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Author Topic: 7 Wonders VI - game thread  (Read 12713 times)

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Re: 7 Wonders VI - game thread
« Reply #75 on: October 03, 2013, 12:08:03 pm »

eHalcyon - Militia: 2 Shields. Cost: 3 Coins. (Pays 3 coins)
Davio - Wonder Stage A (Pays Lio 1 coin for Wood)
Liopoil - Baths: 3 VPs. Chain to: Aqueduct. Cost: Stone.


eHalcyon as The Temple of Artemis at Ephesos (B)
Coins: 7
Debt: 0
Strength: 2
Military tokens: none
Wonder stages built: 0
(1) 2 VPs, 4 Coins. Cost: 2 Stone
(2) 3 VPs, 4 Coins. Cost: 2 Wood
(3) 5 VPs, 4 Coins. Cost: Papyrus, Cloth, Glass

Tableau
Wonder Resource: Produce Papyrus.

Timber Yard: Produce Stone/Wood.

Glassworks: Produce Glass.

Macenas: All future leaders can be played for free.

Scriptorium: Tablet. Chain to: Courthouse & Library.
Apothecary: Compasses. Chain to: Stables & Dispensary.

Gambling Den: 6 Coins. Each neighbour gets 1 coin.
Militia: 2 Shields.


Davio as The Great Wall of China (B)
Coins: 11
Tableau
Debt: 0
Strength: 1
Military tokens: none
Wonder stages built: A, D
(A) 8 Coins. Each neighbour gets 2 coins. Cost: Papyrus, Wood - Built
(B) Mask (Copy a science symbol). Cost: Ore, 2 Brick
(C) Diplomacy, cause 2 debt. Cost: Papyrus, 2 Wood
(D) Produce one resource not shown on your brown or gray cards/wonder. Cost: 2 Stone - Built
Reminder: Great Wall stages can be built in any order

Tableau
Wonder Resource: Produce Cloth.

Clay Pit: Produce Brick/Ore.

Resource effects: Wonder stage D.

Imhotep: Wonder stages cost 1 resource less.

West Trading Post: Raw materials cost 1 to buy from the left. Chain to: Forum.
East Trading Post: Raw materials cost 1 to buy from the right. Chain to: Forum.

Barracks: 1 Shield.


Liopoil as The Statue of Zeus at Olympia (A)
Coins: 7
Debt: 0
Strength: 0
Military tokens: none
Wonder stages built: 0
(1) 3 VPs. Cost: 2 Wood
(2) 1 free build per age. Cost: 2 Stone
(3) 7 VPs. Cost: 2 Ore

Tableau
Wonder Resource: Produce Wood.
Ore Vein: Produce Ore.
Lumber Yard: Produce Wood.
Stone Pit: Produce Stone.

Tomyris: Reflect defeat tokens back to each city which beats you .

Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.

Altar: 2 VPs. Chain to: Temple.
Baths: 3 VPs. Chain to: Aqueduct.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

eHalcyon

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Re: 7 Wonders VI - game thread
« Reply #76 on: October 03, 2013, 03:52:25 pm »

Done.  Decided what to do with the leader phase too.
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Voltgloss

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Re: 7 Wonders VI - game thread
« Reply #77 on: October 03, 2013, 04:05:04 pm »

Couldn't Davio build his Wonder Stage A for free?  It was one resource cheaper (Imhotep), and he makes one wild resource (Wonder Stage D).
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Re: 7 Wonders VI - game thread
« Reply #78 on: October 03, 2013, 04:37:57 pm »

Yes, you're right Volt. I just regurgitated what he said :P. Will be fixed on the next update (since it's technically against the rules to pay neighbours when you don't need to - yay anti-kingmaking rules!)
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: 7 Wonders VI - game thread
« Reply #79 on: October 03, 2013, 05:22:49 pm »

aww man. I wanted to be made a king  ;)
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Voltgloss

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Re: 7 Wonders VI - game thread
« Reply #80 on: October 03, 2013, 05:46:38 pm »

Yes, you're right Volt. I just regurgitated what he said :P. Will be fixed on the next update (since it's technically against the rules to pay neighbours when you don't need to - yay anti-kingmaking rules!)

