Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: 1 2 [3] 4 5 ... 7  All

Author Topic: IsoDom 2 Final  (Read 55921 times)

0 Members and 1 Guest are viewing this topic.

Buggz

  • Spy
  • ****
  • Offline Offline
  • Posts: 88
  • Respect: +12
    • View Profile
Re: IsoDom 2 Match-ups Round 1
« Reply #50 on: November 07, 2011, 02:51:30 pm »
0

It should be forum time, which means your time if you've chosen your time zone in your preferences/settings.
Logged

Thisisnotasmile

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1493
  • Respect: +676
    • View Profile
Re: IsoDom 2 Match-ups Round 1
« Reply #51 on: November 07, 2011, 03:00:37 pm »
0

I have. So they were last on at 6AM Thursday GMT (that's 1AM EST so it's actually Wednesday night).
Logged

painted_cow

  • Moneylender
  • ****
  • Offline Offline
  • Posts: 151
  • Respect: +20
    • View Profile
Re: IsoDom 2 Match-ups Round 1
« Reply #52 on: November 07, 2011, 04:52:11 pm »
0

Imho you should get a "Bye" (=free win in non magic terms) awarded, that we can go on with Round 2, without further delay for all participants.
Logged

Geronimoo

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1059
  • Respect: +868
    • View Profile
    • Geronimoo's Dominion Simulator
Re: IsoDom 2 Match-ups Round 1
« Reply #53 on: November 07, 2011, 05:40:55 pm »
0

Imho you should get a "Bye" (=free win in non magic terms) awarded, that we can go on with Round 2, without further delay for all participants.
agree!
Logged

Buggz

  • Spy
  • ****
  • Offline Offline
  • Posts: 88
  • Respect: +12
    • View Profile
Re: IsoDom 2 Match-ups Round 1
« Reply #54 on: November 07, 2011, 06:50:41 pm »
0

I agree, MMM specifically stated a time frame during which you were to pull off a session with your opponent. If you don't show up you forfeit.
Logged

DG

  • Governor
  • *****
  • Offline Offline
  • Posts: 4074
  • Respect: +2624
    • View Profile
Re: IsoDom 2 Match-ups Round 1
« Reply #55 on: November 07, 2011, 07:12:33 pm »
0

I'd suggest starting the next round, give the outstanding match until Wednesday to be completed and then try to catch up on the draw within the time available. If that part of the draw can't catch up, just give them some leeway until they do.
Logged

Mean Mr Mustard

  • Witch
  • *****
  • Offline Offline
  • Posts: 452
  • First to 5000 Isotropic wins
  • Respect: +118
    • View Profile
Re: IsoDom 2 Match-ups Round 1
« Reply #56 on: November 07, 2011, 10:48:34 pm »
0

Okay, I missed Jim's win over PSU.  We are starting Round 2.  Good luck, and please post your results by Tuesday, November 15.
« Last Edit: November 07, 2011, 11:00:03 pm by Mean Mr Mustard »
Logged
Jake <a href=http://dominion.isotropic.org/gamelog/201203/17/game-20120317-030206-6456f97c.html>opening: opening: Silver / Jack of All Trades</a>
<b>IsoDom1 Winner:  shark_bait
IsoDom2 Winner: Rabid
Isodom3 Winner: Fabian</b>
Utúlie'n aurë! Aiya Eldalie ar Atanatári, Utúlie'n auré!

Mean Mr Mustard

  • Witch
  • *****
  • Offline Offline
  • Posts: 452
  • First to 5000 Isotropic wins
  • Respect: +118
    • View Profile
Re: IsoDom 2 Match-ups Round 2
« Reply #57 on: November 07, 2011, 11:01:00 pm »
0

Round One results:
<b>North Conference</b>
<b>1. shark_bait (1)</b>
vs
<s>8. Buggz (32)</s>

