Oh wait, Tables had a good point about cops who are also neighbors. Do you guys think that is too big of an advantage for town or is it mitigated by the godfather? What if the mafia didn't have their roles revealed at death?
Will you have a Coroner, then? Seems sort of Bastard if you don't have a way for people to know if their reads were good, how to look at the wagon, etc.
I dunno, it doesn't seem terribly bastard as long as they get alignment. It'd still be possible for the town to figure out if the roleblocker was alive based on night action results. But it does seem really strong for the cop to tell people they've found them innocent, and keeping the suspicion of the godfather alive could help nerf the cop. Maybe I am extra concerned because I dislike cops.
Oh, I read that wrong. If you are giving alignment on flip, no issue.
Edit: Also, you should do the same for town, so no roles there.
That seems reasonable, especially since town is likely to claim their roles before they die. Do you think that's an adequate nerf to the cop, keeping in mind that the cop can go to people with his results in secret?
I mean, what's the true worry here?
We have a Cop, who is also a neighbor with the entire game, basically.
On Day 2, the Cop will have a result, assuming he lived. That result will be guilty, which he would just want to share with everyone, or innocent, which might be the godfather. Unless he really trusts someone, why would he tell anyone he got an innocent result, unless to save someone at L-1?
I don't think you need any changes, including the hidden roles, to be honest, even with neighbors. I don't see why the Cop would trust anyone to tell them something secretly anyway.