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Author Topic: Terra Mystica V-infinity  (Read 4263 times)

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Watno

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Terra Mystica V-infinity
« on: July 26, 2013, 12:22:54 pm »

It has been a while, but now that I have holidays, I think it's time for the next games of Terra Mystica.
Someone from BGG has written an online tool to play the game that we'll be using: http://terra.snellman.net/
Instructiona re linked there under "Help".
I will therefore need an email address of every player I believe.
So whos's in?

Edit: By the way, note that there has been a rule change for the Cultists: http://boardgamegeek.com/thread/1009456/rules-update-for-cultists
« Last Edit: October 28, 2013, 02:13:06 pm by Watno »
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Galzria

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Re: Terra Mystica V-infinity
« Reply #1 on: July 26, 2013, 12:56:08 pm »

I'll check out the tool from my mobile later today. If it's usable, I'm /in.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Watno

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Re: Terra Mystica V-infinity
« Reply #2 on: July 29, 2013, 09:27:33 am »

Noone? Is the new platform the problem or is there simply no interest in this game any more?
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Thisisnotasmile

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Re: Terra Mystica V-infinity
« Reply #3 on: July 29, 2013, 12:49:20 pm »

I'm tempted to join but seeing as I've got the game now I'm not as interested in playing online as I was before. Definitely in favour of the new platform, though. I'll play if there's enough for a game and you want me to fill a space.
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theorel

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Re: Terra Mystica V-infinity
« Reply #4 on: July 31, 2013, 07:35:11 am »

I'm less excited about it on a different platform.

Of course, I was initially unexcited about playing with google docs...so, maybe I wouldn't be as opposed in practice.

I'm willing to try it once.
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Tables

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Re: Terra Mystica V-infinity
« Reply #5 on: August 01, 2013, 01:55:55 pm »

I've played on that site before, it works well, much better than playing by spreadsheet. I'm in.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

ipofanes

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Re: Terra Mystica V-infinity
« Reply #6 on: August 02, 2013, 05:06:27 am »

The new platform looks slick, less scrolling and tab-changing than in the Google spreadsheet. Mind you, the spreadsheet implementation was admirably good.

My feeling is that the design of recent games (little downtime, lots of short turns) makes them more palatable at the board, but less so online. The old play-by-mail installations had rather massive, very often concurrent, turns.

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popsofctown

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Re: Terra Mystica V-infinity
« Reply #7 on: August 03, 2013, 01:21:59 am »

I don't know about everyone else, but the main reason I did not show up here pounding down the door to play was the disappointment from recent flakings.

Consider me in for this, though.
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Watno

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Re: Terra Mystica V-infinity
« Reply #8 on: August 06, 2013, 08:51:15 am »

Sorry for not replying for a while.

The big advantage of the new platform should be that it processes moves automatically, so I can't make mistakes doing so and it also happens immediately.

So pops, Tables and theorel are definitely in, Galzria if it works on mobile devices (I think it does, but Galz hasn't replied since),  TINAS is in if we need someone to fill a spot, and ipofanes has just casually posted.

I have only received an email address from Tables so far. pops and theorel, please PM me email-addresses of yours so I can set up the game. If Galz,TINAS or ipofanes want to join as well, you have time until I received those addresses (though I might just start another game as well).
« Last Edit: August 06, 2013, 08:53:48 am by Watno »
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Tables

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Re: Terra Mystica V-infinity
« Reply #9 on: August 06, 2013, 12:25:10 pm »

Great.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

popsofctown

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Re: Terra Mystica V-infinity
« Reply #10 on: August 06, 2013, 04:51:01 pm »

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Watno

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Re: Terra Mystica V-infinity
« Reply #11 on: August 06, 2013, 05:06:02 pm »

Well, we're 6 at the moment. I'm willing to play in 2 games, anyone else?
Otherwise I'll start one with 4 and one with 3. Preferences?
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Tables

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Re: Terra Mystica V-infinity
« Reply #12 on: August 06, 2013, 06:40:56 pm »

I'd prefer 4, not sure I want to be in two games right now.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Thisisnotasmile

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Re: Terra Mystica V-infinity
« Reply #13 on: August 07, 2013, 02:52:42 am »

If you want I'll drop out and you can play with 5. If not I don't mind, but I only want to play in one game for now until I've got the hang of the UI at least.
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theorel

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Re: Terra Mystica V-infinity
« Reply #14 on: August 07, 2013, 06:38:14 am »

I'd prefer not to play 2 games atm.
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Watno

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Re: Terra Mystica V-infinity
« Reply #15 on: August 07, 2013, 09:47:30 am »

I set up two games with 4 players each now.
Game 1 (Galzria, theorel, pops, Watno): http://terra.snellman.net/game/fds01
Game 2 (TINAS, Tables, Watno, ipofanes): http://terra.snellman.net/game/fds02

If I'm not mistaken, there's two ways to do faction selection.
A) Post your selection here.
B) If you have an account on that site with the email address you gave me, the game should appear in your active games list, and you can select a faction there.

Afterwards, an account won't be necessary anymore, but it will make stuff a lot easier probably, so I'd advise you to make accounts.
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Galzria

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Re: Terra Mystica V-infinity (games started)
« Reply #16 on: August 07, 2013, 10:25:21 am »

Everything appears to load well for me, the biggest issue is that all the pertinent information is abbreviated... so I need to thoroughly remind myself of what everything is.

A landscape chart wouldn't go amiss either so I can see what terraforms to what easily.