<b>6.perdhapley (24)</b>
vs
<s>4. Lionel (14)</s>

<b>2. DG ( 8 )</b>
vs
<s>7. pst (27)</s>

<s>5. mad max (17)</s>
vs
<b>3. Mean Mr Mustard (11)</b>

<b>South Conference</b>

<b>1. califax (4)</b>
vs
<s>8. Glooble (29)</s>

<s>6. michaelharris (21)</s>
vs
<b>4. theParty (15)</b>

<b>2. ehunt (5)</b>
vs
<s>7. pops (28)</s>

<b>5. thisisnotasmile (18)</b>
vs
<s>3. cayvie (12)</s>

<b>East Conference</b>

<b>1. Wandering Winder (2)</b>
vs
<s>8. Festuca (30)</s>

<s>6. mergus (22)</s>
vs
<b>4. Lekkit (16)</b>

<s>2. mith (6)</s>
vs
<b>7. WallyNate (25)</b>

<b>5. Dstu (19)</b>
vs
<s>3. michaeljb (9)</s>

<b>West Conference</b>

<b>1. painted_cow (3)</b>
vs
<s>8. Qvist (31)</s>

<s>6. rspeer (25)</s>
vs
<b>4. geronimoo (13)</b>

<s>2. PSUmvp (7)</s>
vs
<b>7. Jimmmmm (26)</b>

<s>5. greatexpectations (20)</s>
vs
<b>3. Rabid (10)</b>
Logged
Jake <a href=http://dominion.isotropic.org/gamelog/201203/17/game-20120317-030206-6456f97c.html>opening: opening: Silver / Jack of All Trades</a>
<b>IsoDom1 Winner:  shark_bait
IsoDom2 Winner: Rabid
Isodom3 Winner: Fabian</b>
Utúlie'n aurë! Aiya Eldalie ar Atanatári, Utúlie'n auré!

rspeer

  • Witch
  • *****
  • Offline Offline
  • Posts: 469
  • Respect: +877
    • View Profile
Re: IsoDom 2 Match-ups Round 2
« Reply #58 on: November 08, 2011, 02:13:43 am »
+2

After losing so hard in the Simulator Series, I'll be watching to see the results of its exciting followup: Cow vs. Moo.
Logged

DStu

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2627
  • Respect: +1490
    • View Profile
Re: IsoDom 2 Match-ups Round 2
« Reply #59 on: November 10, 2011, 02:40:25 am »
+1

DStu - WallyNate : 4-2

http://councilroom.com/game?game_id=game-20111109-150914-44d74325.html
http://councilroom.com/game?game_id=game-20111109-152028-c8015d10.html
http://councilroom.com/game?game_id=game-20111109-152619-ab817f3a.html
http://councilroom.com/game?game_id=game-20111109-153444-ecf7d0c3.html
http://councilroom.com/game?game_id=game-20111109-154205-813bccd7.html
http://councilroom.com/game?game_id=game-20111109-160448-9de0e815.html

I won the first one, which was a Chapel/Ghostship where perhaps both of us went green a little too early for a smooth game, so it took quite long for a Chapel game and ended on piles Duchy/Estate/Nobles.
The next two WallyMate won. The second game was SeaHagging, he want for 2 Hags, I for one, with cycling assistence from Stables/Caravans vs Caravans. The split went 7/3, so his decision was certainly better. Stables are also better to collide the Fool's Golds.
The third is Masquerade/Hoard vs. Rabble/Hoard, the Masquerade won.
The last three games I won again.
The fourth is two Witches without trashing, with Curses splitted 5/5, assisted by Stables(WallyNate) and Stables/Embassady and WVillages. I think Embassady is a strong drawer here, because there's so much to discard. Not sure if the Villages really helped or if Silvers would have been better. I also had much more Golds, which maybe was more important than the Villages.
The fifth I tried to counter Ambassador with JoaT, it worked here, not sure if that's really a good idea. But it was late (for me) and I didn't want to get into an Ambassador-tennismatch.
The sixth one I tried KC-Wharf-HoP, it really felt like not running well, but as it is in such games you should not complain early, as on good turn is enough to win. After (at least felt) turns of turns of drawing KC dead with Wharfs, or without anything, or with boring Tournaments, or cycled away by Minions (did someone say you should not complain....?), and also after I already buyed a Colony out of desperation, I finally managed to KC-KC-Wharf and that was enough.

So thanks again WallyNate for the games, that where really interesting ones.

edit: iso->cr
« Last Edit: November 10, 2011, 12:41:59 pm by DStu »
Logged

WallyNate

  • Chancellor
  • ***
  • Offline Offline
  • Posts: 20
  • Respect: +35
    • View Profile
Re: IsoDom 2 Match-ups Round 2
« Reply #60 on: November 10, 2011, 12:00:09 pm »
+1

Thanks for the games, DStu!  My Comments:

Game 1:  I got hosed pretty early by shuffle luck.  DStu was able to buy a ghost ship and trash all his estates by turn 5, whereas I got $4, $4, and chapel with 4 coppers on turns 3-5.  I'd like to think I put up a valiant struggle after that, but I got beat pretty soundly.

