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Author Topic: Has anyone learned Hearthstone yet?  (Read 620704 times)

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Kirian

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Re: Has anyone learned Hearthstone yet?
« Reply #1125 on: June 05, 2014, 10:28:45 am »
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I dont understand the "plz no legends in casual" cry :P

I see at least two angles:

(1)  Casual is supposed to pit you against similar decks, right?  Or at the very least, similar-cost decks.  Otherwise newbies are going to get completely destroyed, which leads to

(2)  Hearthstone is almost certainly not a money-maker yet.  Blizzard needs a constant influx of new players in order for it to become one.  If any given noob is slaughtered in their first half-dozen games against real players with multiple legendaries, they're going to ragequit and Blizzard won't get any of their cash.
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Re: Has anyone learned Hearthstone yet?
« Reply #1126 on: June 05, 2014, 11:17:05 am »
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1) Casual is supposed to match players of similar strength, factoring in deck compostion. There are many players who have lots of legendaries but don't know how to use them.
2)I'm pretty sure Hearthstone is making money for Blizzard, mainly because I don't think they invested much into the game. For example, all of the card images and sound effects are from artworks that already existed before they made Hearthstone.
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Titandrake

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Re: Has anyone learned Hearthstone yet?
« Reply #1127 on: June 05, 2014, 12:11:50 pm »
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Hearthstone has over 10 million players. I'd be surprised if it weren't making money.
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Jorbles

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Re: Has anyone learned Hearthstone yet?
« Reply #1128 on: June 05, 2014, 12:28:37 pm »
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Yeah, I think what happens is that somewhere around 1 in 20 players drops a bunch of money on packs to get into it fast, and 1 in 10 players occasionally drops a bit of money on an Arena run or to get a pack here and there. So that's like 500,000 spending a bunch of money and 1,000,000 spending a little bit of money. I'm sure they make decent money on the game.
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Davio

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Re: Has anyone learned Hearthstone yet?
« Reply #1129 on: June 05, 2014, 03:10:20 pm »
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Don't forget the marketing they get from it for their other games (mainly WoW), which may still attract new players.
« Last Edit: June 05, 2014, 03:13:19 pm by Davio »
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popsofctown

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Re: Has anyone learned Hearthstone yet?
« Reply #1130 on: June 05, 2014, 04:43:06 pm »
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1) Casual is supposed to match players of similar strength, factoring in deck compostion. There are many players who have lots of legendaries but don't know how to use them.
2)I'm pretty sure Hearthstone is making money for Blizzard, mainly because I don't think they invested much into the game. For example, all of the card images and sound effects are from artworks that already existed before they made Hearthstone.

Not all of them, just, loads of them.  They do produce original sounds and arts.
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markusin

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Re: Has anyone learned Hearthstone yet?
« Reply #1131 on: June 06, 2014, 07:28:24 am »
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1) Casual is supposed to match players of similar strength, factoring in deck compostion. There are many players who have lots of legendaries but don't know how to use them.
2)I'm pretty sure Hearthstone is making money for Blizzard, mainly because I don't think they invested much into the game. For example, all of the card images and sound effects are from artworks that already existed before they made Hearthstone.

Not all of them, just, loads of them.  They do produce original sounds and arts.
Hey, they can get away with it in the name of call backs and nostalgia generating. I'm really happy that they play old record quality Warcraft 2 music during matchmaking. Warcraft 2 is the only other game I've played that takes place in the Warcraft universe.
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Re: Has anyone learned Hearthstone yet?
« Reply #1132 on: June 06, 2014, 08:04:41 pm »
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If there's interest in a simple tournament, I'll run one.  Let me know here and I'll start a new thread.

For a first tourney, I think I'd limit it to soul bound cards only -- so all class cards from leveling to 10 (and golden versions) plus all basic cards available to all players.

Classes would be chosen by each player from a randomly chosen set of 3.

Random pairings, best 2 out of 3, no player order rules.