I'll select my faction in a bit. Need to pull up the rules again and read each one over.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: Terra Mystica V-infinity (games started)
« Reply #17 on: August 07, 2013, 10:28:28 am »

Also,  learning the appropriate input commands will take some time.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Watno

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Re: Terra Mystica V-infinity (games started)
« Reply #18 on: August 07, 2013, 10:37:57 am »

I think there are buttons to generate most commands automatically.
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Galzria

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Re: Terra Mystica V-infinity (games started)
« Reply #19 on: August 07, 2013, 10:59:11 am »

Managed to choose a faction at least.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

theorel

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Re: Terra Mystica V-infinity (games started)
« Reply #20 on: August 07, 2013, 11:14:23 am »

Are we going to make some threads here for those games?
pops' turn to select race in game1
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Watno

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Re: Terra Mystica V-infinity (games started)
« Reply #21 on: August 07, 2013, 12:08:28 pm »

I don't think it's really necessary, since the page allows you to send email notifications when you do a move after faction selection, but if people prefer a thread, i can make one.
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popsofctown

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Re: Terra Mystica V-infinity (games started)
« Reply #22 on: August 07, 2013, 04:56:06 pm »

I want a thread.  I don't want to email people to trash talk.
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popsofctown

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Re: Terra Mystica V-infinity (games started)
« Reply #23 on: August 07, 2013, 04:59:38 pm »

anyone got a rules document link?
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Tables

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Re: Terra Mystica V-infinity (games started)
« Reply #24 on: August 07, 2013, 05:03:20 pm »

A landscape chart wouldn't go amiss either so I can see what terraforms to what easily.

A landscape chart appears on your faction when you select one. For now use http://www.terra-mystica-spiel.de/en/voelker.php
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Galzria

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Re: Terra Mystica V-infinity (games started)
« Reply #25 on: August 07, 2013, 05:04:03 pm »

A landscape chart wouldn't go amiss either so I can see what terraforms to what easily.

A landscape chart appears on your faction when you select one. For now use http://www.terra-mystica-spiel.de/en/voelker.php

Yeah, that post was before I had chosen.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Tables

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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

popsofctown

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Re: Terra Mystica V-infinity (games started)
« Reply #27 on: August 07, 2013, 05:21:22 pm »

Triple Mermaids!
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Watno

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Re: Terra Mystica V-infinity (games started)
« Reply #28 on: August 07, 2013, 05:52:55 pm »

I'll set up threads tomorrow.
For now, I'm the cultists in game 1. Remember that I now get a free power of every one declined getting power from me.
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Galzria

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Re: Terra Mystica V-infinity (games started)
« Reply #29 on: August 07, 2013, 06:34:07 pm »

G1: Theorel's turn
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: Terra Mystica V-infinity (games started)
« Reply #30 on: August 07, 2013, 06:37:23 pm »

I've gone to 'Home' and 'Settings', but I can't see where to force e-mail updates on my turn. On BGO that's how I tracked my games (rather than having to constantly check a site).
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

popsofctown

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Re: Terra Mystica V-infinity (games started)
« Reply #31 on: August 07, 2013, 07:07:01 pm »

I'll set up threads tomorrow.
For now, I'm the cultists in game 1. Remember that I now get a free power of every one declined getting power from me.
The tiny nature of the buff speaks to how balanced Terra Mystica is.
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popsofctown

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Re: Terra Mystica V-infinity (games started)
« Reply #32 on: August 07, 2013, 07:17:30 pm »

I already have 1 Shipping!  I didn't even end the game with 1 shipping last time!
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theorel

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Re: Terra Mystica V-infinity (games started)
« Reply #33 on: August 07, 2013, 09:52:55 pm »

Game 1-Pops to place
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popsofctown

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Re: Terra Mystica V-infinity (games started)
« Reply #34 on: August 07, 2013, 10:19:19 pm »

SUDO DWELLING@D2.EXECUTE

er, how do i place my dwelling?
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popsofctown

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Re: Terra Mystica V-infinity (games started)
« Reply #35 on: August 07, 2013, 10:23:21 pm »

i had to go to home and select the game again to get the UI to popup
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popsofctown

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Re: Terra Mystica V-infinity (games started)
« Reply #36 on: August 08, 2013, 12:02:24 am »

gogogo watno
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popsofctown

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Re: Terra Mystica V-infinity (games started)
« Reply #37 on: August 08, 2013, 07:58:47 am »

So now we're making moves without posting in thread, i see how it is
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Watno

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Re: Terra Mystica V-infinity (games started)
« Reply #38 on: August 08, 2013, 09:03:01 am »

I just made threads for each game.
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Watno

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Re: Terra Mystica V-infinity (games started)
« Reply #39 on: October 28, 2013, 02:12:50 pm »

Anyone up for another game?
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ipofanes

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Re: Terra Mystica V-infinity
« Reply #40 on: October 29, 2013, 03:03:53 am »

Sure, why not.
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Watno

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Re: Terra Mystica V-infinity
« Reply #41 on: November 03, 2013, 05:55:43 pm »

noone else?
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ghostofmars

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Re: Terra Mystica V-infinity
« Reply #42 on: November 04, 2013, 04:50:57 pm »

I played TM a few times and would be interested in playing online, though I'm not familiar with the interface. Given my general understanding of the rules, how difficult is it to understand the online version?
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ipofanes

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Re: Terra Mystica V-infinity
« Reply #43 on: November 05, 2013, 05:31:30 am »

I had to look up the commands quite often, but the documentation is really around the corner. The system will show you the situation created by your moves before you commit them. All in all it is very handy and I am surprised to see that only a three-digit number of games had been played there.
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Watno

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Re: Terra Mystica V-infinity
« Reply #44 on: April 20, 2017, 07:33:18 am »

All in all it is very handy and I am surprised to see that only a three-digit number of games had been played there.

Not any more.

I feel like playing this again.
Anyone else?
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