Game 2:  My stables did a better job of cycling than his caravans and my expands helped me get a few extra provinces.

Game 3:  I think masquerade was the stronger choice here, as I find rabble to be weak early game, especially since it helped my own cycling.

Game 4:  I avoided the walled villages because I had so many stables that they probably wouldn't stay on top much.  I also avoided another drawer like embassy since I would've had so many stables and dead cards, though in retrospect, it would've been good to have a heavier drawer.  I was trying to make due with stables, but in the end it wasn't enough.

Game 5:  I probably should've gone heavier on giving him coppers and getting rid of my own, but I had too many tempting buys instead of giving away 2 coppers.

Game 6:  I got an early lead, then squandered it by greening too early, and going for an unfocused approach of minion/wharf/tournament.  I should've tried to end it earlier, but I got complacent with my lead, and fell victim to DStu's mega-turn.
Logged

Mean Mr Mustard

  • Witch
  • *****
  • Offline Offline
  • Posts: 452
  • First to 5000 Isotropic wins
  • Respect: +118
    • View Profile
Re: IsoDom 2 Match-ups Round 2
« Reply #61 on: November 10, 2011, 12:19:09 pm »
0

DG won our match in game 8, winning the last two games from position two.  I will post a breakdown when CR refreshes.  Congrats, man!
Logged
Jake <a href=http://dominion.isotropic.org/gamelog/201203/17/game-20120317-030206-6456f97c.html>opening: opening: Silver / Jack of All Trades</a>
<b>IsoDom1 Winner:  shark_bait
IsoDom2 Winner: Rabid
Isodom3 Winner: Fabian</b>
Utúlie'n aurë! Aiya Eldalie ar Atanatári, Utúlie'n auré!

DG

  • Governor
  • *****
  • Offline Offline
  • Posts: 4074
  • Respect: +2624
    • View Profile
Re: IsoDom 2 Match-ups Round 2
« Reply #62 on: November 10, 2011, 01:43:50 pm »
+1

Mr Mustard was playing quite mean and had really done enough to go through. I've got the game logs and I'm just missing a possession game where our kind organiser built a good three province deal while I collected possessions. He then went green and I changed tack to buy the remaining provinces for a very slow and tortuous win. In the last hand he was set up perhaps by a 5/2 start that seemed to have only one way to play it, again gave him a good lead, then had nowhere to go when the saboteurs hit.

MMM 37 : 13 DG http://dominion.isotropic.org/gamelog/201111/10/game-20111110-081328-cf663c5a.html
MMM 33 : 21 DG http://dominion.isotropic.org/gamelog/201111/10/game-20111110-075903-2d67a1f2.html
MMM 35 : 35 DG http://dominion.isotropic.org/gamelog/201111/10/game-20111110-081817-deddc593.html
MMM 51 : 76 DG http://dominion.isotropic.org/gamelog/201111/10/game-20111110-083444-96d89511.html
MMM 33 : 23 DG http://dominion.isotropic.org/gamelog/201111/10/game-20111110-084132-ab7c722f.html
MMM XX : 18 DG http://dominion.isotropic.org/gamelog/201111/10/game-20111110-085056-d44e84eb.html
MMM 56 : 58 DG http://dominion.isotropic.org/gamelog/201111/10/game-20111110-091601-625cc79e.html
Logged

Geronimoo

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1059
  • Respect: +868
    • View Profile
    • Geronimoo's Dominion Simulator
Re: IsoDom 2 Match-ups Round 2
« Reply #63 on: November 10, 2011, 03:34:37 pm »
+2

Geronimoo 4 - painted_cow 2

I rushed to a 3-0 lead, but my opponent didn't go on tilt and played the next two games perfectly to climb back to 3-2. Then he opened $5/$2 in a Familiar game and suddenly it was all over…

The boards were mostly in my favor with little trashing, no real engines and especially ... DUKES!!

