So I am play testing a card. Its too strong to be $4 and not strong enough to be $5. So I need to tack something on to the $5 version to buff it up or something onto the $4 version to nerf it.
I started thinking this way. Whats actually differentiates pricing? Well the fan card creation guide breaks it down to when it gets purchased. A $2 card should always be available to be bought twice before the first shuffle. A $3 card should usualy be able to be bought twice before the first shuffle. A $4 can only ever be bought once before the first shuffle but it is guaranteed you will be able to. A $5 can wont normally be bought before the first shuffle unless you are lucky. And a $6 can never be bought before the first shuffle.
Thinking along this line of reasoning, a $4½ should be able to be purchased sometimes before the first shuffle, but not so rarely as the ⅙ chance of having a 5-2 split. 50% of the time seems like a good target to shoot for. So .....
UberCard
Action $4
Be a badass.
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You may only purchase this if your discard pile is empty.
To pick this up before the first shuffle, you have to be slightly lucky, but not as luck as you would need to be if the card cost $5. The further into the game you are, this becomes less of an issue.
Thing is, I cant figure out if the 'odds you cant get a $5 card before the second shuffle' are higher or lower than 'odds you cant get a $4-with-nerf card before the second shuffle.
Also, Im not sure if there any are hidden gotchas about this ability that Im just not thinking through or not being able to see.
As always, any and all feedback is helpful. Thanks in advance.