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Author Topic: Mafia Game Index, Queue, & Categorization Standards  (Read 104059 times)

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Voltaire

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #425 on: April 03, 2014, 02:59:42 am »

Ash keeps the queue/lists though.

I don't feel strongly about this, though.
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Jimmmmm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #426 on: April 03, 2014, 03:00:47 am »

Ash keeps the queue/lists though.

So what? That doesn't give him the right to refuse to let someone join the queue.
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ashersky

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #427 on: April 03, 2014, 03:15:08 am »

We're not having a public argument, at least not in my mind - I'm making a case for why I think it's ok for new mods to start with RMM if they want. You disagree and you keep the queue, so you really do get final say in this, so if I've failed to convince you that's that.

I strongly disagree that ash has any more authority than anyone else. If someone wants to run a game, no one has any right to say that they simply can't.

I think this is a matter of what's a good idea and what's not, rather than what's allowed and what's not. I do think it's a good idea to at co-mod a normal game before running an invented game, and any new mod would probably do well to follow that advice. But if they want to just dive into their own game, good for them.

I have not been making the argument that I decide things on my own.

I do try to enforce the queue to be fair, though.

If someone who's never played a game of mafia in their life and has never modded before wants to run a 27 player RMM, I'll put them in the queue.  I won't vouch for the quality of that game, nor would I guarantee it fills.  Mod track record means something to me, at least, and some other players here.
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ashersky

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #428 on: April 03, 2014, 03:16:02 am »

Ash keeps the queue/lists though.

So what? That doesn't give him the right to refuse to let someone join the queue.

Where do you get this from?  I've never refused anyone anything.  I've given my opinion, that's all.  No need to come at me like this.
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Jimmmmm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #429 on: April 03, 2014, 03:36:49 am »

Ash keeps the queue/lists though.

So what? That doesn't give him the right to refuse to let someone join the queue.

Where do you get this from?  I've never refused anyone anything.  I've given my opinion, that's all.  No need to come at me like this.

Sorry no no no, I wasn't having a go at you at all! I was disagreeing with Volt saying that you have the final say because you manage the queue. I don't think that gives you any more authority than anyone else, and I don't think you do either. I think you're doing a great job and I appreciate that you do it. :)
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ashersky

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #430 on: April 03, 2014, 03:38:38 am »

Sorry, too late...I think I lost your spot on the queue somehow...  ;)
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Jimmmmm

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #431 on: April 03, 2014, 03:40:33 am »

Sorry, too late...I think I lost your spot on the queue somehow...  ;)

:o
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XerxesPraelor

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #432 on: April 03, 2014, 04:17:34 am »

Okay, given this conversation, I guess I should co-mod something before my RMM comes up. Even if won't be fun, I really want people to join my game and practice is good anyways. Anything coming up that needs an extra person?
Also, Yuma and Archetype already volunteered to look at my setup, but I haven't got any feedback, so if either of you are still willing to check it out, that would be great.
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ashersky

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #433 on: April 03, 2014, 04:20:20 am »

I am always available to review set ups, unless the mods want me to play.
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yuma

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #434 on: April 03, 2014, 10:17:47 am »

Okay, given this conversation, I guess I should co-mod something before my RMM comes up. Even if won't be fun, I really want people to join my game and practice is good anyways. Anything coming up that needs an extra person?
Also, Yuma and Archetype already volunteered to look at my setup, but I haven't got any feedback, so if either of you are still willing to check it out, that would be great.

Hmmm... I think perhaps I have combined that memory of looking over scott pilgrim's. If so I'll get back to you soonish to talk it over again. Sorry for the delay!
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mcmcsalot

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #435 on: April 03, 2014, 11:06:29 am »

Ash enforced no need for me to even have co-modded when I ran my first game. I turned out to be a pretty terrible mod and felt crappy about it, my second game was about as normal as it could get though it had a slight quirck having to do with flavor, and I again did I pretty terrible job of modding. So I agree people should try to get as much experience as possible first.
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yuma

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #436 on: April 03, 2014, 11:14:32 am »

yeah comodding I think is great and very helpful and nice for the main mod to have. I just think requiring someone to run a normal game first when it is something they aren't interested in is 1. a hoop to jump through and 2. not far to the players signing up for that normal game if a mod isn't fully interested in running it and is just doing it to get to the RMM part.

And mcmc I think you did fine. We all make mistakes as mods, yours weren't horrible and no worse than any of the mistakes the rest of us have made...

