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Author Topic: Goko Dominion Tools - going open source  (Read 2873 times)

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ragingduckd

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Goko Dominion Tools - going open source
« on: July 13, 2013, 05:19:38 pm »
+21

I've put the code for game parsing, log search, etc on github: https://github.com/aiannacc/goko-dominion-tools

It includes everything you need to replicate gokologs.drunkensailor.org (log search, kingdom visualizer, etc). You can either connect to my database of parsed logs or create your own. Instructions are in the readme file. Email or PM me if anything isn't clear or doesn't work for you.

Please feel free to add or modify code. There are quite a few outstanding feature requests and potential projects using this database that I haven't gotten around to.
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Salvager Extension | Isotropish Leaderboard | Game Data | Log Search & other toys | Salvager Bug Reports

Salvager not working for me at all today. ... Please help! I can't go back to playing without it like an animal!

serakfalcon

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Re: Goko Dominion Tools - going open source
« Reply #1 on: July 16, 2013, 11:39:09 am »
0

Thanks!
I have been very busy over the summer but will for sure be taking a look at this in less than a month :)
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yed

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Re: Goko Dominion Tools - going open source
« Reply #2 on: July 16, 2013, 12:06:43 pm »
+3

Feature request: use code from dougz to compile rating same as isotropic did.
https://github.com/dougz/trueskill

I don't have time for this now. If no one else does it I may take a look at it in August or September.
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ragingduckd

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Re: Goko Dominion Tools - going open source
« Reply #3 on: July 16, 2013, 01:12:52 pm »
+3

Feature request: use code from dougz to compile rating same as isotropic did.
https://github.com/dougz/trueskill

I don't have time for this now. If no one else does it I may take a look at it in August or September.

I'm actually already working on this, though I'm using https://pypi.python.org/pypi/trueskill instead. Should I prefer dougz's implementation?
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Salvager Extension | Isotropish Leaderboard | Game Data | Log Search & other toys | Salvager Bug Reports

Salvager not working for me at all today. ... Please help! I can't go back to playing without it like an animal!

yed

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Re: Goko Dominion Tools - going open source
« Reply #4 on: July 16, 2013, 01:39:03 pm »
+1

I'm actually already working on this, though I'm using https://pypi.python.org/pypi/trueskill instead. Should I prefer dougz's implementation?

Cool. Feel free to use what best suits you :) Results should be same :) I (and probably dougz) did not know about that or it is newer.
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Polk5440

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Re: Goko Dominion Tools - going open source
« Reply #5 on: July 19, 2013, 02:35:37 pm »
0

drunkensailor == the new CouncilRoom?
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yed

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Re: Goko Dominion Tools - going open source
« Reply #6 on: July 19, 2013, 03:56:13 pm »
0

drunkensailor == the new CouncilRoom?
The same thing came to my mind today too :)
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Awaclus

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Re: Goko Dominion Tools - going open source
« Reply #7 on: July 19, 2013, 04:12:13 pm »
+5

drunkensailor == the new CouncilRoom?
This is interesting from a thematic point of view.
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