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Author Topic: Mafia Game Index, Queue, & Categorization Standards  (Read 103953 times)

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mcmcsalot

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #400 on: March 24, 2014, 08:59:49 am »

Peeps need to join that faust game.

ill join when im not in both blitz and newbie mafia
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EFHW

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #401 on: March 24, 2014, 12:11:12 pm »

Maybe mail-mi could run his game with 1 less person. 

Innovation II is ready whenever. 
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mail-mi

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #402 on: March 24, 2014, 12:57:38 pm »

Maybe mail-mi could run his game with 1 less person. 

Innovation II is ready whenever.
It is full and in N0. You could probably open yours.
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ashersky

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #403 on: March 26, 2014, 11:41:27 pm »

EFHW should open her RMM game now.

I'll open Monsters University eventually.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #404 on: March 27, 2014, 03:19:21 pm »

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Archetype

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #405 on: April 01, 2014, 08:20:19 pm »

Hey, should I open up my BM game? Role PMs and everything are already good to go.
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mail-mi

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #406 on: April 01, 2014, 09:09:38 pm »

Hey, should I open up my BM game? Role PMs and everything are already good to go.
i say go for it.
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

A Drowned Kernel

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #407 on: April 02, 2014, 12:05:26 am »

I think that after the games I'm currently wind down, I'd like to jump in on the whole modding thing. How should I go about doing that? I should co-mod with a more experienced player first, right?
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ashersky

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #408 on: April 02, 2014, 12:06:44 am »

I think that after the games I'm currently wind down, I'd like to jump in on the whole modding thing. How should I go about doing that? I should co-mod with a more experienced player first, right?

Yes, you should back-up/co-mod a game with an experienced mod.
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f.ds Mafia Board Moderator

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yuma

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #409 on: April 02, 2014, 10:03:05 am »

I think that after the games I'm currently wind down, I'd like to jump in on the whole modding thing. How should I go about doing that? I should co-mod with a more experienced player first, right?

You would be welcome to back me up in X-Men and X-shots! I don't think you are currently signed up for it and I could use another eye just to look over the general premise.

Let me know and I can send you the mod QT.
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scott_pilgrim

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #410 on: April 02, 2014, 01:41:02 pm »

Can I be added to the RMM queue?

Also, I guess I should also get experience co-modding before I mod my own game?  Is there another mod looking for a co-mod (I would be happy to co-mod for yuma but I guess ADK should get first pick at that since he asked first)?
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #411 on: April 02, 2014, 04:39:09 pm »

I would like to jump in as co-mod for X-Men, actually. Sorry to steal your spot, scott.
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scott_pilgrim

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #412 on: April 02, 2014, 04:54:48 pm »

I would like to jump in as co-mod for X-Men, actually. Sorry to steal your spot, scott.

No problem!
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ashersky

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #413 on: April 02, 2014, 05:16:59 pm »

Can I be added to the RMM queue?

Also, I guess I should also get experience co-modding before I mod my own game?  Is there another mod looking for a co-mod (I would be happy to co-mod for yuma but I guess ADK should get first pick at that since he asked first)?

You can, as the RMM wait is long.

New mods need to co-mod with an experience mod first, then mod a regular game, then an RMM game.
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f.ds Mafia Board Moderator

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scott_pilgrim

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #414 on: April 02, 2014, 05:31:55 pm »

Can I be added to the RMM queue?

Also, I guess I should also get experience co-modding before I mod my own game?  Is there another mod looking for a co-mod (I would be happy to co-mod for yuma but I guess ADK should get first pick at that since he asked first)?

You can, as the RMM wait is long.

New mods need to co-mod with an experience mod first, then mod a regular game, then an RMM game.

Ah, okay
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Voltaire

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #415 on: April 03, 2014, 01:20:04 am »

New mods need to co-mod with an experience mod first, then mod a regular game, then an RMM game.

Wait, really? Says who? I have no problem with people's first mod game being RMM. Hell, mine was and no-one seemed to care. They key is just to have an experienced player/mod look over the setup, or maybe co-mod with them.
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ashersky

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #416 on: April 03, 2014, 01:23:12 am »

New mods need to co-mod with an experience mod first, then mod a regular game, then an RMM game.

