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Author Topic: Thought after a day on Goko  (Read 8879 times)

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Kirian

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Re: Thought after a day on Goko
« Reply #25 on: June 28, 2013, 04:10:51 pm »
0

When you are poor, living day to day, up to your ears in debt (where I have been) you can not "afford" to spend $45 on something frivolous.  I am guessing I could walk up to him today, hand him $45 and he still couldn't "afford" to pay for Goko.  He'd could, although, "afford" to buy dinner or toilet paper or a birthday card or socks...

Yeah, pretty much this.  I bet there are other adults on the forum who also cannot afford Goko, though that's neither here nor there.  On the other hand, there do seem to be a number of people here who have not actually experienced being poor and/or underemployed.

I work without pay at a research lab - or, at least, they haven't paid me yet.

Please, please tell me this is because you're less than three weeks into the job.  If not, you're a slave, not a worker...
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michaeljb

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Re: Thought after a day on Goko
« Reply #26 on: June 28, 2013, 04:25:54 pm »
0

My parents (and soon to be student loans) pay for my transportation and food, and I work without pay at a research lab - or, at least, they haven't paid me yet. So no, I literally can't afford Goko. I can't even afford to go out and eat.

You can get a job as a tutor or TA or cutting grass or sell some of your stuff. If you have the time to potentially play on Goko, you have the ability to get the money needed to pay for it. It's pretty easy for an adult in the U.S. to come up with $45. Even homeless people can come up with $45 for crack. I'm not saying it's worth it, but I guarantee you it's "literally" possible.

Reminded me of The Departed...

Oh man, don't get me started on The Departed. How Martin Scorsese won four Oscars for making an inferior version of a fantastic Hong Kong movie, I will never know. If you haven't seen Infernal Affairs, I highly recommend it.

The most popular theory I've heard is it was the Academy saying, "Hey Martin, so...you made some classics, but we never gave you an award, so here you go."
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HiveMindEmulator

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Re: Thought after a day on Goko
« Reply #27 on: June 28, 2013, 04:27:50 pm »
+3

When you are poor, living day to day, up to your ears in debt (where I have been) you can not "afford" to spend $45 on something frivolous.  I am guessing I could walk up to him today, hand him $45 and he still couldn't "afford" to pay for Goko.  He'd could, although, "afford" to buy dinner or toilet paper or a birthday card or socks...

Yeah, pretty much this.  I bet there are other adults on the forum who also cannot afford Goko, though that's neither here nor there.  On the other hand, there do seem to be a number of people here who have not actually experienced being poor and/or underemployed.

Oh I understand being broke, and not spending money on "frivolous" things. What I don't understand is going on the internet and complaining about it. The other people who can't afford it because they have more important things to do with their money are there, but just not complaining on this forum. I didn't really mean to offend anyone, but to me, for someone to come out here and say "look at me I'm literally the poorest person on the internet, please feel sorry for me because I can't buy a game" is offensive.
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Warfreak2

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Re: Thought after a day on Goko
« Reply #28 on: June 28, 2013, 04:43:46 pm »
+1

I don't think that is what he said; if you didn't want to be offensive, I don't know why you would characterise him that way.
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ednever

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Re: Thought after a day on Goko
« Reply #29 on: June 28, 2013, 05:31:53 pm »
0

Great to have you back! You should get the extension, fyi.

Goko has a lot of problems, but no longer any crippling problems, and it's always getting better, and the new cards are so much fun! Dominion is Dominion.

Got it before I even started. I played once on a computer where I hadn't downloaded it yet and it was almost unplayable. I either had to pay a lot on attention and turn the animations on slow, or I just played blind most turns (al a two player solitaire...)

Too bad there's not a point counter. Especially with the full log available, the only difference is the hassle.

Ed
Oh, but there is. Type #vpon in the title or chat.

Thanks man!

Ed
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dondon151

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Re: Thought after a day on Goko
« Reply #30 on: June 28, 2013, 06:39:19 pm »
0

Make the next Fire Emblem 0% growths video and I'll send you $30.

Heh, you don't need to send me any money for that.

I didn't really mean to offend anyone, but to me, for someone to come out here and say "look at me I'm literally the poorest person on the internet, please feel sorry for me because I can't buy a game" is offensive.

Oh, is that what I said?
« Last Edit: June 28, 2013, 06:41:39 pm by dondon151 »
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HiveMindEmulator

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Re: Thought after a day on Goko
« Reply #31 on: June 28, 2013, 06:58:14 pm »
+3

I didn't really mean to offend anyone, but to me, for someone to come out here and say "look at me I'm literally the poorest person on the internet, please feel sorry for me because I can't buy a game" is offensive.

Oh, is that what I said?

Pretty much. You said:
Somewhat irrelevant, but I think I am the only person on this forum who literally cannot afford Goko.

And that's your whole post. Clearly you're aware that your comment is irrelevant to the thread, since you say so. So why not just not post it? It would appear the only reason you have for posting it is because you want to whine about some personal "problem" unrelated to the thread. If I'm wrong, feel free to let me know what the point of your post was.