It's also "yay anti-abusing-the-hell-out-of-Berenice-and-Hatshepsut rules"  ;D
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Re: 7 Wonders VI - game thread
« Reply #81 on: October 03, 2013, 05:48:37 pm »

Yes, you're right Volt. I just regurgitated what he said :P. Will be fixed on the next update (since it's technically against the rules to pay neighbours when you don't need to - yay anti-kingmaking rules!)

It's also "yay anti-abusing-the-hell-out-of-Berenice-and-Hatshepsut rules"  ;D
Even more fun with a Clandestine dock and trading post. "I pay you nothing for your wood, getting 2 coins for doing so."
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: 7 Wonders VI - game thread
« Reply #82 on: October 04, 2013, 12:55:57 pm »

eHalcyon - Clay Pool: Produce Brick.
Davio - Press: Produce Payrus.
Liopoil - Wonder Stage 1

Military is resolved:
eHalcyon wins twice and loses once (Tomyris)
Davio wins once and loses twice (Tomyris)
Nothing happens to Liopoil


eHalcyon as The Temple of Artemis at Ephesos (B)
Coins: 7
Debt: 0
Strength: 2
Military tokens: none
Wonder stages built: {1}, {1}, {-1}
(1) 2 VPs, 4 Coins. Cost: 2 Stone - Built
(2) 3 VPs, 4 Coins. Cost: 2 Wood - Built
(3) 5 VPs, 4 Coins. Cost: Papyrus, Cloth, Glass - Built

Tableau
Wonder Resource: Produce Papyrus.
Glassworks: Produce Glass.

Timber Yard: Produce Stone/Wood.
Clay Pool: Produce Brick.

Macenas: All future leaders can be played for free.

Scriptorium: Tablet. Chain to: Courthouse & Library.
Apothecary: Compasses. Chain to: Stables & Dispensary.

Gambling Den: 6 Coins. Each neighbour gets 1 coin.
Militia: 2 Shields.


Davio as The Great Wall of China (B)
Coins: 12
Tableau
Debt: 0
Strength: 1
Military tokens: {1}, {-1}, {-1}
Wonder stages built: A, D
(A) 8 Coins. Each neighbour gets 2 coins. Cost: Papyrus, Wood - Built
(B) Mask (Copy a science symbol). Cost: Ore, 2 Brick
(C) Diplomacy, cause 2 debt. Cost: Papyrus, 2 Wood
(D) Produce one resource not shown on your brown or gray cards/wonder. Cost: 2 Stone - Built
Reminder: Great Wall stages can be built in any order

Tableau
Wonder Resource: Produce Cloth.
Press: Produce Payrus.

Clay Pit: Produce Brick/Ore.

Resource effects: Wonder stage D.

Imhotep: Wonder stages cost 1 resource less.

West Trading Post: Raw materials cost 1 to buy from the left. Chain to: Forum.
East Trading Post: Raw materials cost 1 to buy from the right. Chain to: Forum.

Barracks: 1 Shield.


Liopoil as The Statue of Zeus at Olympia (A)
Coins: 6
Debt: 0
Strength: 0
Military tokens: None
Wonder stages built: 1
(1) 3 VPs. Cost: 2 Wood - Built
(2) 1 free build per age. Cost: 2 Stone
(3) 7 VPs. Cost: 2 Ore

Tableau
Wonder Resource: Produce Wood.
Ore Vein: Produce Ore.
Lumber Yard: Produce Wood.
Stone Pit: Produce Stone.

Tomyris: Reflect defeat tokens back to each city which beats you .

Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.

Altar: 2 VPs. Chain to: Temple.
Baths: 3 VPs. Chain to: Aqueduct.

Time to send your Age II leader choices.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: 7 Wonders VI - game thread
« Reply #83 on: October 04, 2013, 01:41:24 pm »

Amazing!  By conquering his opponents and getting hit in the head by Tomyris, eHalc managed to build all three of his wonder stages simultaneously!

 ::)
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Re: 7 Wonders VI - game thread
« Reply #84 on: October 04, 2013, 01:55:24 pm »

Amazing!  By conquering his opponents and getting hit in the head by Tomyris, eHalc managed to build all three of his wonder stages simultaneously!

 ::)

It's my favourite stratagem.