Me 37 : 34 cow http://councilroom.com/game?game_id=game-20111109-114351-a4e526af.html
We both have the same idea to race to Tactician, then Bank which combo quite nicely (how about double Province turn 9?). He says we could let the simulator play this, but to my surprise I've never simulated this before. We both have identical turns for a while but after the double Province turn we both clog up pretty hard instead of finishing the game in a hurry. I buy a second Bank to get to the last Province (although it was probably just random luck).

Me 49 : 43 cow http://councilroom.com/game?game_id=game-20111109-115321-6de96dd0.html
Hunting Party is an engine all on its own, but I’ve got my eye on another $5 coster: Duke. I build my economy up to one Gold and start on the Duchies. My opponent lets me get 5 of them which is pretty much game over despite his Hunting Parties. He admitted that he underrated the Duchie/Duke strategy on this board which was helped a lot by the Feasts.

Me 38 : 28 cow http://councilroom.com/game?game_id=game-20111109-120330-aa2f62a0.html
Another board with Duke, so I veto the Grand Market to prevent my opponent from racing with Provinces (which was going to be difficult anyway with the Sea Hags). Simulations had shown me that Scheme/Sea Hag was 5% better than Silver/Sea Hag, so I knew I had a slight edge after our opening buys. I deal out 6 Curses and get a Haggler while my opponent goes for Jester. I think I like Haggler a little more here because I can buy Duchy+Silver to keep going while Jester is mostly a small nuisance once the Curses are gone. Again I’m first at the Duchies, but can’t get the majority this time. It doesn’t really matter because the 2 extra Curses are enough to keep my opponent on the back foot the entire game.

I’m 3-0 now and a little giddy…

Me 42 : 76 cow http://councilroom.com/game?game_id=game-20111109-121326-dc6618b0.html
DUKE!! Aw, he vetoes it  I veto Familiar of course (being second player).
Baron-Hunting Party is a little too obvious and even I see it. First player advantage kills me here. (Of course, p_c played it well by denying me the last two Hunting Parties)

Me 25 : 32 cow http://councilroom.com/game?game_id=game-20111109-122248-a2274c58.html
The first board that has engine possibilities and I veto the wrong card (Salvager instead of Steward). P_c builds his engine like a true master, but my Venture/Courtyard opening is nothing to sneeze at either and this brutal game ends in 13 turns!! I had $8 turn 5 but only 2 Ventures by then, so I bought another Venture first. Was this a a mistake, should I have bought Gold or Province?? P_c needed to break the PPR to win this game and got a little lucky because I reshuffled into 0 Ventures on my last turn (I had 6 of them). He played this really really tight (like you’d expect from a lvl 46). His engine was very thin, but an Island prevented him from clogging up.

Me 34 : 23 cow http://councilroom.com/game?game_id=game-20111109-123609-baf8d6bc.html
He vetoes my Jack, so I veto his Conspirator.
He gets the unlucky $5/$2 opening with Familiar on the board. We go into entirely different directions after getting the Familiar: I go full on money, while he tries to get a Scrying Pool engine going, but Lookout is quite weak and Trader filled his deck with Silvers. Farmland allows me to do some nice stuff and I have a comfortable VP lead the entire game.

Thanks again to painted_cow for his sportsmanship and I’m looking forward to crushing another lvl +45’s dreams by means of that most powerful of cards: SILVER.
« Last Edit: November 10, 2011, 03:37:44 pm by Geronimoo »
Logged

chwhite

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1065
  • Respect: +442
    • View Profile
Re: IsoDom 2 Match-ups Round 2
« Reply #64 on: November 10, 2011, 03:46:22 pm »
+1

Geronimoo 4 - painted_cow 2

I rushed to a 3-0 lead, but my opponent didn't go on tilt and played the next two games perfectly to climb back to 3-2. Then he opened $5/$2 in a Familiar game and suddenly it was all over…

The boards were mostly in my favor with little trashing, no real engines and especially ... DUKES!!

Games like these are exactly why Duke tends to be my #3 veto priority after Jack and Envoy.  If I was in p_c's spot you'd be playing with Duke zero times. :P
Logged
To discard or not to discard?  That is the question.

painted_cow

  • Moneylender
  • ****
  • Offline Offline
  • Posts: 151
  • Respect: +20
    • View Profile
Re: IsoDom 2 Match-ups Round 2
« Reply #65 on: November 10, 2011, 04:39:22 pm »
+2

This damn Dukes :-) But I have to say, that Geronimoo played this series really tight, as I never saw an obvious mistake (excluding different playstyle or strategy ofc).

