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Author Topic: Mafia Game Index, Queue, & Categorization Standards  (Read 104002 times)

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yuma

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #350 on: March 12, 2014, 08:25:44 pm »

Hmmm. maybe. From my perspective the best area is what I started with... middle ground.

Insomniac's MIII was perfect. It was a closed setup using SK, normal power roles, but because it was closed offered a potential for other roles, but not overwhelming by looking at a setup that involves rolling dice and being confused about what that implies.

I don't think ++ is for newbies honestly. I don't find the newbie setups dull at all. They are do tone the game down to the basics, which I think is still fascinating and allows for real scum hunting skills to be developed.
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ashersky

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #351 on: March 12, 2014, 08:35:02 pm »

Hmmm. maybe. From my perspective the best area is what I started with... middle ground.

Insomniac's MIII was perfect. It was a closed setup using SK, normal power roles, but because it was closed offered a potential for other roles, but not overwhelming by looking at a setup that involves rolling dice and being confused about what that implies.

I don't think ++ is for newbies honestly. I don't find the newbie setups dull at all. They are do tone the game down to the basics, which I think is still fascinating and allows for real scum hunting skills to be developed.

I did like the closed games with the provided list of possible roles in the game.  Those were a nice middle ground.

I think a Matrix6 of all veterans would be pretty terrible.  Or an all vanilla game.  Man, that would just be horrendous.  It'd be a huge meta argument fest and with nothing at all to go on at the start of D1, you'd have a hard time making it work.
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Voltaire

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #352 on: March 12, 2014, 08:49:10 pm »

No tweaked games for newbies.  Standard set-ups only.  If ++ is "too hard" then changing the rules on something would be too.

That's nonsense. As long as it is simple, you're fine. There is clearly a big difference between a ++ setup (especially asher++) and simply changing the nights of Alternating. We don't need to chain ourselves to whatever has a Mafiascum wiki as long as the setup is clearly explained.

These categories we created were supposed to clarify and describe the creative games we are running, not constraining our creativity.
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liopoil

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #353 on: March 12, 2014, 08:52:41 pm »

A newbie won't be able to tell the difference between a mafiascum simple setup and a f.ds tweaked simple setup.
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Voltaire

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #354 on: March 12, 2014, 08:55:37 pm »

A newbie won't be able to tell the difference between a mafiascum simple setup and a f.ds tweaked simple setup.

They will if we describe the setup in the OP and never link to an inaccurate mafiascum page.  :P
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ashersky

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #355 on: March 12, 2014, 09:06:26 pm »

No tweaked games for newbies.  Standard set-ups only.  If ++ is "too hard" then changing the rules on something would be too.

That's nonsense. As long as it is simple, you're fine. There is clearly a big difference between a ++ setup (especially asher++) and simply changing the nights of Alternating. We don't need to chain ourselves to whatever has a Mafiascum wiki as long as the setup is clearly explained.

These categories we created were supposed to clarify and describe the creative games we are running, not constraining our creativity.

I mean, we absolutely could (and maybe should) invent a new setup for newbies.  But the confusion of "hey, we're running Matrix6, which is like these other games, but I'm changing these three things and this rule, so pay attention" is just as "too hard" for newbies as C9++ or asher9++.

I guess maybe we're talking past each other on what we're worried newbies can't do in a first game?

I mean, is "proper use of power role" the issue?  Because plenty of vets disagree on what is the right and wrong way to do that still.
"Knowing the rules" or "knowing the setup" might be what we want to watch out for, but I'd still argue that any game up to ++ level is "simple" as far as rules/setup goes.
If it's "learn how to interaction and scumhunt" just by playing the game in thread, then I guess any setup with less PRs and less emphasis on nights does that for you.

You can do 6 VTs vs. 2 Goons and be done with it.
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yuma

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #356 on: March 12, 2014, 09:08:45 pm »

No tweaked games for newbies.  Standard set-ups only.  If ++ is "too hard" then changing the rules on something would be too.

That's nonsense. As long as it is simple, you're fine. There is clearly a big difference between a ++ setup (especially asher++) and simply changing the nights of Alternating. We don't need to chain ourselves to whatever has a Mafiascum wiki as long as the setup is clearly explained.

These categories we created were supposed to clarify and describe the creative games we are running, not constraining our creativity.