Anyway, if you're that concerned about Goko and have the time to go on forums and look for threads about it to post irrelevant whines on, then you probably have the time to figure out how to get enough money to buy some of the sets. That's all I'm saying.
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Awaclus

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Re: Thought after a day on Goko
« Reply #32 on: June 28, 2013, 07:16:13 pm »
+2

I can't afford all the expansions, because I need that money to buy cymbals.
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ftl

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Re: Thought after a day on Goko
« Reply #33 on: June 28, 2013, 07:23:04 pm »
0

Life would be a lot easier for a lot of people if time were trivially convertable to money. It's not.
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dondon151

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Re: Thought after a day on Goko
« Reply #34 on: June 28, 2013, 07:23:37 pm »
0

Pretty much. You said:

Okay, thanks for proving my point. So that's clearly not what I said. It's your admission!

And that's your whole post. Clearly you're aware that your comment is irrelevant to the thread, since you say so. So why not just not post it? It would appear the only reason you have for posting it is because you want to whine about some personal "problem" unrelated to the thread. If I'm wrong, feel free to let me know what the point of your post was.

Please excuse me for posting something somewhat irrelevant. I'm sure that nobody else here is guilty of saying irrelevant things. Young Nick said that he isn't willing to shell out $45 for Goko because of doubts about its quality; I then added that I can't shell out $45 for Goko because I can't.

Anyway, if you're that concerned about Goko and have the time to go on forums and look for threads about it to post irrelevant whines on, then you probably have the time to figure out how to get enough money to buy some of the sets. That's all I'm saying.

Hey, I'm sure you know a lot about me (hint: you don't), so you're totally justified in being this presumptuous.
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blueblimp

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Re: Thought after a day on Goko
« Reply #35 on: June 29, 2013, 02:27:23 am »
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Life would be a lot easier for a lot of people if time were trivially convertable to money. It's not.
Isn't it though? Mechanical turk still exists, so even in a hypothetical situation where there's no job of any sort available, anyone with an internet connection is capable of non-zero income.

Not that that's an effective use of time...
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blueblimp

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Re: Thought after a day on Goko
« Reply #36 on: June 29, 2013, 02:31:15 am »
0

Back on topic...
8- The games are still pretty slow. Iso games were fast and easy. This makes every game feel like, 'an event'. Which means when a game sucks, it feels worse.Which is more like real life. Which is also why I tend to play designed games in real life, vs random ones. The time it takes means I'm more picky about playing bad ones
This is the only thing that bugs me much about Goko now. The animations aren't a problem anymore. It's the click, lag, click, lag cycle that gets annoying after a while, especially when doing a pre-planned series of of several clicks (like discarding to Margrave).

Unfortunately the extension has no hope to help with this at all, since I guess it's their server that's slow (or my connection to their server?).
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Drab Emordnilap

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Re: Thought after a day on Goko
« Reply #37 on: June 29, 2013, 09:07:39 am »
+1

It's because your local machine is verifying every event with the server before processing anything on your end. You click discard, you send the instruction to the server, the server sends back the instruction to play the animation, your machine plays the animation.
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() | (_) ^/

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Re: Thought after a day on Goko
« Reply #38 on: June 29, 2013, 09:33:34 am »
0

Back on topic...
8- The games are still pretty slow. Iso games were fast and easy. This makes every game feel like, 'an event'. Which means when a game sucks, it feels worse.Which is more like real life. Which is also why I tend to play designed games in real life, vs random ones. The time it takes means I'm more picky about playing bad ones
This is the only thing that bugs me much about Goko now. The animations aren't a problem anymore. It's the click, lag, click, lag cycle that gets annoying after a while, especially when doing a pre-planned series of of several clicks (like discarding to Margrave).

Unfortunately the extension has no hope to help with this at all, since I guess it's their server that's slow (or my connection to their server?).

Agreed.  It's worse when you have a ton of Urchins in your deck that you are playing every turn.  Each new attack prompts a question for every single Urchin every time.  Ugh.

I know that is the way it is supposed to be, but still... it is very tedious.
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ragingduckd

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Re: Thought after a day on Goko
« Reply #39 on: June 29, 2013, 10:27:33 am »
0

It's because your local machine is verifying every event with the server before processing anything on your end. You click discard, you send the instruction to the server, the server sends back the instruction to play the animation, your machine plays the animation.

Good God. Please tell me you're making this up.
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blueblimp

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Re: Thought after a day on Goko
« Reply #40 on: June 29, 2013, 03:20:10 pm »
+1

It's because your local machine is verifying every event with the server before processing anything on your end. You click discard, you send the instruction to the server, the server sends back the instruction to play the animation, your machine plays the animation.
Exactly, but it doesn't need to be that way. Of course it would require some implementation work (and implementation is always harder than it sounds), but here are some example solutions:
  • For decisions that are guaranteed to be simultaneous (Chapel trashing, Militia discard, Cartographer discard, etc.), have the client batch up your choices before sending them to the server.
  • Better yet, make a UI where you select cards (changing the colour of their glowing halo, maybe) and then confirm your decision by clicking a button.
  • Make the server faster.
And now I realize that the first two of these would be possible in an extension (but not easy!).
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Warfreak2

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Re: Thought after a day on Goko
« Reply #41 on: June 29, 2013, 03:24:34 pm »
+1

The client should just be aware of different types of decisions - choose a card, choose a set of cards, choose an ordering, &c. and be able to submit those decisions atomically. That would be the sensible way to do it...
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