Thoughts?
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Re: Has anyone learned Hearthstone yet?
« Reply #1133 on: June 06, 2014, 08:10:31 pm »
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I know it's more fair to do it with only basic and soulbound cards, but I think I would be bored by playing in such a tournament.
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Re: Has anyone learned Hearthstone yet?
« Reply #1134 on: June 06, 2014, 08:13:21 pm »
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I know it's more fair to do it with only basic and soulbound cards, but I think I would be bored by playing in such a tournament.

Yeah, I thought that too.  I see it as more a way to have some fun competition and get us playing each other more.
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Grujah

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Re: Has anyone learned Hearthstone yet?
« Reply #1135 on: June 06, 2014, 08:48:21 pm »
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I know it's more fair to do it with only basic and soulbound cards, but I think I would be bored by playing in such a tournament.

Same. And I don't find it more "fair", getting cards is a part of the game.

Quote
Classes would be chosen by each player from a randomly chosen set of 3.

I don't understand this.
« Last Edit: June 06, 2014, 08:58:47 pm by Grujah »
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KingZog3

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Re: Has anyone learned Hearthstone yet?
« Reply #1136 on: June 06, 2014, 10:05:29 pm »
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I know it's more fair to do it with only basic and soulbound cards, but I think I would be bored by playing in such a tournament.

Same. And I don't find it more "fair", getting cards is a part of the game.

Quote
Classes would be chosen by each player from a randomly chosen set of 3.

I don't understand this.

You could say no Legendaries, but even then you could just limit that to no Leeroy or Ragnaros. But I think it's silly to limit cards.
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Re: Has anyone learned Hearthstone yet?
« Reply #1137 on: June 06, 2014, 10:44:59 pm »
+1

I guess if people want full constructed, that's fine.  I'd not play in that, as it's fairly clear the top ladder players are just going to destroy the casual guys.
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popsofctown

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Re: Has anyone learned Hearthstone yet?
« Reply #1138 on: June 06, 2014, 11:31:42 pm »
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I would find a dust budget for each deck a very fun, interesting deckbuilding exercise that remains pretty level for newbies.  It encourages soulbound card use as their dust cost is 0, and if the dust cost max limit is less than say, 3000, legendaries (a legendary, rather) are more of a liability than an unfair advantage.

Murkeye and Captain's Parrot are soulbound, by the way, and have no dust cost.  You could do with them as you like.
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nkirbit

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Re: Has anyone learned Hearthstone yet?
« Reply #1139 on: June 06, 2014, 11:48:27 pm »
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I would find a dust budget for each deck a very fun, interesting deckbuilding exercise that remains pretty level for newbies.  It encourages soulbound card use as their dust cost is 0, and if the dust cost max limit is less than say, 3000, legendaries (a legendary, rather) are more of a liability than an unfair advantage.

Murkeye and Captain's Parrot are soulbound, by the way, and have no dust cost.  You could do with them as you like.

So, Zoo.

I think this is worse than just allowing everything.

We could also have multiple tiers:  People who are okay with people playing whatever, and people who aren't, and have some limit.
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Re: Has anyone learned Hearthstone yet?
« Reply #1140 on: June 07, 2014, 02:18:39 am »
+1

How about all soulbound and all commons? I think you'd still be somewhat aggro dominated, but it might not be too bad, and you get a lot more selection/decent cards with commons in the mix.

We could also try the "King of the Hill" format. Each player makes 2/3 decks, each for a different class. Winner has to keep the same deck, loser switches to another deck. First player to run out of decks loses. That way, you have the option of making a deck that specifically beats aggro. The question is whether such a common-only deck exists; I'm not sure if it does.
« Last Edit: June 07, 2014, 02:20:43 am by Titandrake »
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Ichimaru Gin

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Re: Has anyone learned Hearthstone yet?
« Reply #1141 on: June 07, 2014, 02:37:53 am »
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Heh. Late to the party as usual. I've been playing this about 2 days and it rocks.
Probably a bunch of noob observations here, but I wanted to pitch in for some reason (probably because I enjoy the game so much).

I've unlocked all the heroes and made it to rank 20 in this time, so been playing a fair amount (but still super low).
I enjoy paladin and priest the most, as I think their special abilities vibe with my preferred playstyle the best.

