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Author Topic: Junk, coppers and engine cards... a complex board  (Read 1851 times)

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brokoli

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Junk, coppers and engine cards... a complex board
« on: September 13, 2013, 07:09:20 am »
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http://dom.retrobox.eu/?/20130913/log.514fd1cae4b0b79c883bbbe5.1379070111356.txt

Kingdom : Beggar, Great Hall, Loan, Trade Route, Urchin, Death Cart, Bandit Camp, Haggler, Mountebank, Torturer

At first glance, I thought I would play a rush on duchies, with Mountebank, Beggar and Death cart (and it would end on a 3 pile : ruins, curses, and duchies). But then, I realized my opponent ignored Mountebank the first half of the game... so I thought I would go for provinces instead (because colonies with so many attacks and junk is almost impossible). I decided to build a little engine with Bandit camp, Haggler and Torturer (especially for the draw, because a handsize reducer attack is not that good with junkers)

So, I won, but I don't really know if my strategy was good. What do you think of this complex board ?
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CopperrCopper

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Re: Junk, coppers and engine cards... a complex board
« Reply #1 on: September 13, 2013, 11:46:28 am »
+1

This is a pretty good engine board.  Torturer for draw, haggler for pseudo +buy, loan/mercenary for trashing.  I would try to get mercenary right away.  Its really good against Torturer pins since they just give you trash fodder. 

I would ignore death cart here.  I think you will have plenty of money from Spoils, Haggler, and Mercenary. 
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brokoli

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Re: Junk, coppers and engine cards... a complex board
« Reply #2 on: September 16, 2013, 06:52:50 am »
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I'm not convinced. Without mountebank, it would be a good engine board, but here there is Mountebank which makes the engine difficult and almost kills torturer's attack (the draw is still good though).
I'm really not sure about that mercenary. First because you'll gain it a little bit too late (hard to connect urchin and attack), then because the attack doesn't hurt that much in that kind of game.
And I still think a Death cart would be a great help with all the junks from mountebank.
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eHalcyon

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Re: Junk, coppers and engine cards... a complex board
« Reply #3 on: September 16, 2013, 12:31:53 pm »
+1

I'm not convinced. Without mountebank, it would be a good engine board, but here there is Mountebank which makes the engine difficult and almost kills torturer's attack (the draw is still good though).
I'm really not sure about that mercenary. First because you'll gain it a little bit too late (hard to connect urchin and attack), then because the attack doesn't hurt that much in that kind of game.
And I still think a Death cart would be a great help with all the junks from mountebank.

DC can't trash that junk. Do you just mean as a money spiker?

Edit: Edit: Oh, reading the OP again, I see you mean to use DC to rush Duchies and 3 pile with Ruins and Curses.

Looking at the log, this was a Colony game.  That makes me think that planning to 3 pile with Duchies isn't that great.  Loan helps deal with Coppers decently, and even the slow trashing from TR is OK in a Colony game.  You can buy a GH with little issue so your TR makes a little bit of money.

Mountebank is OK with engines.  Yes opponents can junk you, but you can also slow down opponents and get more time to put your engine together.  I think I would open Loan/Silver, aiming to get two Mountebanks and then BCs after that.  Depending on the opponent, I would consider Trade Route (followed at some point by Great Hall) and Urchin.  Note that Urchin is not so hard to activate if you have a couple of MBs.  Hmm, maybe Torturer instead of a second MB would be good, just for the added draw.  The goal is to get rid of Coppers (and maybe Estates) fairly quickly and get into Colony-buying mode.  Haggler at some point would be nice, just to gain Platinum from a Colony buy.
« Last Edit: September 16, 2013, 05:53:10 pm by eHalcyon »
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