My first game I thought it would be a good idea to just post the speccy thread in the game so everyone could have easy access to it and I wouldn't have to PM everyone who wanted it..... ....

And let's all remember that both ash and myself and joth and eHal and Insomniac and Robz and a bunch of other players hosted games w/o being a co-mod first or necessarily running a normal game first and they turned out fine (with some mistakes, yes, but I am still making mistakes after running as many as I have. So yeah, if you can co-mod or run a normal game first that would be nice, but it is mostly what that specific mod feels they want in terms of experience.
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ashersky

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #437 on: April 03, 2014, 10:54:54 pm »

Updated.
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Robz888

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #438 on: April 04, 2014, 01:35:23 am »

Ash enforced no need for me to even have co-modded when I ran my first game. I turned out to be a pretty terrible mod and felt crappy about it, my second game was about as normal as it could get though it had a slight quirck having to do with flavor, and I again did I pretty terrible job of modding. So I agree people should try to get as much experience as possible first.

Don't be so hard on yourself. You were fine!
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XerxesPraelor

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #439 on: April 07, 2014, 03:56:05 am »

Yuma, did you get my PM? (there's no rush at all, it just seems like this is a better way to communicate)
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Witherweaver

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #440 on: April 09, 2014, 02:26:31 pm »

So I think someone should start a Meme Mafia.  Everyone has a flavor that is a trending meme and an appropriate role.  Like you could have Bad Luck Brian and he can be the guy who needs to get lynched or something.  The Mafia team could be Scumbag Steve, Scumbag girl (Stacy?), and/or general scum memes.  I feel like there is potential here.
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jotheonah

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #441 on: April 09, 2014, 03:02:33 pm »

there's already been a lolcats mafia, but it was BM
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Voltaire

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #442 on: April 10, 2014, 10:49:25 pm »

I have the mod itch again (I really should get it treated). Sign me up for a regular game (not invented or whatever). I want to re-run a setup that didn't get to live up to its full potential the first time (pretty sure we have a fair number of these). I'll look over some old games and take suggestions, but then I'll make a decision as benevolent dictator mod so the set-up is chosen fairly early on.
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yuma

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #443 on: April 10, 2014, 10:55:53 pm »

I vote Switch mafia--if you can figure out a way to eliminate the Night0 deaths, that is just no fun--or ashersky's setup. If neither of those appeal to you I would love to play in the setup that I ran for Chocolate Factory.
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yuma

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #444 on: April 21, 2014, 10:08:35 pm »

So I am kinda itching to do a RMM game--maybe team up with ash again?--I have a sliver of an idea that I want to expand upon, but the basic theme would be: Choose Your Own Mafia Adventure.

So I guess sign me up and ash if you want to co-mod... you are welcome to join in. I think we will be due at that point for a collaboration.
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ashersky

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #445 on: April 21, 2014, 11:22:29 pm »

So I am kinda itching to do a RMM game--maybe team up with ash again?--I have a sliver of an idea that I want to expand upon, but the basic theme would be: Choose Your Own Mafia Adventure.

So I guess sign me up and ash if you want to co-mod... you are welcome to join in. I think we will be due at that point for a collaboration.

Let's do it.  We need a Game of the Year entry for 2014.
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Teproc

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #446 on: April 22, 2014, 05:31:17 am »

Put me in the Standard Open queues, I'll do asher9++ if yuma doesn't do a ++ setup.
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yuma

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #447 on: April 22, 2014, 07:48:35 pm »

Put me in the Standard Open queues, I'll do asher9++ if yuma doesn't do a ++ setup.

I am not planning on running it. I think voltaire might have been considering it. And feel free to jump me otherwise I will be running games too closely to each other.
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Voltaire

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #448 on: April 23, 2014, 06:50:05 pm »

Put me in the Standard Open queues, I'll do asher9++ if yuma doesn't do a ++ setup.

I am not planning on running it. I think voltaire might have been considering it. And feel free to jump me otherwise I will be running games too closely to each other.

If you want asher++, Teproc, I'll pick something else that's not a ++.
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Teproc

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #449 on: April 23, 2014, 07:05:58 pm »

Yeah I found it to be a pretty interesting setup, and Adventure Time ended up being kinda skewed with scum getting lynched on days 1 and 2 (yes, Axxle made it to lylo, but it still wasn't a typical game).

You're not on the queue yet anyway right ? So if I jump ahead of yuma and you go after him, you could still do a ++ I think.
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