So I guess what I've learned so far is (I'd appreciate correction of any misconceptions I have).

1. Taunts are super, super important.
2. Having more/better minions is key. In my first few games, I would pretty much only attack the enemy hero if there wasn't a taunt around, but stopped doing that pretty soon. So maintaining control of the field is vital. As a paladin, there's nothing more fun than throwing down a consecration on a field full of totems.
3. Healing is important, but less so than I originally thought. Most of my first decks included a bunch of healing cards, but taunts, spells (like polymorph, consecration, hex, etc) are more important. Being able to avoid damage in the first place is better I think.
4. You shouldn't spend the coin on turn one, and save it for some combo or key card that's more powerful and won't get destroyed like early cards will.
5. I play paladin well for my level, but really hate going up against other paladins. I miss the cards I'm used to, and it sucks having those played against you when you know they're coming.
6. Oh, and the built in slow play cut off is awesome!
And wow, I haven't spent any real money yet, but I'm tempted to. I feel fairly adept for my status and already anticipate the staple cards of other hero's base decks. I've played arena once and went 0-3, but made a fairly bad deck I think. The arena opens up a lot more complexities and risk management that's a ton of fun. It's probably already all been said before, but I haven't read through this whole thread yet, though I will.
« Last Edit: June 07, 2014, 02:46:29 am by Ichimaru Gin »
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Re: Has anyone learned Hearthstone yet?
« Reply #1142 on: June 07, 2014, 02:45:31 am »
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So I've seen a few different suggestions for a Hearthstone Dom:

--free for all, no restrictions
--soulbound + commons
--Dust Budget
--all, no legendaries

Formats:

--random pairings, single elimination (best 2 out of 3)
--King of the Hill, 3 decks

I'll keep keeping track.
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Re: Has anyone learned Hearthstone yet?
« Reply #1143 on: June 07, 2014, 02:46:25 am »
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I would find a dust budget for each deck a very fun, interesting deckbuilding exercise that remains pretty level for newbies.  It encourages soulbound card use as their dust cost is 0, and if the dust cost max limit is less than say, 3000, legendaries (a legendary, rather) are more of a liability than an unfair advantage.

Murkeye and Captain's Parrot are soulbound, by the way, and have no dust cost.  You could do with them as you like.

So, Zoo.

I think this is worse than just allowing everything.

We could also have multiple tiers:  People who are okay with people playing whatever, and people who aren't, and have some limit.
Zoo has counters, and many methods of countering it aren't that high rarity.  Plus you have an expectation for zoo going in.  Every meta has some kind of centerpiece.  I don't think it's a bad idea. Doomguard is epic and YP a rare, so a dust budget of something like 1k would throttle the amount of high HP zoo has available, creating a weakness
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Grujah

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Re: Has anyone learned Hearthstone yet?
« Reply #1144 on: June 07, 2014, 06:35:08 am »
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I would find a dust budget for each deck a very fun, interesting deckbuilding exercise that remains pretty level for newbies.  It encourages soulbound card use as their dust cost is 0, and if the dust cost max limit is less than say, 3000, legendaries (a legendary, rather) are more of a liability than an unfair advantage.

Murkeye and Captain's Parrot are soulbound, by the way, and have no dust cost.  You could do with them as you like.

So, Zoo.

I think this is worse than just allowing everything.

We could also have multiple tiers:  People who are okay with people playing whatever, and people who aren't, and have some limit.
Zoo has counters, and many methods of countering it aren't that high rarity.  Plus you have an expectation for zoo going in.  Every meta has some kind of centerpiece.  I don't think it's a bad idea. Doomguard is epic and YP a rare, so a dust budget of something like 1k would throttle the amount of high HP zoo has available, creating a weakness

Doom Guard is rare as well.
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Grujah

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Re: Has anyone learned Hearthstone yet?
« Reply #1145 on: June 07, 2014, 06:46:26 am »
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I guess if people want full constructed, that's fine.  I'd not play in that, as it's fairly clear the top ladder players are just going to destroy the casual guys.