You guys haven't picked leaders yet?
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Re: 7 Wonders VI - game thread
« Reply #85 on: October 04, 2013, 02:35:35 pm »

Hahaha Tables fail

eHalcyon - Bilkis: Once per turn, may pay 1 coin to the bank to generate any one resource. Cost: 4 Coins. (Free - Macenas)
Davio - Hiram: 2 VPs per purple card. Cost: 3 Coins. (Pays 3 coins)
Liopoil - Hatshepsut: Once per turn per neighbour, earn one coin after buying a resource from a neighbour. Cost: 2 Coins. (Pays 2 coins)

eHalcyon as The Temple of Artemis at Ephesos (B)
Coins: 7
Debt: 0
Strength: 2
Military tokens: {1}, {1}, {-1}
Wonder stages built: 0
(1) 2 VPs, 4 Coins. Cost: 2 Stone
(2) 3 VPs, 4 Coins. Cost: 2 Wood
(3) 5 VPs, 4 Coins. Cost: Papyrus, Cloth, Glass

Tableau
Wonder Resource: Produce Papyrus.
Glassworks: Produce Glass.

Timber Yard: Produce Stone/Wood.
Clay Pool: Produce Brick.

Resource effects: Bilkis.

Macenas: All future leaders can be played for free.
Bilkis: Once per turn, may pay 1 coin to the bank to generate any one resource.

Scriptorium: Tablet. Chain to: Courthouse & Library.
Apothecary: Compasses. Chain to: Stables & Dispensary.

Gambling Den: 6 Coins. Each neighbour gets 1 coin.
Militia: 2 Shields.


Davio as The Great Wall of China (B)
Coins: 9
Tableau
Debt: 0
Strength: 1
Military tokens: {1}, {-1}, {-1}
Wonder stages built: A, D
(A) 8 Coins. Each neighbour gets 2 coins. Cost: Papyrus, Wood - Built
(B) Mask (Copy a science symbol). Cost: Ore, 2 Brick
(C) Diplomacy, cause 2 debt. Cost: Papyrus, 2 Wood
(D) Produce one resource not shown on your brown or gray cards/wonder. Cost: 2 Stone - Built
Reminder: Great Wall stages can be built in any order

Tableau
Wonder Resource: Produce Cloth.
Press: Produce Payrus.

Clay Pit: Produce Brick/Ore.

Resource effects: Wonder stage D.

Imhotep: Wonder stages cost 1 resource less.
Hiram: 2 VPs per purple card.

West Trading Post: Raw materials cost 1 to buy from the left. Chain to: Forum.
East Trading Post: Raw materials cost 1 to buy from the right. Chain to: Forum.

Barracks: 1 Shield.


Liopoil as The Statue of Zeus at Olympia (A)
Coins: 4
Debt: 0
Strength: 0
Military tokens: None
Wonder stages built: 1
(1) 3 VPs. Cost: 2 Wood - Built
(2) 1 free build per age. Cost: 2 Stone
(3) 7 VPs. Cost: 2 Ore

Tableau
Wonder Resource: Produce Wood.
Ore Vein: Produce Ore.
Lumber Yard: Produce Wood.
Stone Pit: Produce Stone.

Tomyris: Reflect defeat tokens back to each city which beats you .
Hatshepsut: Once per turn per neighbour, earn one coin after buying a resource from a neighbour.

Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.

Altar: 2 VPs. Chain to: Temple.
Baths: 3 VPs. Chain to: Aqueduct.



Age II being shuffled and dealt
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: 7 Wonders VI - game thread
« Reply #86 on: October 04, 2013, 02:40:47 pm »

It's Age II now, so you pass cards DOWN (right).
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: 7 Wonders VI - game thread
« Reply #87 on: October 04, 2013, 04:15:24 pm »

I chose
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Re: 7 Wonders VI - game thread
« Reply #88 on: October 04, 2013, 04:34:07 pm »

Then you can pass cards to me! :D
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Re: 7 Wonders VI - game thread
« Reply #89 on: October 04, 2013, 05:00:32 pm »

sent - I forgot to CC tables though.
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eHalcyon

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Re: 7 Wonders VI - game thread
« Reply #90 on: October 04, 2013, 06:02:05 pm »

I am surprised.
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liopoil

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Re: 7 Wonders VI - game thread
« Reply #91 on: October 05, 2013, 10:03:12 am »

