Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 12 13 [14] 15 16 ... 46  All

Author Topic: Mafia Game Index, Queue, & Categorization Standards  (Read 104038 times)

0 Members and 8 Guests are viewing this topic.

EFHW

  • Spy
  • ****
  • Offline Offline
  • Posts: 81
  • Shuffle iT Username: EFHW
  • EFHW="ee-foo". Really, how else would you say it?
    • View Profile
Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #325 on: March 07, 2014, 07:29:23 am »

I may run one of my original blitz games again, for old times sake, after Hangman ends.  Would folks play?
In a heartbeat! Yes yes yes!

So, I gather these were really fun!
Only like the most fun games ever!

Pretty much.

Ok, I'm in.
Logged

mail-mi

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1298
  • Shuffle iT Username: mail-mi
  • Come play some Forum Mafia with us!
    • View Profile
Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #326 on: March 11, 2014, 08:58:01 pm »

I forgot what my invented game was going to be... so you can go ahead and drop it.
Logged
I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

ashersky

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 2343
  • 2013/2014/2015 Mafia Mod of the Year
    • View Profile
Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #327 on: March 11, 2014, 09:36:39 pm »

Sign me up for a normal game. Probably standard, and definitely House of Cards-themed, it's a pretty clean fit with most games of mafia I would say.

Tep, want to run this as newbie friendly?

I'd love for someone to run asher9++ again, as I'd like more data on it, and it's about the most "complex" newbie friendly setup we have.
Logged
f.ds Mafia Board Moderator

2013, 2014, 2015 Mafia Mod of the Year
2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

sudgy

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3431
  • Shuffle iT Username: sudgy
  • It's pronounced "SOO-jee"
    • View Profile
Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #328 on: March 12, 2014, 12:40:43 am »

Sign me up for a normal game. Probably standard, and definitely House of Cards-themed, it's a pretty clean fit with most games of mafia I would say.

Tep, want to run this as newbie friendly?

I'd love for someone to run asher9++ again, as I'd like more data on it, and it's about the most "complex" newbie friendly setup we have.

++ setups are not newbie friendly to a fair bit of people.  At least, it wouldn't for me.  When I first saw ++ setups, the first thing I thought was, "Wooooah that's really complicated."
Logged
If you're wondering what my avatar is, watch this.

Check out my logic puzzle blog!

   Quote from: sudgy on June 31, 2011, 11:47:46 pm

Teproc

  • Jester
  • *****
  • Offline Offline
  • Posts: 765
  • Shuffle iT Username: Teproc
  • aka Le Teproc
    • View Profile
Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #329 on: March 12, 2014, 06:16:11 am »

Maybe so, but the actual play isn't that hard. Even if you don't figure out everything about the setup, your teammates (if you're scum) or the town will help you understand it. I think ++ games are fine for newbies, and we already have a 9players simple setup going on.

So yeah, asher9++, why not. I'm not up yet though, right ? mail-mi is ahead of me and we don't want another game to leapfrog Philosopher's Mafia.
Logged
Mafia play advice: If you are not content with the way the game is going, always assume that it is your fault.

faust

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 3384
  • Shuffle iT Username: faust
    • View Profile
Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #330 on: March 12, 2014, 06:26:22 am »

Maybe so, but the actual play isn't that hard. Even if you don't figure out everything about the setup, your teammates (if you're scum) or the town will help you understand it. I think ++ games are fine for newbies, and we already have a 9players simple setup going on.

So yeah, asher9++, why not. I'm not up yet though, right ? mail-mi is ahead of me and we don't want another game to leapfrog Philosopher's Mafia.

mail-mi currently has an RMM game open for signups, so I doubt he will want to open up another game anytime soon. The second portion I absolutely agree with of course.
Logged
You say the ocean's rising, like I give a shit
You say the whole world's ending, honey it already did

ashersky

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 2343
  • 2013/2014/2015 Mafia Mod of the Year
    • View Profile
Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #331 on: March 12, 2014, 06:55:17 am »

The idea was to move your game from regular to newbie.  We generally always want newbie games open to attract new players.

Newbies can't play Philosophy Mafia, so we need another to open.  Mail-mi is awaiting Wheel of a Time to fill.