That would make sense if more expensive deck automatically equals a better deck.
Turn 1 play that I fear the most is not coin-Millhouse, it's fraking Shieldbearer. As that means I am playing against a ZooLock, and damn is that deck strong.
It plays only frees, commons and some rares.

And that's not even the only high tier, no-legend no-epic deck (or ones that are not so essential and can be replaced):

Ice Queen (Mage Burn) does really well IMO:
http://www.hearthpwn.com/decks/59054-aggro-ice-queen-legend
(you just replace Thalnos with a Loot Hoarder or Kobold Geomancer, is not that big of a loss)

Amaz Priest:
http://hearthstonetopdeck.com/deck.php?d=2032&filter=current

Hunter decks are on deckline, but there are fine Midrange lists, reminesent of old Koleno's one (here):
http://www.hearthpwn.com/decks/44220-kolentos-rank-1-legend-na-eu-hunter-deck

etc etc.

You can probably make a fine Pally Aggro and Shaman Midrange/Control for cheap, and many others too.


It's not like I have loads of legendaries (only playable ones I got are Ysera/Jenkins, and some really fringe ones) and am trying to get advantage, I just wouldn't enjoy restricted tourney as much.
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Grujah

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Re: Has anyone learned Hearthstone yet?
« Reply #1146 on: June 07, 2014, 06:49:55 am »
+1

Heh. Late to the party as usual. I've been playing this about 2 days and it rocks.
Probably a bunch of noob observations here, but I wanted to pitch in for some reason (probably because I enjoy the game so much).

I've unlocked all the heroes and made it to rank 20 in this time, so been playing a fair amount (but still super low).
I enjoy paladin and priest the most, as I think their special abilities vibe with my preferred playstyle the best.

So I guess what I've learned so far is (I'd appreciate correction of any misconceptions I have).

1. Taunts are super, super important.
2. Having more/better minions is key. In my first few games, I would pretty much only attack the enemy hero if there wasn't a taunt around, but stopped doing that pretty soon. So maintaining control of the field is vital. As a paladin, there's nothing more fun than throwing down a consecration on a field full of totems.
3. Healing is important, but less so than I originally thought. Most of my first decks included a bunch of healing cards, but taunts, spells (like polymorph, consecration, hex, etc) are more important. Being able to avoid damage in the first place is better I think.
4. You shouldn't spend the coin on turn one, and save it for some combo or key card that's more powerful and won't get destroyed like early cards will.
5. I play paladin well for my level, but really hate going up against other paladins. I miss the cards I'm used to, and it sucks having those played against you when you know they're coming.
6. Oh, and the built in slow play cut off is awesome!
And wow, I haven't spent any real money yet, but I'm tempted to. I feel fairly adept for my status and already anticipate the staple cards of other hero's base decks. I've played arena once and went 0-3, but made a fairly bad deck I think. The arena opens up a lot more complexities and risk management that's a ton of fun. It's probably already all been said before, but I haven't read through this whole thread yet, though I will.

1. I wouldn't say "super", but yes, they play a big party.
2. Yes. Efficient trading is the key.
3. Healing is only rarely of high importance, if you play a slow deck or one that really needs it. All other that you said is true.
4. Not completely true. Coin turn 1 gives the biggest tempo advantage. Really depends on your hand and your deck, but turn 1 is good idea in many cases (esp if you have 2 two-drops).
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ashersky

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Re: Has anyone learned Hearthstone yet?
« Reply #1147 on: June 07, 2014, 06:52:08 am »
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It's not like I have loads of legendaries (ysera/Jenkins).

That's enough.
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Re: Has anyone learned Hearthstone yet?
« Reply #1148 on: June 07, 2014, 07:32:12 am »
0

Enough for what?
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Re: Has anyone learned Hearthstone yet?
« Reply #1149 on: June 07, 2014, 08:00:52 am »
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Enough for what?

Enough to have a massive advantage.

Leeroy, for example can have any number of decks built around him, even with just class standards and commons.  Compare to my single legendary, King Krush, who's impossible to build a deck around.

I'm stuck trying to make a pirate deck around 2 Epic captains or whatever, while many opponents (it seems) can drop legendaries every turn starting with 4.
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