Well the cheap spells synergize with any form of card draw, not Jeeves in particular, so to me it makes more sense to run Acolyte or Azure Drake or Arcane Intellect or Loot than Jeeves.
The way I do it, Acolyte isn't agressive enough. I run entirely minions and spells that cost 2 or less, except for Jeeves, Intellect, Fireball and Antonidas.
I run 2 Loots, 2 Jeeves, 1 Intellect for draw. I'd sub out the Intellect for a Thalnos if I had it. I used to run a Novice Engineer, but it turns out that card is too awful to run.
Drawing the Antonidas sucks when you draw it early in the game, but it gives you an out if the game goes long (an Azure is almost as bad in your hand, but won't save you with the cards you have). I actually like Antonidas quite a bit in Jeeves Mages, he works really well with the cheap spells, and definitely gives me a reason to keep playing if I stall out, which every aggro deck does occasionally when Control draws their answers. If any of you actually play Jeeves Mage I'd recommend trying it with Antonidas, he's a great finisher (don't try it with Pyroblast, that card costs too much to waste a turn on).