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Author Topic: Two Interesting Combos  (Read 991 times)

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Kirian

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Two Interesting Combos
« on: November 09, 2011, 09:18:06 pm »
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Game 1:  http://councilroom.com/game?game_id=game-20111106-232327-65d92b32.html

It turns out Menagerie meshes well with both your own Vaults (if a Village is available) and with your opponent's Vaults.  The combo of my opponent's T12 Vault and my own Vaults in T13 allowed me to pull off a 10-card Menagerie.  (Crossroads was invaluable here as well.)

Game 2:  http://councilroom.com/game?game_id=game-20111107-200715-0615e9fc.html

Scheme and Goons love one another.  Add in a Village of any sort, and with enough Schemes in your deck you can top-deck Scheme, Goons, *Village.  The engine isn't perfect, but it sure was fun.
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DG

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Re: Two Interesting Combos
« Reply #1 on: November 10, 2011, 07:41:58 pm »
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Secret chamber and menagerie can also work if you can provide the actions. When you buy the secret chamber you can almost hear the question going through the opponent's head "what does he want that for?".
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