Game 1: I made 2 mistakes here, 1st not banning Bank, 2nd not gaining second Bank with 16 $ after first big Tactician-turn.
Game 2 and 3. Its all about Dukes and I rarely play them myself. After the games Geronimoo said, that Dukes are dominant on most boards. After this series I really have to think about this. I even looked my stats on Councilroom with Dukes. At least it says, that I am way better when ignoring them.

To the Sea Hag-Silver vs Sea Hag-Scheme. Ofc I didnt know the Simulator data, as I also dont trust them too much, I think the Silver is good at getting Jester first. The plan was to win the Curse-race by it (like Scheme) and giving me more cash meanwhile. It didnt pay out  ;)

Game4: I won this with first player advantage and a fast Platinum. Like game 1 this matchup was pure luck depended, since we both did the same obvious strategy.
Game5:  After colliding with my 2 Stewards the game progressed really fast. When Geronimoo bought pre-pre-last? Province I had to brake PPR, but I thought, that his 6 Ventures were in discard and he didnt have a reshuffle after it. As I see now I was mistaken, cause the reshuffle was triggered in one of those Ventures and I didnt recognise it :o
Game6: Well, 5-2 in Familiar games  :-[

In conclusion I can say, that his advance was deserved, as the matchups were very clear most of the time and no real chance for some tricky engines. Dukes cemented his victory safely. Well played Geronimoo
Logged

ehunt

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1528
  • Shuffle iT Username: ehunt
  • Respect: +1856
    • View Profile
Re: IsoDom 2 Match-ups Round 2
« Reply #66 on: November 11, 2011, 10:58:49 am »
+1

I advance 4-2 over thisisnotasmile, who was really fun to play against. we played six games as quickly as i remember playing six games ever, even with a couple colony games.

http://dominion.isotropic.org/gamelog/201111/11/game-20111111-071040-88b401cf.html
-i forego the bane of the young witch (watchtower), and this goes very badly for me, as there's no trashing.

http://dominion.isotropic.org/gamelog/201111/11/game-20111111-071554-179487f6.html
-my jack/jack strategy falls to tinas' swindler/jack strategy. i make the mistake of going for possession - even though jack helps me get it very early, the silvers keep me from playing it very often.

http://dominion.isotropic.org/gamelog/201111/11/game-20111111-072121-2bbe4c28.html
-i recognize a potential horn of plenty setup on the opening and veto accordingly. tinas goes for a more money-oriented strategy, and my horns go off in the nick of time (from my perspective.)

http://dominion.isotropic.org/gamelog/201111/11/game-20111111-072510-a334022e.html
-another young witch game. the bane (xroads) goes well with a prominent strategy (workshop + silk road), so i decide to go for that strategy (i don't know if it's always right in colony games). tinas follows suit and the silk roads split 4/4, but i have more xroads and he has a gold and a silver. time is not on my side, since if he manages to afford a province, it will essentially be gg with the 7 coppers in my deck, but i get lucky and the game ends.

http://dominion.isotropic.org/gamelog/201111/11/game-20111111-073513-e673ec7e.html
-i think envoy/xroads is a great combo, which is weird, since the xroads tells your opponent exactly what's in your hand. with fishing village and ironworks, i build an army of cheap cards that does the job; it's a colony game and i never buy platinum. tinas goes for a province rush, but i wind up being able to afford colonies pretty quickly.


http://dominion.isotropic.org/gamelog/201111/11/game-20111111-074324-22d552cf.html
the infuriatingly arbitrary menagerie works out for me, thanks partly to moneylender, and i barely edge out tinas, who has a rabble engine and more money. i wonder if a single rabble + big money strategy would have beaten both of us - maybe not, since the competition for the nobles is what keeps either engine deck from going off.
Logged

Thisisnotasmile

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1493
  • Respect: +676
    • View Profile
Re: IsoDom 2 Match-ups Round 2
« Reply #67 on: November 11, 2011, 10:59:11 am »
+1

ehunt 4 - 2 Thisisnotasmile

0-1 http://dominion.isotropic.org/gamelog/201111/11/game-20111111-071040-88b401cf.html
Not much to say about this one. Just a straightforward Young Witch game.

