ruined village is not on the list. its so versatile and usefull in almost every case... i love it
It takes away Village's risk of making cards miss the reshuffle. So it's like Village without the penalty.
And you can draw it with Vagrant. Ruined Village is sounding OP.
You guys are missing the best part: it's free! You can easily pick one up on a spare buy.
But don't forget that it's not always available for purchase, even when the Ruins deck is out. You only have about a 1/5 chance of Ruined Village being the top Ruins. That hurts it.
Man, trust Donald X to think of great ways to nerf OP cards.
Well, not every card. Scout is still way too OP for $4.
He clearly learned from his mistake. Mixing different cards in the same pile protects you from depleting the pile and having an early three-pile ending. That means the game lasts longer and you get more plays of your key card. The saddest thing about Scout is after the initial Scout rush is completed you're only two piles away from the game ending so you don't get to play your Scouts as much. Especially if you then empty the Great Hall pile so that the Scouts have something to draw.
And Ruined Village was also an attempt to nerf Scout: now there's this new OP card that you have to go for that Scout can't draw! But it obviously wasn't enough.
If Ruined Village synergized with Scout the world would implode in a spectacle of awesomeness.
It does, if you throw in Peddler.
It doesn't, because 1) they both now synergize with Peddler, yes, but they still don't synergize with each other and 2) why do you care about Peddler, when you could be just getting more Scouts and Ruined Villages instead!
And, let's not forget how well RV synergizes with draw-up-to cards as well!
And Conspirator!
And Peddler, Horn of Plenty, Fairgrounds, Scrying Pool... it's also nice against discard attacks. Okay, like curse or Coppersmith (Because I don't say Scout, I say Coppersmith :p )
Sweet combo: with only Golems and Ruined Villages, the Ruined Villages turn Golem into a Necropolis.. that shuffles a lot.
By the way, Necropolis is like twice as OP as ruined village, so you can only have one copy of that at any time.(Unless someone stupid enough to pass it with masquerade) Having it in everyone's deck before the game start also prevent any imbalanced opening.
Necropolis is like the promoted version of Ruined Village. Like in Final Fantasy when you promote your class from Fighter to Knight, Thief to Ninja,
Monk to BlackbeltBlack Belt to Grand Master, etc.
Edit: If Necropolis were in the supply you'd actually be able to Upgrade Ruined Village to Necropolis, too.