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Re: 7 Wonders VI - game thread
« Reply #92 on: October 05, 2013, 10:28:55 pm »

I somehow forgot to update this.

eHalcyon - Laboratory: Gear. Chain from: Workshop. Chain to: Siege Workshop & Observatory. Cost: 2 Brick, Papyrus. (Pays Bilkis 1 coin for Brick)
Davio - Quarry: Produce two Stone. Cost: 1 Coin. (Pays 1 coin)
Liopoil - Aqueduct: 5 VPs. Chain from: Baths. Cost: 3 Stone. (Chained from Baths)


eHalcyon as The Temple of Artemis at Ephesos (B)
Coins: 6
Debt: 0
Strength: 2
Military tokens: {1}, {1}, {-1}
Wonder stages built: 0
(1) 2 VPs, 4 Coins. Cost: 2 Stone
(2) 3 VPs, 4 Coins. Cost: 2 Wood
(3) 5 VPs, 4 Coins. Cost: Papyrus, Cloth, Glass

Tableau
Wonder Resource: Produce Papyrus.
Glassworks: Produce Glass.

Timber Yard: Produce Stone/Wood.
Clay Pool: Produce Brick.

Resource effects: Bilkis.

Macenas: All future leaders can be played for free.
Bilkis: Once per turn, may pay 1 coin to the bank to generate any one resource.

Scriptorium: Tablet. Chain to: Courthouse & Library.
Apothecary: Compasses. Chain to: Stables & Dispensary.
Laboratory: Gear. Chain from: Workshop. Chain to: Siege Workshop & Observatory.

Gambling Den: 6 Coins. Each neighbour gets 1 coin.
Militia: 2 Shields.


Davio as The Great Wall of China (B)
Coins: 8
Tableau
Debt: 0
Strength: 1
Military tokens: {1}, {-1}, {-1}
Wonder stages built: A, D
(A) 8 Coins. Each neighbour gets 2 coins. Cost: Papyrus, Wood - Built
(B) Mask (Copy a science symbol). Cost: Ore, 2 Brick
(C) Diplomacy, cause 2 debt. Cost: Papyrus, 2 Wood
(D) Produce one resource not shown on your brown or gray cards/wonder. Cost: 2 Stone - Built
Reminder: Great Wall stages can be built in any order

Tableau
Wonder Resource: Produce Cloth.
Press: Produce Payrus.

Clay Pit: Produce Brick/Ore.
Quarry: Produce two Stone.

Resource effects: Wonder stage D.

Imhotep: Wonder stages cost 1 resource less.
Hiram: 2 VPs per purple card.

West Trading Post: Raw materials cost 1 to buy from the left. Chain to: Forum.
East Trading Post: Raw materials cost 1 to buy from the right. Chain to: Forum.

Barracks: 1 Shield.


Liopoil as The Statue of Zeus at Olympia (A)
Coins: 4
Debt: 0
Strength: 0
Military tokens: None
Wonder stages built: 1
(1) 3 VPs. Cost: 2 Wood - Built
(2) 1 free build per age. Cost: 2 Stone
(3) 7 VPs. Cost: 2 Ore

Tableau
Wonder Resource: Produce Wood.
Ore Vein: Produce Ore.
Lumber Yard: Produce Wood.
Stone Pit: Produce Stone.

Tomyris: Reflect defeat tokens back to each city which beats you .
Hatshepsut: Once per turn per neighbour, earn one coin after buying a resource from a neighbour.

Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.

Altar: 2 VPs. Chain to: Temple.
Baths: 3 VPs. Chain to: Aqueduct.
Aqueduct: 5 VPs. Chain from: Baths.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

eHalcyon

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Re: 7 Wonders VI - game thread
« Reply #93 on: October 05, 2013, 11:44:07 pm »

I am surprised.
why?

OK, less surprised now that I think about it.