0-2 http://dominion.isotropic.org/gamelog/201111/11/game-20111111-071554-179487f6.html
I didn't want to go Double Jack here even though I probably should have. ehunt took a diversion for a Possession which I think was a mistake. I got lucky in my last turn Swindling his Province -> Province leaving only one, which allowed me to pick it up for the win.

1-2 http://dominion.isotropic.org/gamelog/201111/11/game-20111111-072121-2bbe4c28.html
Horn of Plenty shenanigans deserved this win.

2-2 http://dominion.isotropic.org/gamelog/201111/11/game-20111111-072510-a334022e.html
I went for Young Witch again when I saw ehunt open Workshop. I knew he was going to rush Silk Roads so I panicked and followed suit, killing my own deck in the process. I knew there was a curse in his deck and that we had split the Silk Roads evenly and had 1 Duchy each at the end so I ended it hoping the Curse would swing it for me. Guess I should have tracked the Estates too...

3-2 http://dominion.isotropic.org/gamelog/201111/11/game-20111111-073513-e673ec7e.html
In my quick notes to remind me how the games went I have written "5/2 killed me". I'm not sure that it did, but me not getting a 4/3 gave ehunt a huge headstart on the Fishing Village/Envoy engine and I didn't really feel it was worth me trying to catch up in that department. Instead I spent the game floundering around doing not much at all. I didn't deserve to win this, and I didn't win it, so all is fine.

4-2 http://dominion.isotropic.org/gamelog/201111/11/game-20111111-074324-22d552cf.html
Close game all the way through here. I was player 1, tied on score with 2 Provinces left on turn 20. I bought the Province knowing I'd tie at worst this turn. ehunt got a Duchy and I failed to get to even $5 to keep the pressure on. It was all over after that. Probably should have bought a Province earlier when I had a couple of $8 hands and bought Nobles. Ah well.

It was a pleasure to play with you ehunt. Thanks for the games and good luck for the rest of the tournament.
« Last Edit: November 11, 2011, 11:01:29 am by Thisisnotasmile »
Logged

ehunt

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1528
  • Shuffle iT Username: ehunt
  • Respect: +1856
    • View Profile
Re: IsoDom 2 Match-ups Round 2
« Reply #68 on: November 11, 2011, 11:00:26 am »
+1

@tinas ah we crossposted! let's see your perspective. thanks again for the games!
Logged

ehunt

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1528
  • Shuffle iT Username: ehunt
  • Respect: +1856
    • View Profile
Re: IsoDom 2 Match-ups Round 2
« Reply #69 on: November 11, 2011, 11:27:08 am »
0

@geronimoo what's your rationale for the xroads veto in your duke/hunting party win against painted_cow? it seems like a pretty good card for those terrible hands you get sometimes in a duke game, and a hunting party player wouldn't have time to pick one up (and would worry about it getting in the way) whereas you'll occasionally draw hands with 2 as soon as you start picking up duchies.
Logged

Geronimoo

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1059
  • Respect: +868
    • View Profile
    • Geronimoo's Dominion Simulator
Re: IsoDom 2 Match-ups Round 2
« Reply #70 on: November 11, 2011, 12:23:40 pm »
+1

I never play veto normally so I don't have a strategy for the vetoing. I just veto away cards I don't understand (yet).
Logged

Mean Mr Mustard

  • Witch
  • *****
  • Offline Offline
  • Posts: 452
  • First to 5000 Isotropic wins
  • Respect: +118
    • View Profile
Re: IsoDom 2 Match-ups Round 2
« Reply #71 on: November 11, 2011, 09:17:00 pm »
0

Congrats are in order for Califax.  Nice job advancing.  Thanks to theParty for playing.
Logged
Jake <a href=http://dominion.isotropic.org/gamelog/201203/17/game-20120317-030206-6456f97c.html>opening: opening: Silver / Jack of All Trades</a>
<b>IsoDom1 Winner:  shark_bait
IsoDom2 Winner: Rabid
Isodom3 Winner: Fabian</b>
Utúlie'n aurë! Aiya Eldalie ar Atanatári, Utúlie'n auré!

