Ok folks, time for the next round.
So thinking more about the themes of this Fan Set I'm working on, the flavor theme remains a "Dominion After Hours" kind of feel, and the "Revealing of Hands" is the focal mechanical theme. I am reconsidering the "reward for multiple buys" sub-theme, however, as it doesn't seem to be synergistic enough, or making flavor sense, with the card ideas I'm developing. I'm thinking the sub-theme I want to go with is "high risk, high reward" cards, which will mostly be seen on Attack cards.
I'm asking for more help from the community with the set, and I'd like to start by coming up with a name for the expansion itself. I know it's still early and I'll have only shown 5 cards (one of which I'm scrapping) so far, but this is just for flavor ideas and fun. The only names I've been able to come up with so far are things like "Night Harvest" and "Secrets and Shadows". It definitely has to have Night or Shadow, or something similar in the name, but I want to stay away from the word Dark so as to differentiate from Dark Ages.
Also, I'm only going to post 2 cards at a time from now on to allow a more focused discussion. It got a little messy with discussion of three different cards going on at the same time.
Ok, on to the two cards I'd like some feedback on:
Nomadic Tribe
$5 Action - Attack
You may trash up to 2 cards from your hand that are not Treasures.
Each other player reveals his hand and chooses one: pass a Treasure to you; or gain 2 curses.
Bar Brawlers
$3 Action - Attack
+1 Card, +1 Action, +$1
Each other player reveals the top 3 cards of his deck, trashes one and discards the rest.
Both these cards play into the high risk, high reward theme as they could be quite good, or quite mediocre (possibly helping your opponents) depending on the situation. Gypsies might just gum up your deck with a bunch of copper, or it might net you some nice Treasure if your opponent doesn't think it's worth taking 2 curses. Bar Brawlers will allow your opponents to trash coppers and estates, but later in the game, they could pull up a province, a gold, and a good action. Of course, other actions (including others I've come up with for this set) will help the consistency of these two cards hitting their high reward, and I think that makes for good strategic fun.
Comment away!