Plus, Tep will be a first time full mod, and it's nice to give new folks a shot.
Logged
f.ds Mafia Board Moderator

2013, 2014, 2015 Mafia Mod of the Year
2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

Teproc

  • Jester
  • *****
  • Offline Offline
  • Posts: 765
  • Shuffle iT Username: Teproc
  • aka Le Teproc
    • View Profile
Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #332 on: March 12, 2014, 07:15:49 am »

Oh, I see. So following the newbie numbering ? asher9++ is significantly more complicated than what has been used there in the past (2of4, Matrix 6), but I do agree that we need a newbie game open, and with Star Wars already running, having another simple 9p game doesn't seem like a good idea.

Ok, I'll open asap, I need to work on the flavor.
Logged
Mafia play advice: If you are not content with the way the game is going, always assume that it is your fault.

Teproc

  • Jester
  • *****
  • Offline Offline
  • Posts: 765
  • Shuffle iT Username: Teproc
  • aka Le Teproc
    • View Profile
Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #333 on: March 12, 2014, 07:36:04 am »

Well, I do want to hear what people think about this before I do anything though. If the consensus is that newbie setups should be 9 players and simpler than 9++, I could do Alternating 9p, I think it's only been done once on f.ds (the Hydras game) and it's different enough from Matrix6.
Logged
Mafia play advice: If you are not content with the way the game is going, always assume that it is your fault.

mcmcsalot

  • Explorer
  • *****
  • Offline Offline
  • Posts: 338
  • Shuffle iT Username: mcmcsalot
    • View Profile
Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #334 on: March 12, 2014, 09:41:44 am »

I would not suggest Asher++ for newbies, the part of ++ that is newbie friendly is it ridiculously easy to solve and usually favors town. Asher++ is almost unsolvable which just makes it a large unknown pr game(which is awesome) but not newbie friendly. Newbie games also want to stick with baisically full pr's, I would shy away from shot and uncommon like commuter which cause the player to make quite an educate decision about what to do when(and if done wrong can very negatively impact the game)


On a different note, I have been thinking about a setup were town is unaware of their pr. Like all town players send in a list containing a doctor/cop/roleblocker/tracker targets but have no idea which one they are. Well that was the first idea, recently I thought I could have a (random) pr set, so say 6 town players send in their 4 pr target then I roll for who is each pr that night, results could be revealed to the player only or to everyone at day start. I am thinkin this would be countered by a stronger than normal scum team. If results are revealed to town at day start(ex eevee was doctored) you still wouldn't know if you doctored him or if another player doctored him, this allows people to know pr results but not know who or why, removing the ability to make double or triple Ic's with pr reveals. Also thinking if the person rolled the pr that night dies, the pr does with them. This setup can be made simpler to just be a rmm or more interestingly filled to be bastard.
Logged
Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

jotheonah

  • Jester
  • *****
  • Offline Offline
  • Posts: 989
    • View Profile
Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #335 on: March 12, 2014, 10:11:41 am »

That sounds a little bit like doctor mafia (the first mafia I ever ran on this site)
Logged
"I know old meta, and joth is useless day 1 but awesome town day 3 and on." --Teproc

He/him

sudgy

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3431
  • Shuffle iT Username: sudgy
  • It's pronounced "SOO-jee"
    • View Profile
Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #336 on: March 12, 2014, 10:40:39 am »

What I meant more was that if you did a ++ setup for a newbie game it would scare away a lot of newbies.
Logged
If you're wondering what my avatar is, watch this.

Check out my logic puzzle blog!

   Quote from: sudgy on June 31, 2011, 11:47:46 pm

Voltaire

  • Jester
  • *****
  • Offline Offline
  • Posts: 957
  • flavor text
    • View Profile
Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #337 on: March 12, 2014, 12:21:15 pm »

Yeah, I would vote that asher++ is a bad idea for a newbie game. That said, I'd love to see the setup run again.
Logged

Teproc

  • Jester
  • *****
  • Offline Offline
  • Posts: 765
  • Shuffle iT Username: Teproc
  • aka Le Teproc
    • View Profile
Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #338 on: March 12, 2014, 04:37:55 pm »

Ok, so I won't do asher9++, so I'm looking at a simpler setup, probably 9 players because the smaller the game is, the easier it is to get involved. Alternating 9P looks like a cool idea, but it also seems like town is pretty weak in that. Maybe I'll tweak it by making the Cop Odd-Night instead of Even (and obviously switch the Doctor).