Reyk

  • Young Witch
  • ****
  • Offline Offline
  • Posts: 146
  • Respect: +24
    • View Profile
Re: IsoDom 2 Match-ups Round 2
« Reply #72 on: November 12, 2011, 05:31:31 am »
+1

I played some very interesting games with theParty and I'm glad I went through as my score against him was negative before the match. We played without veto, without point counter and without the "identical starting hands" option.

My comments on the games:

1) http://councilroom.com/game?game_id=game-20111111-122105-0d17f60e.html

A Minion/City game with Lookout and Salvager for trashing. I opened Woodcutter/Lookout as I didn't want Silver in the long run. But I can't play the Woodcutter before Minions early anyway because before City gaining there is obviously the Minion race going on. I would consider Lookout/Salvager or Salvager/Silver in hindsight too - I'm not sure.
theParty opened Salvager/Silver and won the Minion race 6-4. As a consolation I got a 6-4 City split after that.

The endgame was interesting with tough decisions regarding activating level 3 Cities in presence of accelerators like Salvager. I bought Haggler to gain some Salvager fodder on the way and in turn 15 had to go for the Duchies because I couldn't left only 2 Provinces.
http://councilroom.com/game?game_id=game-20111111-122105-0d17f60e.html#califax-show-turn-15

For a moment I thought afterwards he could buy out five Salvagers and an Estate for a three pile ending as the score before this was 18-18. But as he trashed a Province on the way this wouldn't have been possible.

2) http://councilroom.com/game?game_id=game-20111111-124626-31961a63.html

A lot of things going on in this long game with Silk Road, Island, Vineyard and Black Market.
Mountebank and Young Witch in the Black Market pile with no trashing in the kingdom attracted me so that I risked a Cutpurse/Black Market terminal clash and got it with some more clashs later. I think I should have left out Cutpurse as Ghostship and the Cursers in Black Market are other important terminals with only Mining village and no plus buy present.
theParty opened Oasis/Island. How would you start here at 3/4?

In turn 4 I played the Black Market/Cutpurse/Copper/Copper/Estate hand wrongly (Black Market) to cycle the BM and maybe in hope for Young Witch (what if my 4$ would have met Mountebank there?). In consequence he got a Ghosthip which he couldn't have done if I had played Cutpurse instead.

Later there were interesting decisions, f. e. whether to go for Provinces at all. But as the plus buy cards from Black Market (Nomade Camp, Festival) appeared quite late Vineyards were never an option imho.

Probably he could have bought the last Curse earlier for a three pile ending but it wasn't easy to calculate the score.
Despite a 9-0 Curse split a derserved win for theParty. (The score graph on councilroom seems to be buggy)

3) http://councilroom.com/game?game_id=game-20111111-130255-6be97532.html

I used to play Apothecary/Market back in the old BSW days. Here is Scheme/Outpost for some support.
Maybe these chains can be improved somehow (I always put back Apothecary via Scheme. I played Apothecary always before Market/Scheme unless I knew there wasn't Copper/Potion in the next four cards due to a previous Apothecary. Not sure if this is right), but Apothecary/Outpost is already painfully slow to watch for the opponent - so no more time for AP. I guess I got lucky with the Market buy on turn 3. Later I thought about including a Gold but couldn't bring myself to do so. Not sure whether this is right or not.

TheParty in contrast bought some real money (Gold in turn 6,7), but missed his Market for more buys sometimes (turn 10 for instance).

4) http://councilroom.com/game?game_id=game-20111111-131151-a826c41d.html

With Chapel and Scrying Pool present it seems dangerous to ignore Bridge/Village completely. A Megaturn would overcome a 0-5 Province handicup but I managed to pull it off after 0-4 Provinces already.
If theParty could have taken away some Bridges without other plus buy sources the Megaturn strategy might backfire - I'm not sure on this either.

5) http://councilroom.com/game?game_id=game-20111111-132530-660b30ec.html

Was all about Goons with an interesting early decision at 4$ between Worker's Village or (second) Quarry (as Labs are also present).
I wasn't happy with 5-2 here and bought Governor over Lab as I thought to draw 3 cards later and than very often Goons to reduce his hand afterwards. But I helped him quite a bit at turn 3 and 6. I guess you have to delay the Governor.
So theParty had an advantage here, but maybe committed too early to Copper/Province for points at turn 10 and 14.


