminal, reveal Parade, play 3 more terminals, reveal Parade again... it's too easy.
Advertiser
Types: Aciton – Prize
Cost: $0*
+1 Action. +$2. Reveal up to 2 Action cards from your hand. For each card revealed this way, gain a copy of it.
Name is too modern. It's an action Silver that can clone up to two action cards. I think that's alright, but it's not particularly exciting to me.
Remote Holding
Types: Action – Victory – Prize
Cost: $0*
+3 Cards. +1 Buy. You may trash a card from your hand.
Worth 30 VP if you have no other Victory or Prize cards in your deck.
So the name is... remote as in secluded and holding as in something/land you own? OK, but it sounds a bit weird.
The action is decently powerful. The VP value is... really weird. Weird to the point of pointlessness. To get it in the first place you need to have a Province in your deck, so it's already worth 0VP when you first gain it. To get those 30VP you have to trash your Province. You also need to trash starting Estates, and you have to give up on getting any other Provinces or Duchies. The points in Provinces and Duchies are worth more than 30VP, so... I suppose the use case for this is to try to 3-pile with your 30VP before someone else can overtake you. It does provide its own +1 Buy to help with that, plus it has trashing to help get rid of the Estates and Province. I mean, it's interesting. I give it that. But I don't know. It's a little too far out there for my taste.
Heroic Epic
Types: Action – Prize
Cost: $12*
+1 Card. +1 Action. +$1.
When you reveal this card, you may name any number of types and card names. This card has all of those types and card names until the end of the turn (and none of its former types and names).
I like the cost. With the vanilla bonuses, it is basically a super Peddler. The "on reveal" doesn't really make sense to me. "When you reveal" -- is that specific to cards that tell you to reveal things, or does it include the act of playing Heroic Epic? If you give it the Victory type and nothing else, can you still play it? Presumably not. If someone plays a Mountebank can you immediately call it a Curse and reveal it? Presumably not, because it needs to be revealed first.
And what's the point anyway? Need some help with this because I can't think of any stellar interactions. Call it a Copper to buff Coppersmith?
Parade (B)
Types: Victory – Reaction – Prize
Cost: $0*
Worth 1 VP plus 1 VP for every Prize in your deck.
When another player plays a Prize, you may discard this. If you do, gain that Prize when it is discarded from play, putting it on top of your deck.
It's another win-more prize. Not a fan. I actually thought of submitting something like this, except it was looking at the opponent's deck instead, to act as a catch-up mechanic. Anyway, this is worth 1-5VP only so it's not even that great, but it's still better for the current-winner which rubs me the wrong way. The reaction is even worse. Stealing prizes is too good and it just makes everyone else afraid of playing their hard-earned prizes.
Signet Ring
Types: Treasure – Prize
Cost: $0*
Worth $0. +1 Buy. When you play this, you may discard a card that is not a Victory card; +$ equal to its cost. You may discard a Victory card; +$ equal to half its cost (rounded down).
It's a super Salvager. I am OK with this, I think. Maybe too powerful for draining Province after you have a lead. I really like the name; it was something I suggested long ago (and also probably in the thread for the Prosperity contest).
ECF Council
Types: Victory – Prize
Cost: $0*
Worth 1 VP per Tournament in your deck.
I don't understand the name. The VP value is probably better than Duchy, probably not as much as Province. It's OK, but not super exciting.
Magic Lamp
Types: Action – Prize
Cost: $0*
Gain an Action card costing up to $4. Play it.
I like the name. The action is alright for a Prize, but it could probably be made even better. Like, make it a cantrip.
Jubilee
Types: Action – Prize
Cost: $0*
You may return this to the Prize pile. If you do, choose an Action card in your hand and play it five times.
Man, even with returning it to the prize pile, it seems too good. Especially because you could immediately gain it back with another Tournament, then play it again.
Faithful Hound
Types: Action – Prize
Cost: $0*
+1 Action. Name two cards. Reveal cards from your deck until you reveal a copy of the first named card; put it into your hand. Put all revealed copies of the second named card on your deck. Discard the rest.
The card name doesn't quite work for me (the faithful hound is probably one that you raised yourself, not one you randomly win at a tournament). The action is pretty neat. OTOH, perhaps the action is too strong for pulling together more Province-Tournament combos.
Blessing
Types: Action – Prize
Cost: $0*
Look through your discard pile. Trash any number of cards from it.
That's really good... too good? Not sure. That's really strong trashing though; it might be more game-swinging than Followers.
Liege
Types: Action – Prize
Cost: $0*
+2 Buys. While this is in play, when you buy a Copper, you may trash a card from your hand and gain a card costing up to $2 more than it.
One play of this card and you can Remodel up to 3 cards, but you have gain a Copper for each one. Actually sounds kind of weak to me.
King's Favor
Types: Action – Prize
Cost: $0*
+1 Action. +1 Card per Tournament you have in play.
While this is in play, when you play a Tournament, +1 Card and +$1.
It basically makes Tournaments better. I think I'm OK with that concept. It might make Tournaments
too good though, especially when the opponent doesn't happen to have a Province in hand to block it. Hmm.
Ringmaster
Types: Action – Attack – Prize
Cost: $0*
+$2. Each other player reveals the top 3 cards of his deck, trashes a revealed Treasure card, discards the revealed Action cards, and puts the rest back in any order.
It's a powerful trashing and deck inspection attack. However, it's probably just fine as a Prize. The wording needs to be a bit more clear -- specifically, it should specify who chooses when multiple Treasures are revealed.
Fortune
Types: Action – Prize
Cost: $0*
Gain up to 4 Coppers, putting them into your hand. Reveal your hand. Reveal one card from your deck per Copper in your hand; put one of them that you choose into your hand and discard the rest.
While this is in play, you may not play Action cards from your hand.
Well, that's strange. You play this and you can filter one card out of a lot... but then you can't play any more actions. And you might have had to gain a bunch of Copper to do that. OTOH, you do gain them into hand so this is kind of like +$4. I don't know. Might be too weak? Might be fine too.
Shield
Types: Action – Reaction – Prize
Cost: $0*
+3 Cards.
When another player plays an Attack card, you may reveal this from your hand. If you do, draw until you have 6 cards in hand and you are unaffected by that Attack.
I think this is alright. The reaction is pretty neat. It's like a combination of Horse Traders and Moat. You get to do a bit more with it though -- against discard attacks, if you know more than one will be coming, you could choose to discard junk to the first one and then Shield-react to the second to draw back up to 6.
I actually think this would be fairly interesting as an actual card, rather than just a prize.
Golden Hammer
Types: Action – Prize
Cost: $0*
Trash a card from your hand. Gain a card costing up to $4 more than it.
Oh hey, back with Rusty the Donkey I said that a super-Expand alone might be good, and here it is. Yeah, it might be good.