If anyone has a better idea for a 9 player newbie setup (that isn't Matrix6 because of Star Wars), I'm interested. Otherwise, I'll probably open a tweaked Alternating 9P tomorrow, as NMV.
Logged
Mafia play advice: If you are not content with the way the game is going, always assume that it is your fault.

Twistedarcher

  • Witch
  • *****
  • Offline Offline
  • Posts: 494
    • View Profile
Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #339 on: March 12, 2014, 04:48:48 pm »

2of4 is always a good setup...simple, but simple can be good
Logged

ashersky

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 2343
  • 2013/2014/2015 Mafia Mod of the Year
    • View Profile
Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #340 on: March 12, 2014, 05:49:39 pm »

2of4 is always a good setup...simple, but simple can be good

2of4 was my first game.

Ok, so I won't do asher9++, so I'm looking at a simpler setup, probably 9 players because the smaller the game is, the easier it is to get involved. Alternating 9P looks like a cool idea, but it also seems like town is pretty weak in that. Maybe I'll tweak it by making the Cop Odd-Night instead of Even (and obviously switch the Doctor).

If anyone has a better idea for a 9 player newbie setup (that isn't Matrix6 because of Star Wars), I'm interested. Otherwise, I'll probably open a tweaked Alternating 9P tomorrow, as NMV.

No tweaked games for newbies.  Standard set-ups only.  If ++ is "too hard" then changing the rules on something would be too.
Logged
f.ds Mafia Board Moderator

2013, 2014, 2015 Mafia Mod of the Year
2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

Teproc

  • Jester
  • *****
  • Offline Offline
  • Posts: 765
  • Shuffle iT Username: Teproc
  • aka Le Teproc
    • View Profile
Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #341 on: March 12, 2014, 05:58:15 pm »

I'm not sure why that would be. The tweak here would simply be to reverse the Cop and the Doc, nothing that changes complexity, just balance. The risk here is that it would make it too easy for town, but I'm not sure it would. I guess it creates a situation where the Cop creates two ICs day 2 if he claims, then there's WIFOM with the Doctor on the econd night which might lead both ICs to survive... yeah, maybe it is too strong for town.
Logged
Mafia play advice: If you are not content with the way the game is going, always assume that it is your fault.

ashersky

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 2343
  • 2013/2014/2015 Mafia Mod of the Year
    • View Profile
Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #342 on: March 12, 2014, 05:59:17 pm »

I'm not sure why that would be. The tweak here would simply be to reverse the Cop and the Doc, nothing that changes complexity, just balance. The risk here is that it would make it too easy for town, but I'm not sure it would. I guess it creates a situation where the Cop creates two ICs day 2 if he claims, then there's WIFOM with the Doctor on the econd night which might lead both ICs to survive... yeah, maybe it is too strong for town.

I mean, 2of4 is good, if you want an easy game.  Check MX for an example.
Logged
f.ds Mafia Board Moderator

2013, 2014, 2015 Mafia Mod of the Year
2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

ashersky

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 2343
  • 2013/2014/2015 Mafia Mod of the Year
    • View Profile
Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #343 on: March 12, 2014, 06:03:41 pm »

Here's one we used to use a lot, but died out:

The setup used for this newbie game is one of the ones given below. The setup is randomly determined, but is one of the 6 given here:

1 Mafia Goon, 1 Mafia Rolecop, 5 Vanilla Townies, Sane Cop, Doctor.
1 Mafia Goon, 1 Mafia Rolecop, 5 Vanilla Townies, Sane Cop, Jailkeeper.
1 Mafia Goon, 1 Mafia Rolecop, 5 Vanilla Townies, Doctor, Jailkeeper.
1 Mafia Goon, 1 Mafia Rolecop, 6 Vanilla Townies, Sane Cop.
1 Mafia Goon, 1 Mafia Rolecop, 6 Vanilla Townies, Jailkeeper.
1 Mafia Goon, 1 Mafia Rolecop, 6 Vanilla Townies, Doctor.

