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Author Topic: Mafia Game Index, Queue, & Categorization Standards  (Read 104076 times)

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ashersky

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #775 on: November 15, 2014, 04:51:29 am »

Done.
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ashersky

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #776 on: November 20, 2014, 08:13:23 pm »

So...Dune 2 update:

--it's a true sequel to Dune 1 (in that the flavor picks up where Dune 1 left off)
--I'm upping it to 11 players

I need a co-mod.  Dune 1 was such a big undertaking with all the QTs, calculations, and tracking I had to do.  A co-mod who is okay with missing out on the game (and ideally likes tracking a bunch of information) would be very welcome.
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scott_pilgrim

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #777 on: November 25, 2014, 02:52:30 am »

Currently there are no RMM games going and only faust's huge game open for sign ups.  I could open my game soon (maybe tomorrow) if no one ahead of me will be ready soon.
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faust

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #778 on: November 25, 2014, 04:07:38 am »

Currently there are no RMM games going and only faust's huge game open for sign ups.  I could open my game soon (maybe tomorrow) if no one ahead of me will be ready soon.

Well, I would of course like my game to fill (by the way, why are you not /in yet?), but go ahead.
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ashersky

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #779 on: November 25, 2014, 07:34:50 am »

So...Dune 2 update:

--it's a true sequel to Dune 1 (in that the flavor picks up where Dune 1 left off)
--I'm upping it to 11 players

I need a co-mod.  Dune 1 was such a big undertaking with all the QTs, calculations, and tracking I had to do.  A co-mod who is okay with missing out on the game (and ideally likes tracking a bunch of information) would be very welcome.
Currently there are no RMM games going and only faust's huge game open for sign ups.  I could open my game soon (maybe tomorrow) if no one ahead of me will be ready soon.

I assume no volunteers means everyone wants to play...
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silverspawn

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #780 on: November 25, 2014, 07:37:03 am »

well I really want to play

pingpongsam

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #781 on: November 25, 2014, 08:23:37 am »

What happened to yuma? He's not even in the member's list anymore. He was going to help me mod my RMM that is approaching top of the queue.
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silverspawn

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #782 on: November 25, 2014, 08:34:49 am »

What happened to yuma? He's not even in the member's list anymore. He was going to help me mod my RMM that is approaching top of the queue.

yuma left the community during Wool Mafia. From how I understood it, it wasn't for a specific reason, but just because he wasn't comfortable anymore, for a number of different reasons.

It's been discussed here.

EgorK

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #783 on: November 25, 2014, 09:08:26 am »

So...Dune 2 update:

--it's a true sequel to Dune 1 (in that the flavor picks up where Dune 1 left off)
--I'm upping it to 11 players

I need a co-mod.  Dune 1 was such a big undertaking with all the QTs, calculations, and tracking I had to do.  A co-mod who is okay with missing out on the game (and ideally likes tracking a bunch of information) would be very welcome.
Currently there are no RMM games going and only faust's huge game open for sign ups.  I could open my game soon (maybe tomorrow) if no one ahead of me will be ready soon.

I assume no volunteers means everyone wants to play...

I can do some comodding
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pingpongsam

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #784 on: November 25, 2014, 09:13:47 am »

Sucks about yuma. I am probably going to need help modding my first game. It's getting close enough for me to pull out the setup and flavor I wrote and finalize it. I remember at least one role needed adjusting.
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Witherweaver

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #785 on: November 25, 2014, 09:44:07 am »

So...Dune 2 update:

--it's a true sequel to Dune 1 (in that the flavor picks up where Dune 1 left off)
--I'm upping it to 11 players

I need a co-mod.  Dune 1 was such a big undertaking with all the QTs, calculations, and tracking I had to do.  A co-mod who is okay with missing out on the game (and ideally likes tracking a bunch of information) would be very welcome.
Currently there are no RMM games going and only faust's huge game open for sign ups.  I could open my game soon (maybe tomorrow) if no one ahead of me will be ready soon.

I assume no volunteers means everyone wants to play...

I want to play!
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A Drowned Kernel

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #786 on: November 25, 2014, 10:36:05 am »

So...Dune 2 update:

--it's a true sequel to Dune 1 (in that the flavor picks up where Dune 1 left off)
--I'm upping it to 11 players

I need a co-mod.  Dune 1 was such a big undertaking with all the QTs, calculations, and tracking I had to do.  A co-mod who is okay with missing out on the game (and ideally likes tracking a bunch of information) would be very welcome.
Currently there are no RMM games going and only faust's huge game open for sign ups.  I could open my game soon (maybe tomorrow) if no one ahead of me will be ready soon.

I assume no volunteers means everyone wants to play...