In conclusion I haven't bought a single Gold the whole match (Platinum wasn't available) and only 1 Silver (the others coming from Jack in game 2). So you see where I'm coming from (often doing that excessively and losing) and how I struggle lately with all these Hinterland cards (Jack, Crossroads, Trader, Stables, Tunnel and so on). Donald X. did a great job to bring back some love to Money and early greening and to force you to play universally. But in the setups present it was at least possible (even though maybe not always the strongest) to play the "old way".

Thx for the games.
Logged

Jimmmmm

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1762
  • Shuffle iT Username: Jimmmmm
  • Respect: +2019
    • View Profile
Re: IsoDom 2 Match-ups Round 1
« Reply #73 on: November 12, 2011, 10:25:24 pm »
+1

Rabid wins 4-1

Game 1: Rabid 36 - 25 Jimmmmm
Game 2: Rabid 19 - 27 Jimmmmm
Game 3: Rabid 42 - 24 Jimmmmm
Game 4: Rabid 45 - 21 Jimmmmm
Game 5: Rabid 27 - 27 Jimmmmm
Game 6: Rabid 39 - 35 Jimmmmm

Game 1 was a boring Money game. I could have sworn I bought a Masquerade, but it turns out I didn't.

In Game 2, my buying a 2nd Witch allowed me to win the Curse split 8-2. Workshop -> Mining Village was pretty nice here.

Game 3 was very much a mirror match. Our decks at the end only differed by a single Silver and Victory cards. Rabid got the good draws with a turn 3 Gold, my first one coming in turn 8. We both played BM + Hunting Parties + 1 Smithy.

In Game 4, I totally missed the Adventurer/Tunnel combo. My plan was pretty much "Steward into Festivals + Highways". Then he bought an Adventurer and some Tunnels and I realised what he was up to, and panicked. I probably should have stuck to my plan, but I followed him on his Adventure through the Tunnels, and he won easily.

Game 5 was a quick mirror match with Fishing Villages and Remakes, and Rabid bought the last Province for a "shared victory".

In Game 6, we both went Moneylender and then Jester when we could. Then Rabid's Jester gave me 6 more Moneylenders. I don't know how I missed Trade Route, but by the time I realised it was there, it was too late. With the Duchies gone, victory was out of reach so I bought the last Province.

Thanks to Rabid for the games. We both had fun. We agreed that luck seemed to be on his side, but I'll happily say that he was also the better player.
Logged

Rabid

  • Jester
  • *****
  • Offline Offline
  • Posts: 840
  • Shuffle iT Username: Rabid
  • Respect: +643
    • View Profile
Re: IsoDom 2 Match-ups Round 2
« Reply #74 on: November 13, 2011, 08:35:03 am »
+1

Thanks for the games Jimmmmm, was fun, luck was certainly on my side.

Rabid wins 4-1-1

Game 1: Masq, beats caravan, boring game.

Game 2: No idea what I was thinking here, starting with workshop on a witch no trash board is terrible. my only chance was a sneaky early 3 pile, but Jimmmmm covered this well.

Game 3: My first lucky game: T7, T8, T9, T10 provinces from a deck of: 7C, 3E, 1Silver, 1G, 1Smithy, 3 HP. I think your best bet would have been to go Fairgrounds, as you can no longer win a prov race. But the chances of wining that are very low anyway.

Game 4: My Favourite game of the set. plan was steward away all copper.
Use festival for virtual money, now adventurer hit all the tunnels for gold.
Now adventurer = $6 :)
Was a little on the slow side to set up, 1st prov on T13, but didn't green up at all, got 5 more prov over the next 5 turns.
Jimmmmm plan of highways really needed a draw 3 to work well I think.
But in general I think it is correct to stick with your plan in this situation.
If you start copying the opponents plan in midgame, you end up doing the same plan badly, which rarely wins. Unless you starting plan was terrible it is usually better to stick with it.

Game 5: Fast mirror match 13T. I got slightly lucky to escape with a draw here.

Game 6: Luck was certainly with me this game, I played my only jester 7 times in 21T never missed a reshuffle.
Rabid: Moneylender, Moneylender, Gold, Moneylender, Moneylender, Moneylender, Prov
Jimmm: Silver, Copper, Estate, Curse, Gold, Gold

Thanks for the games.

Rabid


Logged
Twitch
1 Day Cup #1:Ednever
Pages: 1 2 [3] 4 5 ... 7  All
 

Page created in 2.691 seconds with 21 queries.