I agree to an extent. I think the biggest thing is that we want newbie games to be guaranteed to work and be friendly and fully vetted, which is what using mafiascum is for. At least I do. I woulnd't want to introduce mafia to someone with a setup that is wonky and doesn't work and fails. That is why I wouldn't recommend using variants. If we try the variant out first as a normal game and it seems to work, then sure. Like if we had run the modified Alternating it wouldn't have worked and been too strong for town. That was obvious. But other changes might not be as obvious up front.
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Teproc

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #357 on: March 12, 2014, 09:20:48 pm »

Yeah, after thinking about if for five seconds, my suggested modification was too strong for town. I won't do it, I'm just going to run normal Alternating 9P. I think 2of4 and F11 are similar and inferior to Matrix6, so I don't want to run these.

I think ++ aren't that confusing, but if the game is going to explicitely be Newbie Mafia, I'd rather stick to a simple 9 player setup.

I see that previous newbie mafias had a rule of 3 newbies / 6 veterans. I guess I'll do that (there are two newbies that have expressed interest in a game for them, shouldn't be too hard to get a third in a reasonable time frame).
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #358 on: March 12, 2014, 09:51:33 pm »

I may run one of my original blitz games again, for old times sake, after Hangman ends.  Would folks play?
In a heartbeat! Yes yes yes!

So, I gather these were really fun!

The first one was just soooo...unbelievably intense.  I still remember how that stint as IC felt.
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Axxle

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #359 on: March 13, 2014, 01:30:54 am »

/in to mod a newbie friendly setup.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #360 on: March 13, 2014, 03:21:03 pm »

There's only two spots left for BMXV!
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pingpongsam

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #361 on: March 13, 2014, 04:09:42 pm »

There's only two spots left for BMXV!

Huh? Last I saw that got indefinitely suspended by Morgrim. Maybe you're expecting 2 people to join the other imaginary people in the imaginary sign-up thread?
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mail-mi

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #362 on: March 13, 2014, 04:20:27 pm »

There's only two spots left for BMXV!

Huh? Last I saw that got indefinitely suspended by Morgrim. Maybe you're expecting 2 people to join the other imaginary people in the imaginary sign-up thread?
Morgrims game is infinitely suspended. He's talking about language mafia.
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pingpongsam

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #363 on: March 13, 2014, 04:30:21 pm »

There's only two spots left for BMXV!

Huh? Last I saw that got indefinitely suspended by Morgrim. Maybe you're expecting 2 people to join the other imaginary people in the imaginary sign-up thread?
Morgrims game is infinitely suspended. He's talking about language mafia.

Извините Простите
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mcmcsalot

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #364 on: March 14, 2014, 10:04:53 am »

Wow mafia has won 6 of the last 8!
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yuma

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #365 on: March 14, 2014, 09:42:20 pm »

My invented game is now going to be themed X-men and will deal specifically with X-shots. In fact I am calling the setup X-SHOTS. I think it could work as an open setup, but I want to run it closed first.

My Open setup I think will be Follow The Cop... Or Not? which I think effectively uses the potential for a paranoid cop in a normal, non-bastard, setup. Something I don't think we have explored before.
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Axxle

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #366 on: March 15, 2014, 04:19:06 am »

Wow mafia has won 6 of the last 8!
Yay...
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ashersky

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #367 on: March 15, 2014, 08:44:09 am »

Liopoil or raerae, still on hold for modding?

If so, Yuma can jump me in the invented queue.
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ashersky

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #368 on: March 15, 2014, 08:44:29 am »

Liopoil or raerae, still on hold for modding?

If so, Yuma can jump me in the invented queue.

To open up now that Mario is done, I mean.
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f.ds Mafia Board Moderator

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liopoil

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #369 on: March 15, 2014, 08:48:13 am »

ash and/or yuma can jump me
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pingpongsam

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #370 on: March 15, 2014, 09:04:52 am »

Mafia won flawlessly in Diffusion of Power; just sayin'  ;)
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #371 on: March 15, 2014, 09:33:53 am »

Innovation II is ready.
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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #372 on: March 15, 2014, 01:15:11 pm »

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yuma

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #373 on: March 15, 2014, 08:18:18 pm »

Liopoil or raerae, still on hold for modding?

If so, Yuma can jump me in the invented queue.

OK, if raerae is not ready I will open it up in a day or so. BUT it will not accept /ins beyond half capacity until faust's game has started.

If raerae is hosting! Yay! Can I have an auto-/in?
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ashersky

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Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #374 on: March 15, 2014, 10:26:09 pm »

Liopoil or raerae, still on hold for modding?

If so, Yuma can jump me in the invented queue.

OK, if raerae is not ready I will open it up in a day or so. BUT it will not accept /ins beyond half capacity until faust's game has started.

If raerae is hosting! Yay! Can I have an auto-/in?

I'm auto-in yuma games, of course.
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