I'll be spectating, but I unfortunately don't have the time for co-modding a game as big as Dune.
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jotheonah

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #787 on: November 25, 2014, 10:42:17 am »

So my brother and I want to design a Ravnica-themed role madness mafia where each person plays a Guild. Possibly one person is Jace so that we have an odd number, or one person could play The Gateless. Thoughts?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #788 on: November 25, 2014, 01:05:48 pm »

So my brother and I want to design a Ravnica-themed role madness mafia where each person plays a Guild. Possibly one person is Jace so that we have an odd number, or one person could play The Gateless. Thoughts?

Would play.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #789 on: November 25, 2014, 01:08:32 pm »

So my brother and I want to design a Ravnica-themed role madness mafia where each person plays a Guild. Possibly one person is Jace so that we have an odd number, or one person could play The Gateless. Thoughts?

Would play.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #790 on: November 25, 2014, 01:22:53 pm »

Sucks about yuma. I am probably going to need help modding my first game. It's getting close enough for me to pull out the setup and flavor I wrote and finalize it. I remember at least one role needed adjusting.
I could probably help a little. Probably not as involved as Guilds, but I can at least help look over/streamline stuff.
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pingpongsam

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #791 on: November 25, 2014, 01:26:51 pm »

Sucks about yuma. I am probably going to need help modding my first game. It's getting close enough for me to pull out the setup and flavor I wrote and finalize it. I remember at least one role needed adjusting.
I could probably help a little. Probably not as involved as Guilds, but I can at least help look over/streamline stuff.

If you are sure you don't want to play i'll copy you the same QT yuma was using to work with me. What I need is a review of the mechanics for balance and someone to help me come up with a proper action resolution and then probably to make sure I resolve accordingly. I don't think I will have too much trouble staying on top of the game itself.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #792 on: November 25, 2014, 01:49:58 pm »

Sucks about yuma. I am probably going to need help modding my first game. It's getting close enough for me to pull out the setup and flavor I wrote and finalize it. I remember at least one role needed adjusting.
I could probably help a little. Probably not as involved as Guilds, but I can at least help look over/streamline stuff.

If you are sure you don't want to play i'll copy you the same QT yuma was using to work with me. What I need is a review of the mechanics for balance and someone to help me come up with a proper action resolution and then probably to make sure I resolve accordingly. I don't think I will have too much trouble staying on top of the game itself.
That sounds great!
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ashersky

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #793 on: November 25, 2014, 03:03:02 pm »

Sucks about yuma. I am probably going to need help modding my first game. It's getting close enough for me to pull out the setup and flavor I wrote and finalize it. I remember at least one role needed adjusting.

I am available.
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scott_pilgrim

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #794 on: November 25, 2014, 06:25:56 pm »

Currently there are no RMM games going and only faust's huge game open for sign ups.  I could open my game soon (maybe tomorrow) if no one ahead of me will be ready soon.

Well, I would of course like my game to fill (by the way, why are you not /in yet?), but go ahead.

Uh, I haven't signed up for your game partly because I don't like closed set-ups in general, partly because I had been trying to make a conscious effort not to sign up for games for a while because I had been busy IRL (not as much the case more recently though), and partly because I prefer modding/spectating to actually playing I think.  Though if I'm needed to help speed up the RMM queue I might sign up later.  Man, 17 players is a lot.  I think the time it takes for a game to fill grows super-linearly with the number of spots.

PPS should get priority over me anyway though, so I'll at least let him go first.  I know there's still a few others ahead of me too.
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pingpongsam

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #795 on: November 26, 2014, 09:05:23 am »

Sucks about yuma. I am probably going to need help modding my first game. It's getting close enough for me to pull out the setup and flavor I wrote and finalize it. I remember at least one role needed adjusting.

I am available.

You sir, are required to play.
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pingpongsam

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #796 on: November 26, 2014, 09:06:33 am »

I'm not signing up for Lost because I am working the kinks out of my own game and IRL is crazy. However, if it stagnates past the New Year I'll probably join.
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sudgy

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #797 on: November 26, 2014, 12:38:53 pm »

I'm not signing up for lost because I don't like big games...
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #798 on: November 26, 2014, 12:39:54 pm »

I'm not signing up for lost because I don't like big games...
You must hate fun too.

I'm not signing up because I'm co-modding, but I wish I could play because the setup rocks.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #799 on: November 26, 2014, 01:19:09 pm »

Yeah, I'd definitely sign up if I could jump in halfway through, but I'm having enough trouble with day 1st in small games, 17 players is just way too many for me to do anything productive if I'm
town. Of course if you draw scum it's more the merrier because it's so much easier to stay caught up.
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