Here is the second half !
First half is on
page 8.Astral Conqueror
Types: Action Attack Looter
Cost: $5
+$2. Each other player gains a Curse and a Ruins Each other player gains a Spoils from the Spoils pile. This cannot cause a player to gain the last Curse or Ruins in the Supply.
Woow ! You give'em many cards ! Too many, according to me !
Smelter (A)
Types: Action Reaction
Cost: $3
+1 Action. Trash a card from your hand. Gain a card of equal cost, putting it on top of your deck.
When you would gain a Silver, you may reveal this from your hand. If you do, instead, gain a Spoils from the Spoils pile.
I miss the point of the action part, except it looks much like "trash a card from the supply and put card from your hand on top of your deck". OK, it may change dead Sea hags and cursers into something... but let's hope it's not a victory card because topdeck !
And the reaction is too specific.
Junkyard (B)
Types: Action Victory
Cost: $5
Choose one: Trash a card from your hand; gain up to 2 cards from the trash with a total cost of up to $5 and trash this.
Worth 1 VP for every 3 Victory cards in the trash.
You need 6 victory cards in the trash (starting estates at 2 players) to make it worth 2 points ? No !
In fact, I don't really like victory cards depending on things in the trash.
Alehouse
Types: Action
Cost: $3
When you trash a card this turn, +1 Action, discard a card, +1 Card, and you may gain a card costing less than the trashed card. Trash a card from your hand or from play.
Wordy, but fun. What if you stock several of them ? Do you gain several times the bonuses ? And do you gain several cards ?
Ignoble Brigand
Types: Action Attack Looter
Cost: $4
+$1. You may trash a Treasure from your hand. Each other player may discard a Treasure. If he doesn't, he gains a Ruins.
Funny name. And nice card, too. Looks like ambassador (I trash, you're junked) but is original and not too complicated.
Junkyard (C)
Types: Action
Cost: $4
Trash a card from your hand. Gain a card costing exactly $1 more than it, putting it into your hand.
When you trash this, trash a card from your hand. Gain a card costing exactly $1 less than it.
Not sure about the action part, which still seems legit to me.
But about the on-trash part, you shouldn't be forced to trash.
Heretic
Types: Action Reaction
Cost: $5
Trash a card from your hand. Choose one: +1 Card per $ it costs; or +$ equal to its cost.
When one of your cards is trashed, you may trash this from your hand. If you do, put the trashed card into your hand.
A Salvager/Apprentice choice with +buy/+action remplaced by an interesting reaction. I think I like this !
Iron Maiden
Types: Action Attack Looter
Cost: $4
+$2. Each other player with 5 or more cards in hand discards a card. If it is an
Action card, he gains a Copper; Treasure card, he gains a Ruins; Victory card, he gains a Curse. He puts the gained card into his hand.
When you trash this, you may trash up to 2 cards from your hand.
Hey, interesting, too bad I don't like the idea of gaining copper into hand for opponent. Maybe I'll vote for this, though.
Satan's Workshop
Types: Action Attack
Cost: $5
Gain a card costing up to the number of Fire tokens in your Satan Pit. Each other player may reveal a hand with 2 or fewer Treasures. If nobody does, put a Fire token in your Satan Pit. Each other player gains a Copper, putting it into his hand.
When you would trash this, set it aside. If you do, at the beginning of your next Buy phase, +1 Buy, +$1 per token in your Satan Pit, and put this into the trash.
Setup: Each player puts 2 Fire tokens in his Satan Pit.
I guess the attack part is "Each other player gains a Copper, putting it into his hand.", right ?
It's really hard to get it boosted to 5 Fire tokens and making it interesting. Just look at Pirate Ship, which is hard to boost, too.
Bargain
Types: Reaction
Cost: $1
When you would gain a card, you may discard this. If you do, instead, gain a card costing exactly $1 more than it.
Pure reaction ? I'm afraid it's bad way to go.
Soldier
Types: Action Attack
Cost: $3
+1 Card. +1 Action. Each player trashes a Copper card from his hand (or reveals a hand without Copper). You may trash this. If you do, gain a Mercenary from the Mercenary pile if there are 4 or more Treasues in the trash; or gain a Madman from the Madman pile if there are 2 or more Soldiers in the trash.
Clarification: If there are 4 Treasures and 2 Soldiers in the trash, you choose whether to gain a Mercenary or a Madman.
I don't know how the actionpart looks like (trashing a copper may be either bad or good) so I agree with it.
The "you may trash this. If you do..." part has too many conditions !
Archaeologist
Types: Action Looter
Cost: $5
+1 Card. +1 Action. You may trash the top card of the Ruins pile.
While this card is in play, when you play an Action card, play a copy of the top card of the Ruins pile.
Hey, classical !
Not sure how it would work.
But trashing from the supply and using the top cards of the ruins are usually said to be bad ideas...
Stronghold
Types: Victory
Cost: $6
Worth 1 VP for every 2 Spoils in your deck (rounded down).
When you gain this, gain 3 Spoils from the Spoils pile.
So you gain 3 spoils you don't even use. Nope.
Garrison
Types: Action Reaction
Cost: $3
Trash a card from your hand. For each $2 that it costs (rounded down), gain a Spoils from the Spoils pile.
When a player trashes a card, you may reveal this from your hand and gain the trashed card. If you do, discard this.
Clarification: If multiple players reveal a Garrison, the Garrison of the player who trashed the card gets resolved first, the other players follow in turn order. Later players can't gain the card due to losing track; Garrison can only gain the card if it is still in the trash.