Wait, really? Says who? I have no problem with people's first mod game being RMM. Hell, mine was and no-one seemed to care. They key is just to have an experienced player/mod look over the setup, or maybe co-mod with them.

Well, it's my opinion.  A lot of people like game design, etc., but then it comes to really balancing a game, being around for vote counts, prods, etc., maintaining QTs, and on and on.

I think some experience is worthwhile before attempting the more difficult stuff.
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f.ds Mafia Board Moderator

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yuma

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #417 on: April 03, 2014, 01:23:32 am »

New mods need to co-mod with an experience mod first, then mod a regular game, then an RMM game.

Wait, really? Says who? I have no problem with people's first mod game being RMM. Hell, mine was and no-one seemed to care. They key is just to have an experienced player/mod look over the setup, or maybe co-mod with them.

I think I agree with this part... If someone isn't interested in fully running a normal setup I don't think we should force them to do that. I think I would be personally more likely to sign up for a RMM game by someone who has modded before but shouldn't necessarily be a general requirement
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yuma

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #418 on: April 03, 2014, 01:24:10 am »

by that I mean I agree with Voltaire, that experience can be gained via being a co-mod I think... which shouldn't be hard to get given how long the RMM queue is
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ashersky

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #419 on: April 03, 2014, 01:34:54 am »

Well, there's obviously no forcing of anything.

I've modded 16 games here, so speaking from my own experience and perspective, I think fully modding a game on your own is different than comodding.  I think getting a simple game or two under your belt before creating a Role Madness setup is prudent and useful.

I certainly think my own game design has improved since LOTR1.
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f.ds Mafia Board Moderator

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scott_pilgrim

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #420 on: April 03, 2014, 02:11:33 am »

Hmm...I mean, the reason I'm interested in modding is because I think the set-up I've come up with is unique and should be really interesting (and it fits super-well with the flavor, which I'm also excited about).  So I'm not really excited about modding a normal game, though I guess I wouldn't really mind it, but I guess I'm not sure that's really a necessary hoop to jump through.  My RMM game is pretty simple, nothing crazy or confusing rules-wise, no invented roles, of course I can't be sure about the balance but I'm pretty sure at least that there's no game-breaking strategies, I had gotten some feedback from yuma before and he seemed to think it looked reasonable.

And yeah I figured I would have some more general mafia experience anyway by the time I actually got to the front of the queue given how long it is.  I agree co-modding would be good practice for me before running my own game.
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Voltaire

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #421 on: April 03, 2014, 02:23:17 am »

If the concern is the new mod being around for vote counts, locking, etc. and not messing that up

1. co-modding will have already given them experience
2. really it's not that hard, I don't think we need to under-sell people
3. having a co-mod for the new mod also solves this

I say it's 100% ok for people's first game to be RMM.
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ashersky

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #422 on: April 03, 2014, 02:28:26 am »

If the concern is the new mod being around for vote counts, locking, etc. and not messing that up

1. co-modding will have already given them experience
2. really it's not that hard, I don't think we need to under-sell people
3. having a co-mod for the new mod also solves this

I say it's 100% ok for people's first game to be RMM.

I'm not into public arguments that might hurt feelings.  We can continue via PM if you want, or not.  We can just agree to disagree.
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Voltaire

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #423 on: April 03, 2014, 02:46:14 am »

We're not having a public argument, at least not in my mind - I'm making a case for why I think it's ok for new mods to start with RMM if they want. You disagree and you keep the queue, so you really do get final say in this, so if I've failed to convince you that's that.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #424 on: April 03, 2014, 02:58:05 am »

We're not having a public argument, at least not in my mind - I'm making a case for why I think it's ok for new mods to start with RMM if they want. You disagree and you keep the queue, so you really do get final say in this, so if I've failed to convince you that's that.

I strongly disagree that ash has any more authority than anyone else. If someone wants to run a game, no one has any right to say that they simply can't.

I think this is a matter of what's a good idea and what's not, rather than what's allowed and what's not. I do think it's a good idea to at co-mod a normal game before running an invented game, and any new mod would probably do well to follow that advice. But if they want to just dive into their own game, good for them.
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