I'd like to get the community's opinion on this truly strange card (I might try to write more about it later). As a mix between Envoy and Lab, it first seems pretty strong, but then pretty weak. It either works with a deck where having a lot of junk in your hand is good (rare?), or when your deck is pretty homogeneous, or at least doesn't have very many weak cards. In either case, you need a bunch of them, but at $4, it's not that hard to do. It's a support card, for sure: you can't draw your whole deck with them, and you don't want your $5s and $6s sitting in the discard pile the whole game, so make sure there's some other source of +cards.
For sure, the card is a lot stronger when you have certain cards in your hand at the beginning of your turn. If you're hoping to play an Advisor chain and then discard everything for money, you'd better hope you have your Secret Chamber already in hand. At the very least, Advisor decks make things.. interesting.
With a big nod to Nobles and Ironworks, this game provided an interesting combo with Minion: if your opponent makes you draw your weak cards, just play Minion for discard and (provided you don't reshuffle), your next four cards should be good. If not, well, continue as usual. Even if I wasn't attacking, Minion's +$2 and Advisor grabbing at least a copper made it easy to hit $8 every time. (* Maybe just going after only Minion is a better strategy, but I fell behind early and had an Ironworks, so..)
Works with:
-Cards where it is easy to gain $4: Ironworks, Talisman, Armory, Workshop
-Having a big hand is an advantage, even if it's a lot of junk: Secret Chamber, Vault, Cellar, Warehouse, Crossroads, Stables, Baron, Forge, Mercenary...
-Early trashers, to get rid of the junk in the first place
-Dense deck of solid action cards (although if you have nothing but Silvers in your deck, that will work too, but you might as well play Smithy if it's available)
-Other source of +cards
Doesn't work with:
-Any strategy that revolves around a few expensive cards: unless you are lucky enough to have it in hand at the beginning of your turn, your opponent will just discard it for you. Goons, Grand Market, Platinum, etc. are hard to amass when you've first picked them up, and playing Advisor will make sure you never see them.
Works awesome with:
Play 3 Mandarins, putting 3 Tunnels on top of your deck. Then play this.
What do you think? Thoughts of combos with this card? Any good games with Advisor?