With the action part only, I think I would like this. (fine for starting estates, but who would trash a gold into 3 spoils ?)
I dislike the reaction part, as I dislike every card that allows to steal cards to opponent.
Raid
Types: Action Looter
Cost: $3
Choose one: Play and trash up to 2 Action cards from your hand; or gain any number of Action cards from the trash costing up to $3 and play them in any order.
When you trash this, each other player gains a Ruins.
Action part is really worse than Village (except it may trash ruins) and on-trash part is boring. Would you buy this just to trash it ?
Surveyor
Types: Action Reaction
Cost: $4
+1 Action. You may trash a Victory card from your hand. If you do, gain two Treasures each costing exactly $1 more than it, putting one on top of your deck.
When another player buys a Victory card, you may set this aside from your hand. If you do, at the start of your next turn, return this to your hand and gain an Estate, putting it into your hand.
Hey, at least a "victory into treasure" I like, even though it looks much stronger than trader (not terminal, and...) ! Should be $5 maybe.
The rection part is interesting too, because it grants you silver.
Okay !
Smelter (B)
Types: Action Reaction
Cost: $3
You may trash a card from your hand. If you trash an
Action card, +2 Actions; Treasure card, +$2; Victory card, +2 Cards.
When you trash a card you may discard this from your hand. If you go, gain a card costing less than the trashed card.
EDIT: If you trash a Victory card with Smelter, it gives you +2 Cards, not +1 Card.
Simple, and fine. I think I like this.
Condottiero
Types: Action Attack Looter
Cost: $4
+2 Buys. +$2. Each player (including you) may discard a Treasure. If he does, he puts his deck into his discard pile and immediately reshuffles. Each other player gains a Ruins.
When you trash this, look through your discard pile. You may trash up to 2 cards from your discard pile or hand.
Clarification: Each other player gaining a Ruins is not contingent on whether or not he discards; it just always happens after the discard and shuffling effects.
Interacting action is weird.
The vanilla bonus + the attack together are fine.
I like the on-trash effect. Maybe it makes too many words.
Angry Mob
Types: Action Attack Looter
Cost: $4
+1 Action. +1 Buy. Each player gains a Ruins, putting it into his hand.
While this is in play, when you buy a Ruins, you may trash this. If you do, gain a Mob Boss from the Mob Boss pile.
Mob Boss
Types: Action
Cost: $0*
+1 Buy. Reveal your hand. For each Ruins revealed, +1 Card and +$1. You may return a Ruins from your hand to the Supply. If you do, +1 Action. (This is not in the Supply.)
I dislike the idea of buying ruins !
Charter (B)
Types: Treasure Attack Looter
Cost: $5
Worth $2. When you play this, each other player gains a Ruins, putting it into his hand.
Non-terminal junker, too much strong !
Even though I wish there were more "treasure attacks", they should be more calculated. Maybe "You may discrd a treasure. If you do, <opponents are junked>"
Danse Macabre
Types: Action
Cost: $4
You may play an Action from your hand for none of its effects. If you do, +4 Cards and +1 Action.
When you buy this, trash it.
When you trash this, gain 2 cheaper cards of different costs.
Here it is, the famous Danse Macabre !
I have nothing to say, except it's too weird to me to vote for it.
Garderobe
Types: Action Looter
Cost: $2
+1 Action. +$2. Gain a Ruins, putting it into your hand. You may play an Action card from your hand costing up to $3.
Another French name !
Auto-junkers are always regarded as bad, and I don't think this one is finer.
Drug
Types: Action Victory Looter
Cost: $5
+1 Card. +1 Action. +$1. You may gain a Ruins. If you do, +1 Card. You may gain a Ruins. If you do, +1 Action.
Worth 3 VP if every other player has fewer Ruins than you.
Nice name.
And I think I would be able to buy this... with other looters in play. Otherwise it looks like an expensive Peddler.
Street Sweeper
Types: Action Looter
Cost: $4
+2 Cards. +1 Action. Trash a card.
When you trash this, gain a Ruins.
Really too strong ! Just compare it to Spice Merchant !
Blood Feud
Types:
Action Attack Looter
Cost: $4
Choose one: +1 Action, +$1, and each player (including you) gains a Ruins, putting it in his hand; or reveal up to 3 cards from your hand, play the revealed Action cards in any order, then trash all the revealed cards.
Another auto-junker. It's *yawn* boring...
Barrister
Types: Action Attack
Cost: $5
+2 Cards. Each player (including you) reveals the top 2 cards of his deck; you may choose a revealed Treasure for him to trash. He discards the rest. You may gain a Treasure from the trash.
Setup: Replace one of each player's starting Coppers with a Claim.
Claim
Types: Treasure
Cost: $0
Worth $1. When you play this, look through your discard pile. You may trash a Claim from your discard pile or hand. If you do, gain a Gold, putting it into your hand.
Clarification: In a 6-player game, the starting player does not replace a Copper with a Claim.
EDIT: Added "+2 Cards." to Barrister.
I like Barrister (better noble brigand), but I dislike Claim.
Mendicant
Types: Action Looter
Cost: $2
+1 Card. +1 Action. Gain a Ruins, putting it into your hand. You may play any number of Ruins from your hand. If you played two or more, +1 Card.
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Auto-junker ? Hey, why ?
This one isn't better than the others.
Now I've finished.
Sorry, but I really dislike auto-junkers.