There will always be two mafia players and seven town players.
Logged
f.ds Mafia Board Moderator

2013, 2014, 2015 Mafia Mod of the Year
2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

ashersky

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 2343
  • 2013/2014/2015 Mafia Mod of the Year
    • View Profile
Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #344 on: March 12, 2014, 06:05:49 pm »

Here's one we used to use a lot, but died out:

The setup used for this newbie game is one of the ones given below. The setup is randomly determined, but is one of the 6 given here:

1 Mafia Goon, 1 Mafia Rolecop, 5 Vanilla Townies, Sane Cop, Doctor.
1 Mafia Goon, 1 Mafia Rolecop, 5 Vanilla Townies, Sane Cop, Jailkeeper.
1 Mafia Goon, 1 Mafia Rolecop, 5 Vanilla Townies, Doctor, Jailkeeper.
1 Mafia Goon, 1 Mafia Rolecop, 6 Vanilla Townies, Sane Cop.
1 Mafia Goon, 1 Mafia Rolecop, 6 Vanilla Townies, Jailkeeper.
1 Mafia Goon, 1 Mafia Rolecop, 6 Vanilla Townies, Doctor.

There will always be two mafia players and seven town players.

Actually, that's just 2of4, just written out a different way.  Huh.
Logged
f.ds Mafia Board Moderator

2013, 2014, 2015 Mafia Mod of the Year
2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

Teproc

  • Jester
  • *****
  • Offline Offline
  • Posts: 765
  • Shuffle iT Username: Teproc
  • aka Le Teproc
    • View Profile
Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #345 on: March 12, 2014, 06:50:59 pm »

2of4 is a little too similar to Matrix6, the goal is for people who want to play both to have a somewhat different experience. I think I'm going to go with Alternating 9P without changing anything.
Logged
Mafia play advice: If you are not content with the way the game is going, always assume that it is your fault.

ashersky

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 2343
  • 2013/2014/2015 Mafia Mod of the Year
    • View Profile
Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #346 on: March 12, 2014, 06:51:55 pm »

You could run F11, which I ran for newbies as M21.
Logged
f.ds Mafia Board Moderator

2013, 2014, 2015 Mafia Mod of the Year
2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

ashersky

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 2343
  • 2013/2014/2015 Mafia Mod of the Year
    • View Profile
Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #347 on: March 12, 2014, 07:02:39 pm »

I've created a new reference sticky topic on setups.  I'll be slowly filling it up with information so we don't need to refer to mafiascum as often.  It'll be a reference for mods, players, etc.

http://forum.dominionstrategy.com/index.php?topic=10639.0
Logged
f.ds Mafia Board Moderator

2013, 2014, 2015 Mafia Mod of the Year
2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

yuma

  • Minion
  • *****
  • Offline Offline
  • Posts: 695
    • View Profile
Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #348 on: March 12, 2014, 08:15:44 pm »

2of4 is always a good setup...simple, but simple can be good

both 2of4 and F11 have some inherent flaws in their structure. 2of4 tried to replace F11 and was ultimately replaced by Matrix6. So I wouldn't recommend using these setups, although they aren't necessarily bad, but just not as good at this point as others. Alternating looks cool, but switching the nights between cop and doc would I think make it unbalanced.
Logged

ashersky

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 2343
  • 2013/2014/2015 Mafia Mod of the Year
    • View Profile
Re: Mafia Game Index, Queue, & Categorization Standards
« Reply #349 on: March 12, 2014, 08:19:59 pm »

2of4 is always a good setup...simple, but simple can be good

both 2of4 and F11 have some inherent flaws in their structure. 2of4 tried to replace F11 and was ultimately replaced by Matrix6. So I wouldn't recommend using these setups, although they aren't necessarily bad, but just not as good at this point as others. Alternating looks cool, but switching the nights between cop and doc would I think make it unbalanced.

I find them all a bit dull and easy, to be honest, which is why I still think ++ setups are the best introduction to mafia.  They offer "normal" power roles (nothing hard or crazy) and randomization at a much higher level.
Logged
f.ds Mafia Board Moderator

2013, 2014, 2015 Mafia Mod of the Year
2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51
Pages: 1 ... 12 13 [14] 15 16 ... 46  All
 

Page created in 0.099 seconds with 20 queries.