Also, I've chosen for hand 2.
And for hand 3.
And close to chosen for hand 4. ;)
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Re: 7 Wonders VI - game thread
« Reply #94 on: October 10, 2013, 06:38:01 pm »

Everyone OK?
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Re: 7 Wonders VI - game thread
« Reply #95 on: October 11, 2013, 02:13:16 am »

Yeah, I'm often a bit behind as I'm mostly just replying to Tables' IMs instead of continuously forwarding and picking.
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Re: 7 Wonders VI - game thread
« Reply #96 on: October 11, 2013, 03:30:54 am »

I think I am missing (or missed) Liopoil's choice.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: 7 Wonders VI - game thread
« Reply #97 on: October 11, 2013, 07:05:44 am »

Oh? I thought I sent it. If I haven't, I'll figure it out this afternoon....
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Re: 7 Wonders VI - game thread
« Reply #98 on: October 12, 2013, 02:14:33 pm »

it seems I didn't choose after all. Now I have.
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Re: 7 Wonders VI - game thread
« Reply #99 on: October 18, 2013, 06:14:58 am »

Well, time to get this moving again now I'm back online (if you didn't see in the V/LA thread, I lost internet suddenly last Friday)

eHalcyon - Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse. Cost: 2 Wood. (Pays Bilkis 1 coin for wood)
Davio - Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven. Cost: 2 Brick. (Chained from Trading Post)
Liopoil - Wonder stage 2 (Pays Davio 2 coins for stone, get 1 coin from Hatshepsut)

eHalcyon as The Temple of Artemis at Ephesos (B)
Coins: 5
Debt: 0
Strength: 2
Military tokens: {1}, {1}, {-1}
Wonder stages built: 0
(1) 2 VPs, 4 Coins. Cost: 2 Stone
(2) 3 VPs, 4 Coins. Cost: 2 Wood
(3) 5 VPs, 4 Coins. Cost: Papyrus, Cloth, Glass

Tableau
Wonder Resource: Produce Papyrus.
Glassworks: Produce Glass.

Timber Yard: Produce Stone/Wood.
Clay Pool: Produce Brick.

Resource effects: Bilkis, Caravansery.

Macenas: All future leaders can be played for free.
Bilkis: Once per turn, may pay 1 coin to the bank to generate any one resource.

Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse.

Scriptorium: Tablet. Chain to: Courthouse & Library.
Apothecary: Compasses. Chain to: Stables & Dispensary.
Laboratory: Gear. Chain from: Workshop. Chain to: Siege Workshop & Observatory.

Gambling Den: 6 Coins. Each neighbour gets 1 coin.
Militia: 2 Shields.


Davio as The Great Wall of China (B)
Coins: 6
Tableau
Debt: 0
Strength: 1
Military tokens: {1}, {-1}, {-1}
Wonder stages built: A, D
(A) 8 Coins. Each neighbour gets 2 coins. Cost: Papyrus, Wood - Built
(B) Mask (Copy a science symbol). Cost: Ore, 2 Brick
(C) Diplomacy, cause 2 debt. Cost: Papyrus, 2 Wood
(D) Produce one resource not shown on your brown or gray cards/wonder. Cost: 2 Stone - Built
Reminder: Great Wall stages can be built in any order

Tableau
Wonder Resource: Produce Cloth.
Press: Produce Payrus.

Clay Pit: Produce Brick/Ore.
Quarry: Produce two Stone.

Resource effects: Wonder stage D, Forum.

Imhotep: Wonder stages cost 1 resource less.
Hiram: 2 VPs per purple card.

West Trading Post: Raw materials cost 1 to buy from the left. Chain to: Forum.
East Trading Post: Raw materials cost 1 to buy from the right. Chain to: Forum.
Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven.

Barracks: 1 Shield.


Liopoil as The Statue of Zeus at Olympia (A)
Coins: 3
Debt: 0
Strength: 0
Military tokens: None
Wonder stages built: 2
(1) 3 VPs. Cost: 2 Wood - Built
(2) 1 free build per age. Cost: 2 Stone - Built
(3) 7 VPs. Cost: 2 Ore

Tableau
Wonder Resource: Produce Wood.
Ore Vein: Produce Ore.
Lumber Yard: Produce Wood.
Stone Pit: Produce Stone.

Tomyris: Reflect defeat tokens back to each city which beats you .
Hatshepsut: Once per turn per neighbour, earn one coin after buying a resource from a neighbour.

Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.

Altar: 2 VPs. Chain to: Temple.
Baths: 3 VPs. Chain to: Aqueduct.
Aqueduct: 5 VPs. Chain from: Baths.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.
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